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Kwazydog

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Everything posted by Kwazydog

  1. I think it is a Pz-IIIJ, if memory serves me correctly. Actually Steve, I think that Mk III isnt the one I buggered up, I think that one is about right Mattias, thanks for the blueprints of the Elefant...I havnt had time to look at them yet but will do so in the morning ! Dan
  2. No, its a howitzer. That thing is called an SU-12 if I recall correctly. Ive made so many of these models now I could be wrong Dan
  3. Thanks for the info Måkjager, I hadnt seen any shots of the plate mounted the origional way. I think that is something we should be able to model without too much trouble, too. Dan
  4. Ahh, I see....thanks guys, Ill look into it. All of the shots I have here seem to show the shield facing outwards, so if anyone has a shot of it the other way around, please feel free to post it or email it to me Dan
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by MikeyD: An unrelated Ferdi/Ele tid-bit for the polygon maker. During the Ferdi/Ele refit it appears from photos the flat bolt-on gun shield was fitted back-to-front with the bolt side now facing... er... forward? (I'm away from my references). Once you start looking for it in photos it becomes very apparent. The gun shields then served this way til the end of the war.<HR></BLOCKQUOTE> Mikey, what goes where when ? Hehe, Ive re-read your post but Im not quite sure what you are referring too. Let me know or send me some piccies and I will make sure I model it if at all possible Dan
  6. Guys, Im going to lock this one up to save confusion...
  7. SenorBeef, if your playing the scenario I think you are playing, you will probably find that it is actually a German plane your guys were shooting at Dan
  8. Please keep off topic posts in the General Forum. Im locking this one up but feel free to start it again over there...
  9. And I think I best lock this one up too, as its gone downhill fast Dunnee, we are trying to keep the CM forum on topic so newbies know what the hell is going on here. I think you will find that although most off topic posts are locked here they are actually moved to the General Forum, where they can continue. Dan
  10. The spillage has been contained guys. We are happy to keep one thread on the main forum where all taunting and bickering can take place, but if it overflows too often we may have to look at other measures. Dan
  11. Hi Guys, Im going to lock this one up to save a flame war from starting. Dan
  12. Heya Guys, It appears a new Peng thread has been started and this one is getting pretty long, so I guess its time to lock this one up. Move along Dan
  13. Sorry Mike I just wanted to explain to others whom are not as informed and will certainally read this thread why it is not the highest priority. That sort of thing is what I get paid for here, after all Dan
  14. Actually to be honest Mike that list reinforces to me why it wouldnt be a big loss if the T-35 cant make it into CM2. Commissar has what I said a while back about right. If the T-35 goes in it will require quite a bit of coding for this one vehicle alone, due to its many guns with AT capability covering many areas of fire. It could be done, but Id suggest that in the time it would take to code up Charles could have added a dozen other vehicles into the game Dan
  15. Commissar great ideas. Dont worry, extra building detail is on the 'list' of things to do, though I dont know any more than that at this point Tiger, that thing is going to be a beast for sure. Im looking forward to seeing the Elefant in action too...that is one huge vehicle Dan
  16. Hiay Paladin, I think where you calculations are going wrong is that you are assuming that there is an 'inside' to the barrel istelf, but there is not. The only extra pollies added this the gun which could be considered unnecessary is the lip around the end of the barrel, just 12 pollies, to give it some thickness. Without this the barrel tends to look paper thin so the small addition is worth it. Behind this though, there are no internal surfaces to the barrel and thus no extra pollies. Oh, and the cylinder that goes between the thinner and wider parts of the barrel is actually a cone with its point buried deep within the barrel, which halves the amount of pollies youd require for that piece of the structure. Trust me when I say that there are lots of little tricks going on there to save pollies and the barrel is as simple as can be whilst getting the correct basic shape, except for those 12 extra lip polygons which could be considered a luxery We havnt started on the lower res models at this point, but I will be doing them up myself. Each one will only take a couple of minutes, but should around half the amount of pollies used per vehicle at a distance which is where most vehicles usually are. Currently I am using 3D Max, though only version 2.5. We will be upgrading this in the future though. Let me know if any of that dosnt make sense. Dan
  17. Hiya Paladin Yes, each vehicle is around 350 polygons, give or take depending on the complexity of the models. For instance vehicles with an interior such as trucks or open topped vehicles can are the highest. Dont worry about the lip on the gun, its not as bad as youd first think. Firstly they are only the outer surfaces to give the gun some thickness so it is only 12 polygons. That would be a lot if it was done on each vehicle, but we only put it on vehicles with larger guns. Lastly, CM has the capability to use lower polly models at a distance, so these 12 pollies will only be visible withing a reasonable distance Dan
  18. Heya Guys, Tiger, as Matt suggest and as you guessed, no individual roadwheels as this point. I know it would be great to see, but it is one that will have to wait until processors catch up. To put it into perspecive lets say that an individual road wheel with just one face and eight sides would take up 22 polygons. Now, add 8 of to each side of a tank and youve added around 352 polygons to your vehicle, near doubling its poly count. They are of course ways around this that we will investigate for the CM rewrite, but no matter how you play with the figures you are still upping the polygons on screen, and you will still need a stronger processor to run it all. Anyways, Im sure there are going to be enough vehicles to fill your time up modding without having to do individual road wheels Dan
  19. Hiya Guys, Just so you know the line up contains from near to far an ISU-152, ISU-122, ISU-122S, SU-152, SU-122, SU-100, SU-76I, SU-76M, SU-76 and an SU-76P...I *think*...just going from memory there They arent exactly in scale with each other in that shot either so keep that in mind as you check them out. The big tank there on its own is an IS-2. Thats going to be one hell of a beast to see coming over a hill against your Panthers! Ciks, those shadows are thanks to the render engine in the 3D program we use. To be honest I doubt wether we will see shadows that accurate (they are ray traced) in a game for some time to come. That single frame takes about a minute to render on a 900Mhz system. Dan
  20. Hi Banshee, Just so you know the Humbar was my fault. I think I placed a house on it after I did the setup...ooops Dan
  21. Hi Guys In fairness to others whom have had their off topic thread locked I am going to lock this one up too. Please feel free to take it over to the general forum though. Dan
  22. Yup, and I beleive it was as much if not more to do with helping the western allies recognise them than thier own aircraft.
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