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Huntarr

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Everything posted by Huntarr

  1. Well it seems BFC has already had the presence of mind to make sure you understand that going from FAST to SLOW is not possible. You have to take it in steps, like FAST to MOVE or QUICK to SLOW. It seems only 2 steps in either direction of speed. Just my oberservation.
  2. Redwolf please don't take offense. I am simply trying to give you another train of thought. With it's speed being max and it's turn being the worst. She is not going to maneuver like a F1 racer. I have said repeatedly that the TacAI and pathing and LOS are the biggest killers of this version right now, but we also have to make sure we aren't gaming our own results looking for bugs. I have been guilty of it already.
  3. I didn’t see this as a bug so much as the bad use of move commands. The FAST was trying to stay on the fastest terrain that was on it path, in my observation. Look back at my analogue of “pedal to the metal”. He would have been better served using MOVE or SLOW for maneuvers. There is a reason the TURN RATE of the Stryker is modeled the way it is. She turns like a battleship. [ August 24, 2007, 12:30 PM: Message edited by: Huntarr ]
  4. Look at the color, that is amber color of FAST not purple of SLOW or blue of MOVE
  5. It seems that you should have used MOVE not FAST as your speed. Take for example the concept of you getting in your car and taking that same route with your "peddle to the metal", no brake, only you steering and your passengers hanging on to the Jezzus bar. Now I would suggest you run that experiment with the move command and see the results. Move seems to handle maneuvers pretty well.
  6. Thanks deerslayer More responses over in this thread close this thread if needed
  7. sales@battlefront.com was that the support you asked?
  8. currently you can not pop at the end. WEGO queing is screwed right now
  9. I did a search on this one, no luck. If it's discussed please feel to point me in the right direction. Is it just me or are the fonts way to small in the pre battle briefing? I am assuming I did not miss a way to adjust them. BFC, I know it would be very low on the priorities list to address, but could that be something fixed? These ole Sniper eyes could use the relief. :cool:
  10. I did a search on this one, no luck. If it's discussed please feel free to point me in the right direction. Is it just me or are the fonts way to small in the pre battle briefing? I am assuming I did not miss a way to adjust them. BFC, I know it would be very low on the priorities list to address, but could that be something fixed? These ole Sniper eyes could use the relief. :cool: [ August 24, 2007, 09:26 PM: Message edited by: Huntarr ]
  11. John your referring to the EFV (Expeditionary Fighting Vehicle) EFV [ August 22, 2007, 10:02 PM: Message edited by: Huntarr ]
  12. WEGO Having to shelve it until TacAI / LOS issues resolved [ August 21, 2007, 02:11 PM: Message edited by: Huntarr ]
  13. Who cares, mrbadexample. With as many patches as this sucker is gonna need the pirates aren't about to put out a new crack every time... hopefully.
  14. arcs [ August 20, 2007, 03:25 PM: Message edited by: Huntarr ]
  15. Not after 1.02 They made the TacAI dumber by having your units shoot back less. Yeah they turn towards some threats but who cares if they just sit there.
  16. ...alas I had to shelve CM:SF until the LOS and TacAI get addressed. 1.02 was actually more frustrating for WEGO then 1.01 due to the units reacting less.
  17. You get by with a little from your friends Original Thread
  18. I have also not seen the Snipers engage targets Also seen half the MG squad run off to the rear as well. Once it happened when I deployed and once was when I had the unit change facing. BTW all this was in 1.01 & 1.02 WEGO
  19. Yes No Yes No Yes No Yes No Yes No Yes No Yes No Yes No Depends on what turn it is. Yes eventually I'm sure.
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