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Huntarr

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Everything posted by Huntarr

  1. Thanks Steve, We really do appreciate the fire drill mode you guys are in now. I hope that we continue to provide constructive issues for you and your team to address.
  2. I have noticed the Strykers and M1's fire less now in 1.02 then in 1.01. I restarted my campaign and the M1's don't open up with the loader's MG anymore. Strykers don't shoot at anything but technicals and tanks. I am referring to reaction fire, not manual fire. WEGO is being broken more each time.
  3. Sorry Ryan, not trying to give you too much of a hard time. Welcome to the forums.
  4. LOL, search engine is your friend. Next Module is USMC Semper Fi
  5. Sure it does... that CM:SF was not designed for them. Just like CMBO had much of what Steel Panthers guys wanted except for hexes and IGOUGO. Then why can't I bare to play WeGo any more? Because I'm fooled by my own marketing angle? Look... it's really simple. I am not asking the WeGo people to want to play RealTime, so why do they feel it is their God Given Right to try to piss on the people that do like it? Sounds like the height of arrogance and snobbishness to me. You forgot to add "in your opinion". In "my opinion" you're being a bigoted, small minded, horses ass I could be mistaken since this is just my opinion, of course. Steve </font>
  6. Hell, I just wish that they would shoot back, I don't give a crap if they hit'em or not! If they would at least start putting suppression on the area, it would buy time to start actually hitting anything.
  7. Ok 13 days and a wakeup. Any word on this? It seems that the indicator is counter intuitive to what is being stated. If you select for example a PFC of an M1 or Stryker then would show a green + and a long delay for a fire mission. When you select an FO or JTAC for that same support element the indicator shows a red X and a short delay. I know this sounds minor and technical, but it goes along way in distracting us from some of the major issues going on. Give us some thing shiny to look at or “pay no attention to the man behind the curtain” Think of it a feint maneuver.
  8. You rule Slowmo! I love it. We'll just call this one the Stryker Combat Engineering kit that wasn't implemented.
  9. Yeah we saw this one way back. Hopefully they will put a priority on it. LOS/LOF problems
  10. Yeah we saw this one way back. Hopefully they will put a priority on it. LOS/LOF problems
  11. Yeah we saw this one way back. Hopefully they will put a priority on it. LOS/LOF problems
  12. I've restarted my Campaign and have also noticed a marked reduction in the units firing even with target arcs up. I seem to have to manually target everything now. That blows in WEGO. I had 2 M1's not 40m from Syrian Troops and they never fired at them. Before they would open up with even the gunners top MG, now I have to target everything. This is also the case with Strykers. Performance is up but TacAI seems to have taken a step back.. well maybe a step sideways. I did see M1's turning to engage tanks. [ August 10, 2007, 09:25 PM: Message edited by: Huntarr ]
  13. Thanks Steve, for putting this baby to sleep. I can rationalize that explanation.
  14. SOP has you stack objects in the interior to form a firing platform. You actually are firing from within the room, you try not to stick your barrel out the window due to the fact it can give away your position easier. Also they use what we Snipers use. "Mouse holes"
  15. ouch, I'm starting to see Blue on Blue mobility kills from even my M1's. They pop smoke and that bug is still there. BAM track kill. Smoke Kills Still a marked improvement
  16. Hey great start. I see an immediate increase in smoothness and I actually increase my resolution just to see what she can do. Restarting my Campaign to enjoy this sucker again. I can't wait to see the other fixes. Just wanted to give some positive feedback early. Kudos Charles!
  17. Great Idea about variable time for WEGO. 60 sec can be rough in modern combat. Kudos
  18. People are taking into account that Multiplayer is broken. You should read that and be aware of this disadvantage.
  19. Yeah, can we get some official BFC on this? Can the MG be deployed in/on structures? Does the MG get a deployment bonus in/on structure or not? If not is it a bug that will/can be addressed? Some feedback on this one would be much appreciated. Original Thread in Tactics
  20. Good suggestion on the autosave. The lack of reaction AI really makes it necessary.
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