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Everything posted by Imperial Grunt
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Your Personal Best Game of CM (outcome wise)
Imperial Grunt replied to xIGuNDoCIx's topic in Combat Mission Black Sea
I would be very surprised if it didn't apply to the AI but that's a question for Chris to answer. -
Thanks for these efforts guys. Quick question, is the damaged walls on modular buildings mod-able? The independent buildings have much better damaged and rubbed looks but the modular walls still look pretty much the same since CMSF. And the effect is one of the worst looking in the game, especially on urban maps when lots of walls get blown open. They all look the same and it's very weird and boxy looking.
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Your Personal Best Game of CM (outcome wise)
Imperial Grunt replied to xIGuNDoCIx's topic in Combat Mission Black Sea
I do recommend playing on 'elite', it provides the most realistic time delays for fire/air support, etc, without the annoyingly realistic spotting (mainly for friendly units) rules in effect. But still, it seemed you used excellent combined arms tactics. Plus the enemy is basically just coming at you in an old fashion Soviet-style 'echelon' attack. I'd expect similar results in real life actually. -
Imperial Grunt's Air Support voice chatter mod
Imperial Grunt replied to Imperial Grunt's topic in CM Black Sea Maps and Mods
No chatter is in the game for UAVs yet. They would need their own. Small 'micro' UAVs like the Raven and Zala are controlled locally by their units, while larger UAVs are operated from far away and are assigned call signs just like any aircraft flying in the air space. -
Imperial Grunt's Air Support voice chatter mod
Imperial Grunt replied to Imperial Grunt's topic in CM Black Sea Maps and Mods
Thanks! I'll probably redo some of them when I get better static and squelch sounds. -
Imperial Grunt's Air Support voice chatter mod
Imperial Grunt replied to Imperial Grunt's topic in CM Black Sea Maps and Mods
Someone may have grabbed it. Another copy is in place. -
Imperial Grunt's Air Support voice chatter mod
Imperial Grunt replied to Imperial Grunt's topic in CM Black Sea Maps and Mods
Thanks again Mord. I only modded the US so far. I'll look at the RUS and UKR when I have time. I also need to find more source material that is not copyrighted. I'd love to get actual voice clips to completely replace the stock ones entirely one day. -
Imperial Grunt's Air Support voice chatter mod
Imperial Grunt replied to Imperial Grunt's topic in CM Black Sea Maps and Mods
Hmm. This should be better. Before I linked straight to the folder so it showed the contents. Grab "IG's Air Support Chatter" in the Repository. -
Absolutely. I mixed AKDs and waclaw's sound mods for a personal favorite mix. Its basically AKD's sounds plus waclaw's folders for aircraft, background, collapse, engine shutdown, music (which rocks), reload, soldier movement, and voices. Plus I have Mord's vehicle radio chatter mod, which adds a lot of immersion too. I really like it. Kieme's has a really good background horizon mod which really makes the map look more 'modern'. I've avoided his HD terrain mods because my computer is old in decrepit though. The mods really, really, really add to the game.
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Has anyone attempted a mod on CAS request chatter? The stuff in the game is technically (although now outdated) correct. But some updated and more realistic chatter would be really cool. As a point of reference: https://www.youtube.com/watch?v=ibdw_UQM5-c Is there anyone who can do that calm fighter pilot voice?
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Infantry TAC AI - trying not to rant
Imperial Grunt replied to Ardem's topic in Combat Mission Black Sea
Absolutely support this! -
Mord's Vehicle Radio Chatter Mod
Imperial Grunt replied to Mord's topic in CM Black Sea Maps and Mods
Great mod! It really adds to the immersion factor.- 44 replies
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Copy that.
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Beta - HQS 2.1 - Black Sea - Shock Force - Afghanistan
Imperial Grunt replied to waclaw's topic in CM Black Sea Maps and Mods
Very cool, thanks! -
Mord's Vehicle Radio Chatter Mod
Imperial Grunt replied to Mord's topic in CM Black Sea Maps and Mods
Cool.- 44 replies
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Don't know if this holds any weight...
Imperial Grunt replied to Saferight's topic in Combat Mission Black Sea
Jane's confirms: http://www.janes.com/article/48463/russia-selects-new-assault-rifles?utm_campaign=%5bPMP%5d_PC5308_J360%204.2.15_KV_Deployment&utm_medium=email&utm_source=Eloqua -
WIAs with bandages on would look great too.
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I'm not sure, probably both.
- 11 replies
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- user interface
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This was actually proposed in the beta world and at this time its a NO GO. However it may be addressed again when the next module comes around. There are many advocates amongst the beta testers.
- 11 replies
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Really cool. I like the blood. This game is about war after all and the effect is realistic while not being excessive or gory. Surrender flag is way better too.
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Beta - HQS 2.1 - Black Sea - Shock Force - Afghanistan
Imperial Grunt replied to waclaw's topic in CM Black Sea Maps and Mods
waclaw, Your sound files are cool and the music files are really great. Thank you for your hard work! -
Beta - HQS 2.1 - Black Sea - Shock Force - Afghanistan
Imperial Grunt replied to waclaw's topic in CM Black Sea Maps and Mods
Roger roger. Has anyone modded the casualty crosses? My modding ability is less than zero. -
In my opinion, unique sounds like that really add to the game. It would be really cool if each vehicle and aircraft had its own sound. In WWII titles, how cool would it be to hear that shriek of a Stuka or that unique P-51 engine sound? Same thing for Modern titles with different attack helo and fighter/bomber sounds. One day!