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Showing results for tags 'user interface'.
Here FINALLY for download are my modified weapon & vehicle icons for CMBS:- http://cmmodsiii.greenasjade.net/?p=2909 Also included but foldered separately and labelled are some previously made vehicle silhouettes. I believe these came from the Euroscape mod for CM Shockforce. Naturally there's little point in redoing work that's good but I have included these images with my work for convenience - complementary as they are to the mod. I believe credit for the Euroscape work goes to; Donald Abrams, Gordon E. Molek, Marco Bergmann, Stagler, Mord & Paul Gulianelli. Also included are new special equipment icons, branches icons and C&C icons. Many are entirely fresh designs, I hope the community enjoy them! (Note that you'll need the "ukraine" mod tag added to maps to use the ukranian HQ silhouette - I've added this tag as a .txt file) I should mention that Kieme has also produced some really excellent UI icons & silhouettes & I encourage players to check that work out (from the BF forums) and perhaps mix and match to get the best of both sets. I mean why not – I would?! I will be sure to revisit this work at some point, if not before the next module comes around, so constructive feedback regarding adjustments/amendments is welcomed.
It has been a (minor) issue as far back as CMSF as I recall. I was just wondering if there was any possibility of a "Target heavy" command to avoid TacAI issues with reluctance to fire heavier (ATGMs on IFVs, rockets and missiles for dismounts) at targets deemed unworthy. It would certainly be helpful for those times when you really, really want your infantry to launch and RPG into the building before assaulting it, but as it stands right now, the odds there are hit-or-miss with no player control involved. I think it is becoming even more of an issue with gear like the BMP-3 where you might want a cannon round, but it sticks with 30mm or the Bradley not firing a TOW at an obvious target holed up inside a building. I am most definitely not suggesting taking away the TacAI's ability to function as it stands today or forcing players to micromanage ATGM shots. I would just like a command to guarantee the heaviest weapon for non-AFVs/infantry squads will be used. Thoughts?