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Kwazydog

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Everything posted by Kwazydog

  1. Yup, thats what Charles told me Its not a common occurance, but you do see it from time to time. In general I try and use PIATs in pairs, just to be sure. This isnt always possible of course. Dan
  2. I noticed something similar some time back and asked Charles what might be happening. The PIAT is a spring loaded weaping, and from what Ive read it required quite a bit of force to get the spring into place. Apparently from time to time this spring used to get jammed, and it took some time to free it up. This is modelled in CM, and my guess is that this is what you were seeing when the above happened Dan
  3. Buttoned/Unbuttoned status is still there...it appears underneath the terrain graphic window if memory serves me correctly. Dan
  4. Thomm, just a quick reply as Ive got to get back to modelling Firstly, I think Steve mentioned a while back that we may be going to put in a soldier of extra detail for close up shots. I am not 100% sure that is still the case as we certainally have our plates more than full, but I will remind the guys of the idea The second idea would be great, but I think it will probably have to wait until the rewrite (Charles has a lot to tackle as is ). We are adding more polygons into CM2 vehicles though, so you should see extra detail that you havnt before. I recently finished up the Panthers series for instance and managed to get detail in there such as the rounded inserts on the rear of the turret where the side armour meets the rear, the lip where the front armour plate meets the top, the ball MG, a reasonably detailed exhasust system, brackets for the side skirts and a quite detailed cupola Dan
  5. Litchy, three things to keep in mind Firstly, CM2 will use the CM1 graphics engine as a basis for that in CM2. This means that we wont be able to make any radical changes to the look of the game (probably what you are noticing) *but* Charles has hinted that there will be enhancements down the track. These will happen, as long as they dont take time away from gameplay coding. For instance, in the gamespot preview I am pretty sure Charles metnioned that new muzzle blasts were being looked at. Secondly, this is basically an alpha. All vehicles the you have seen screen shots off have changed since the shots were taken, with many of them being rushed along just for the shots Remember, things will change. And lastly, I am only one man It look like there will be near 300 vehicle in CM2 and if I spend a week on each texture as I would *love* to be able to do, you wouldnt be recieving the game until 2005, hehe. Dont forget that we will be rewriting the engine in the future to take advantage of the latest in graphics and hardware available at that time. This is when you will see a very different game visually, but I can assure you that CM2 already have game play features in action (I think Steve mentioned extreme Fog of War?) that is going to make it very cool Dan
  6. Hi Guys, Im going to pop this over to the General Forum to be fair to others whom have had their threads moved Dan
  7. Guys, note that the vehicles arent in scale with each other and those shots were taken many weeks ago, so much has chanced since then The winter trees look like those fom CM1 becuase currently they are the winter trees from CM1. Yes, Ill be doing new trees down the track Dan
  8. Måkjager, glad you like the T-34! Im not sure about the wespe, but Id say there is a reasonably chance that will will have seperate bmps Wolfe, Im not sure about the 250/10 at this point, but Id say there is a chance. And no, we havnt got rid of the selection box Dan
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by The Commissar: The things under the tanker's portrait are the tank's radio status and whether it is buttoned or not. <HR></BLOCKQUOTE> Almost Right Commissar The little hatch type graphic actually represents wether the tank had a commanders copula or not, which will alter the tanks spotting abilities, especially over longer distances. At least, I am pretty sure that is correct Dan
  10. About the colour bars The colour represents armour thickness in certain areas. The good part is that even a small change will result in a different colour, so you can click on different models of the T-34 and see minor armour differences as you progress through the series. Also, gun penetration will be coloured accordingly in the weapon charts (I *think*). This should really help newbies to WW2 armour see the difference between a BT-5 and a KV-I, as well as helping the vets see the differences between a PZ-IVG and a PZ-IVH. Glad you like the shots guys Dan
  11. Yup, you guys have got it right. The colour represents armour thickness in certain areas. The good part is that even a small change will result in a different colour, so you can click on different models of the T-34 and see minor armour differences as you progress through the series. Also, gun penetration will be coloured accordingly in the weapon charts (I *think*). This should really help newbies to WW2 armour see the difference between a BT-5 and a KV-I, as well as helping the vets see the differences between a PZ-IVG and a PZ-IVH. Dan
  12. Also note guys that it was actually Matt whom started this thread, and he wasnt aware of Steve's previous comments. Hopefully Steve will have time to drop in later in the week but I know at the moment he is very busy taking care of some other matters Dan
  13. Hi Guys, I just wanted to bring this one to the top once more so that anyone that is interested can pop over to the General Forum to check it out. Dan
  14. If you want to be really impressed, check out the FW-190 he has done. http://www2.cc22.ne.jp/~harada/fw_190/fwindex.html It looks like he has built the thing piece by piece, it must have taken weeks. Aaron is very correct though, Id say the Tiger has more pollies in it as you see on the screen in CM at any one time. Dan [ 06-17-2001: Message edited by: KwazyDog ]
  15. Yup, youve got it there Ryan I think that you estimate about many CM fans not using mods wouldnt be far from correct, and we want to give those guys a visual treat straight off of the CD. We will certainally be giving gamers a level of detail much higher than seen in CM1, but we also have to keep things realistic. I am aiming to get about two textures completed a day at the moment. If I could take a week per texture I would love too, but you guys probably wouldnt see CM2 until about 2005 Dan
  16. Bog, actually I think youll find the cover command quite different from that used in CC. As far as I recall (I could be wrong here?) you could set a direction in Close Comabat, whereas in CM2 you can peg out an area of responsability as such. It should be very useful when setting up defense. Dan [ 06-16-2001: Message edited by: KwazyDog ]
  17. John, very true, winter camouflage was very common on both sides. I am not sure at this point if we will be shipping with winter textures or not, we will have to see how time goes. As it is there are around 300 vehicles in CM2 (as Charles metnioned in the preview) even if I even spend 5 hours on each one Id be here until this time next year From what Ive read the 'summer' camoflage was used by the Russians rarely at best, usually only in wooded areas where the front was static long enough to make the trouble worth it (Leningrad for instance), and this was before about mid-43. Strangely enough Ive read that camoflague was often used by the Russians as a form of identification between units in such circumstances. After '43 apparently concerns were placed elsewhere and camoflage was seen very rarely indeed, and even then was done only under the orders of local commanders. Dan
  18. Commissar, that was one idea we considered, but it is something that will have to wait until the rewrite as we have our plate full at the moment as it is and it would have taken some time to get right Ryan, the BT-7 looks kinda of the same, but its actually a KV-I with a welded turret, if I recall correctly. Dan [ 06-15-2001: Message edited by: KwazyDog ]
  19. Hehe, well I guess you guys dont know any Russian that looks the same backwards as it does forwards ? It was something we talked about (having seperate textures for both sides of the turret/vehicle) but it was decided that it was a feature that would have to wait for the future. With the new commands that are already in there I dont think it will be something you miss though guys! Commissar, there is another soviet tank up in the CM2 banner if you hadnt noticed...can you pick the type ? Pretty easy if you know your Russian gear. Dan [ 06-15-2001: Message edited by: KwazyDog ]
  20. Yup, you guys have got it right there. You can click on two points and your units will cover that arc and fire on units that enter it. Its *very* cool to say the least The ISU's in the screen shots arent using a final texture but it is getting close. Unfortuantely I think the texture compression of the jpg reduced their quality somewhat and didnt quite do them justice...ahhh well . Hehe, its very hard to do much funky with the Russian vehicles when they are all drab green. No Russian text can be done unfortunately as it will be back to front on the other side of the vehicle, something what will look odd even if it is in Russian Toms got it right about the corduroy roads. From what I understand they were logs roads laid down in particually muddy areas to give vehicles some sort of traction. Dan [ 06-15-2001: Message edited by: KwazyDog ]
  21. Heya Guys... Hehe, what a lot of fuss over one vehicle. Guys, I cant speak for Steve but Ill suggest that one of the reasons the IS-3 may make it in is that we already have a texture ready for the model, which will save us a bunch of time. That being said though, I havnt yet done the model for the IS-3 so it could just as easily be left out, especially if its going to cause a lot of stress Id suggest that is was going to make it in purely for interests sake, and it wouldnt have any drastic effect on quick battles as it would only be available very late in the war and Im guessing it would be very 'expensive'. Dan [ 06-10-2001: Message edited by: KwazyDog ]
  22. I would suggest that maybe they were just sound contacts guys and not fully identified vehicles. Clinton, if you click on the units you will be able to see if they are a 'sound contact', and if so their actually location is estimated, not exact. Dan
  23. VonHoff, keep in mind that Steves comments were refering to Combat Mission 1 which does cover the entire Western Front from D-Day onwards. Thus the action there took place only from June '44 to '45. I dont think Steve was referring to the entire conflict between the allies and the Germans Dan [ 06-09-2001: Message edited by: KwazyDog ]
  24. Heya panzerwerfer, Its the later...a truck with a 76.2mm howitzer on it called an SU-12 if I recall correctly. They were used early in the war and will be pretty vulnerable I imagine, but at that early stage Im sure the Russian player will be happy to take when comes Oh, and the model for the version with the 4 maxim mg's has also been done Dan
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