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aka_tom_w

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Everything posted by aka_tom_w

  1. oh OK the Blue Force Tracker sounded like a fancy Roster for the player to me (I have never really seen the need for a Roster anyway, so either way its all good!) Thanks -tom w
  2. agreed I suspect it might have to be a NEW title Perhaps there third title release after WWII ETO CMx2 #2 release. My understanding of the "module" concept is that they mostly just offer us new units, like for instance US Marines in CM:SF with the SAME game engine just new units and maybe new terrain "tiles" or new land forms of some kind or something. I would humbly suggest the ’73 Arab Israelis war would need to be released as a new title after the CMx2 game engine was tweaked once again for that period, has it is truly NOT a modern high tech, all digital battle like the future scenario in Syria 2007 of CM:SF (but thats just my opinion) thanks -tom w [ October 18, 2005, 07:29 AM: Message edited by: aka_tom_w ]
  3. I would like them to try to pull that off. A small team of US special forces in DEEP trouble, cut off ( and completely out of player control). Perhaps some really good stuff like this will show up in the second title release for WWII ETO which would also be very welcome! thanks -tom w
  4. Thats a LOT to think about. I am of the opinion that might be sort of hard to simulate in the game, BUT I sure hope they try to pull it off so something like that "might" happen in the game. Units getting lost in the woods in the dark would be an added bonus but if EVERYBODY has GPS technology the whole "getting lost" thing goes RIGHT out the window. That friendly fire summary was very enlightening. Thanks -tom w
  5. That is probably one of THE all time BEST suggestion I have heard on this board. This man KNOWS of what he speaks. We shall call him the community Marketing Grog! carry on -tom w
  6. There you have it. A ROSTER! Yes? -tom w
  7. Yup thats that BEST one so far. It gets my vote. I am Still LAUGHING!!! ROTFLMAO If anyone here has not seen "Team America" rent it and get together with your best male buddies (hint: most women don't find this stuff too funny) and break out the alcohol! And be prepared to LAUGH YOUR ASS off! Durka Durka Durka!!! (the uncut simulated puppet sex scene is truly a masterpiece of cinemagraphic x-rated excellence!) he he -tom w
  8. Combat Mission Syrian Liberation CM:SL dunno "Shock Force" is fine with me -tom w
  9. That sounds like a huge breakthrough or the potential to be a fairly MAJOR bone. But its hard to tell exactly what you are telling us. Is this really big news or just another comment about how the game code is coming along? -tom w No, the opposite. Intermediate terrain will be a factor now thanks to several nights of late night coding by Charles. He as sure he couldn't do it and keep the hardware requirements low enough, but he found some 'trick' to get a realistic result without killing the hardware. What I was talking about, specifically, is that if a missile is fire and forget or a controller that is "unmolsted" (in the case of Human guided), the missile will find and strike it's target regardless of a player's direction of the unit itself. I suppose there are some limited circumstances where the player might be able to trick avoid a missile hit, but these are so few and specialized that I don't think there will be problems with this. It also depends on some other stuff we might do/not do Steve </font>
  10. There you have it! from the same article: hmmmm -tom w </font>
  11. yes that makes sense [ October 16, 2005, 08:32 AM: Message edited by: aka_tom_w ]
  12. With this weapon system ALONE the Syrian's will be very dangerous. It looks like they are newer more modern and less likely to fail in combat then anything else. Which speaks to what some else said about the game, forget the range, "if you can see it you can kill it". interesting -tom w
  13. Does this mean that we will retain the "feature" from CM1 where a tank in motion could be hit while it was out of LOS because it was in LOS when the "hit" was calculated? </font>
  14. Now you should be working with Maxis! The makers of Sim City thats what you "should" be doing I can see it now CMx2 Release title #3 SimCity Meets CM:SF Just use EVERYTHING about the SimCity game engine, add some sand and the appropriate apparel and throw in all the data and models for AFV's and soldiers and you should be set. Hell, at some point in SimCity they give you the option of adding a Military Base for extra funding to your City. But those military bases are SO Politically Correct and so CIVILIZED and cute they are disgusting. BFC could do the military aspect of the game for them IT WOULD BE HUGE! Yeah Thats the Ticket Shotgun wedding BFC and Maxis! NOW Maxis does know how to model Sim Civilians you have to give them THAT! he he he -tom w
  15. So the question is how can this whole "what if" game/battle/title work if you don't simulate 2-3 weeks worth of US bombing and cruise missile strikes? Surely in a real what if scenario the Syrians would feel the power of the US bombs and cruise missiles leading up to the "walk over" by US ground forces. BUT to make a "good" game the Syrian's what have to have something left to do battle with. oh well ... I guess somehow that may all be abstracted "or something". :confused: -tom w
  16. wow Words fail me :eek: maybe I will just let the Signature line speak for its self..... -tom w
  17. register me as JUST another disappointed Mac gamer! And about CM:SF may I just say they have not commited to releasing that on the Mac simultaneously with the PC release. Did someone already say "Jumped the Shark"?? I would suggest the BFC glory days of the simultaneous MAC/PC release of truly great wargames is over. AND and.... supposedly its all Apple's fault. (with their new upcoming intel processors and the questions around how that will all turn out) -tom w
  18. its nothing, I am JUST a dissappointed MAC guy -tom w
  19. Remember Steve said "Consider it Considered".... This suggestion might be as good as it gets...
  20. Hi Cpl Steiner I don't disagree with your desire to make this work right or your suggestions. I was just trying to point out that Steve has already "ruled out" the possibility that players will be able to order units or men or squads OR teams to Move or evac or re-locate the wounded with in the scope of what they plan to do in this game. If you are not prepared to live with that statement then feel free to continue to suggest alternatives or other options like your last suggestion. But I think we will in fact see some form of highly abstracted way of dealing with the MIA in the game.... I too, hope it is as realistic as they can possibly make it! thanks -tom w Why is this so hard to code? Lets look at it logically. What steps do they need to implement? 1. The ability to remove a man and substitute him with a casualty marker over another man's head. Forget animation and stuff. Lets just keep it simple for now. The casualty isn't even designated as WIA at this stage, he's just a poor sod who got hit. He could be wounded or dead, but as has been pointed out already, he is still an evac priority. 2. The ability to downgrade a man's firepower and mobility, and possibly the unit as a whole's morale, due to the presence of the casualty marker over the guys head. 3. The ability to transfer casualty markers and/or men between adjacent units in the orders phase. My point would be that it would add a lot to the game, especially considering the setting, and so should be worth a small delay. </font>
  21. I could be wrong but I just don't think this is doable unless we are all prepared to wait another 18- 24 MONTHS for the game. As it is now I don't we will see the game before next March or April. How much longer do we want to wait for them to get this WIA thing "right" ? -tom w
  22. Hey Pander Just see my signature line to see "what kind of a person" I am. -tom w
  23. Pandur I have to tell you that is one of THE most blatently offensive posts I have ever read on this board. I would humbly request you censure your self and edit that post before someone else does if for you. If you catch my drift! :mad: -tom w
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