Kwazydog
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Everything posted by Kwazydog
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Matt is just trying to organise that dragon, though please do note that textures arent quite final at this point guys. Dan [ 12-20-2001: Message edited by: KwazyDog ]</p>
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CMBB FAQ -- The REAL DEAL
Kwazydog replied to Panzer Leader's topic in Combat Mission Archive #3 (2001)
Treeburst, I think Matt answered that one over in the Bone thread. Dan -
Me want Swamp (I'll bash you up gas boy)
Kwazydog replied to CombatGeneral's topic in Combat Mission Archive #3 (2001)
CG, post all threads in which you are searching for an opponent in the Opponent forum, not in the CM Forum, from now on. Thanks Dan -
Did this THING ever existed? (see picture)
Kwazydog replied to killmore's topic in Combat Mission Archive #3 (2001)
Id say that the smaller turrets are off of a later model T-26 John...mind you there are many variations of smaller turrets on several models of light Russian tanks that look the same from a distance, so its a little hard to tell. Dan [ 12-09-2001: Message edited by: KwazyDog ]</p> -
"Funnyman", part of our usage agreement states that we do not allow people to sign up under multiple names for the one IP address. We did this in an attmept to save people from the embarrasement of accidently becoming involved in a flame war with themselves. Thus, the IP for Outcast has been banned at this point... Dan
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Sorry Guys, wrong forum.....
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CombatGeneral Apologizes
Kwazydog replied to CombatGeneral's topic in Combat Mission Archive #3 (2001)
Okay Guys, lets start afresh here... Ill lock this one up due to some of the comments that have been made. CG has offered his apologies for rubbing some of you the wrong way. The net isnt the best form of communication, and it is possible that CG's comments have been taken in ways they werent suppsoed to be, so lets take that at face value and give him a little space. CG, feel free to start another thread and the M4 questions you posted above, I just think it best to lock this one up. No further need for apologies or such, lets just start from scratch... Dan -
Bald Crazy Room Locker? MadM
Kwazydog replied to CombatGeneral's topic in Combat Mission Archive #3 (2001)
CombatGeneral, please note that it is nothing personal, but we do like to try and keep our main forum somewhat on topic. Also note that one of your threads was note locked, just moved over to the appropiate forum (Opponent Finder). I am going to lock this thread up too, as it has served its purpose. Lets try and keep the CM forum on topic, but if you have general questions/discussions please feel free to post them over in the General Forum! Thanks Dan -
Anyone played Silent Hunter II or I-L2 yet?
Kwazydog replied to BeauCoupDinkyDau's topic in Combat Mission Archive #3 (2001)
Its on its way over there guys Dan [ 11-27-2001: Message edited by: KwazyDog ]</p> -
Hi Guys, Just so you know, Ive passed the info in these threads onto Charles, and he said he has put them on the list to look at for CMBB. I know this isnt the detailed answer some of you were after, but I just wanted you all to know that we will be looking into it. Dan [ 11-25-2001: Message edited by: KwazyDog ]</p>
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Okay SuperTed or MadMatt...
Kwazydog replied to Amidst_Void's topic in Combat Mission Archive #3 (2001)
Hehe, note that all I said was that it wont be any screen shots just yet, I am sure Ted and Matt have something coming. And before anything silly happens here I can unfortunately say with 110% assurance that no, it is most definately NOT THE DEMO. Dan [ 10-30-2001: Message edited by: KwazyDog ]</p> -
Okay SuperTed or MadMatt...
Kwazydog replied to Amidst_Void's topic in Combat Mission Archive #3 (2001)
Heya Guys, Just so you know, I dont think we are quite ready for new screen shots yet. Ive was working mainly on models up until a week ago, so there isnt all that much new visually to show you guys yet. Im not sure what the big announcement is to be honest, but I wouldnt want people to get their hopes up just yet for new screen shots Dan -
Ok, Joe Shaw, you were right...
Kwazydog replied to Doug Williams's topic in Combat Mission Archive #3 (2001)
Just so you guys know we've suspected as much since 'her' very first post and we have been looking into it. We have had it confirmed now, through IP's and other means. Some people really do need to get out more. Dan [ 10-29-2001: Message edited by: KwazyDog ]</p> -
Not Buying CM2 because .....
Kwazydog replied to Linda WarChest's topic in Combat Mission Archive #3 (2001)
Hi Guys, Linda, we have not yet responded becuase it seems from your posts that you are not interested in getting CM running under XP, and that your main interest here unfortunately seems to be in causing a flame war. From what Ive seen you have not returned to your thread in the technical support forum where many generous people are trying to help you solve your problems, and you have not responded to even ONE of the people whom state that they have CM running fine under XP. On to of all of that, you should also note that no where have we ever stated that CM1 should run with XP. CM1 was released almost 2 years before XP, so it is hard for us to cover all of the bases with future operating system and early release video drivers. According to many people CM1 will run fine under XP. I suggest that you take a deep breath and see if they may be kind enough to help you in your thread in the tech support forum. Dan -
Guys, this looks like it should be over in the General Forum... Dan
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The general muissunderstanding in CM
Kwazydog replied to Scipio's topic in Combat Mission Archive #3 (2001)
Just so you know guys, 'bracketing' is modelled Dan [ 10-02-2001: Message edited by: KwazyDog ] -
Okay Guys, Im going to lock this one. Things are being delt. Dan
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A Pz-IVD 3d model I am working on! Check it out!
Kwazydog replied to Panzer_Meyer's topic in Combat Mission Archive #3 (2001)
Looking cool Rommel. Out of interest, did you base it on a blueprint, or did you make it freehand. In case its of interest, here is a site with some blueprints, althought they vary in quality... http://www.suurland.com/blueprints-frame.htm Hehe, to keep CM framerate at a reasonably level we are having to make our models with about 0.05% of the polygons youve used there...one day that will change I guess, as computers become more powerful Dan [ 09-20-2001: Message edited by: KwazyDog ] -
Hehe, guys...guys, I am pretty sure that Matt mentioned that these screen shots were work in progress, and in fact that T-34 turret was changed about 2 months ago, along with almost every other Russian model since. You will note that the rear lower hull of the IS-2 is way off, for instance. Hehe, and you guys wonder why we havnt shown you too many screen shots yet Dan [ 09-19-2001: Message edited by: KwazyDog ]
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CMBB, go on Steve, throw us a bone!
Kwazydog replied to kipanderson's topic in Combat Mission Archive #3 (2001)
Hehe, nooooooo... Guys, Matt could have very well hit the sack for the night, just so you know. We will get them up ASAP, but that might not be until the morning Dan -
CMBB, go on Steve, throw us a bone!
Kwazydog replied to kipanderson's topic in Combat Mission Archive #3 (2001)
Heya Guys, We are arranging some screen shots for you Steve has given it the okay but we will have to wait until Matt is around so we can get him to post them. Keep in mind that they are beta shots and textures arent final, but they should give you something new to look at... Dan