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Huntarr
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Everything posted by Huntarr
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Thanks Steve, We really do appreciate the fire drill mode you guys are in now. I hope that we continue to provide constructive issues for you and your team to address.
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Walls, Berms, LOS, grenades (good news and bad)
Huntarr replied to Brent Pollock's topic in Combat Mission Shock Force 1
Nice troubleshooting. Original LOS / LOF thread -
I have noticed the Strykers and M1's fire less now in 1.02 then in 1.01. I restarted my campaign and the M1's don't open up with the loader's MG anymore. Strykers don't shoot at anything but technicals and tanks. I am referring to reaction fire, not manual fire. WEGO is being broken more each time.
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Possible Marine Scenerios/Add On
Huntarr replied to Ryanwtod's topic in Combat Mission Shock Force 1
Sorry Ryan, not trying to give you too much of a hard time. Welcome to the forums. -
Possible Marine Scenerios/Add On
Huntarr replied to Ryanwtod's topic in Combat Mission Shock Force 1
LOL, search engine is your friend. Next Module is USMC Semper Fi -
Sure it does... that CM:SF was not designed for them. Just like CMBO had much of what Steel Panthers guys wanted except for hexes and IGOUGO. Then why can't I bare to play WeGo any more? Because I'm fooled by my own marketing angle? Look... it's really simple. I am not asking the WeGo people to want to play RealTime, so why do they feel it is their God Given Right to try to piss on the people that do like it? Sounds like the height of arrogance and snobbishness to me. You forgot to add "in your opinion". In "my opinion" you're being a bigoted, small minded, horses ass I could be mistaken since this is just my opinion, of course. Steve </font>
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You are an idiot. [/QB]</font>
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So, Battlefront, when is it going to be working?
Huntarr replied to a topic in Combat Mission Shock Force 1
Hell, I just wish that they would shoot back, I don't give a crap if they hit'em or not! If they would at least start putting suppression on the area, it would buy time to start actually hitting anything. -
Ok 13 days and a wakeup. Any word on this? It seems that the indicator is counter intuitive to what is being stated. If you select for example a PFC of an M1 or Stryker then would show a green + and a long delay for a fire mission. When you select an FO or JTAC for that same support element the indicator shows a red X and a short delay. I know this sounds minor and technical, but it goes along way in distracting us from some of the major issues going on. Give us some thing shiny to look at or “pay no attention to the man behind the curtain” Think of it a feint maneuver.
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You rule Slowmo! I love it. We'll just call this one the Stryker Combat Engineering kit that wasn't implemented.
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Yeah we saw this one way back. Hopefully they will put a priority on it. LOS/LOF problems
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Yeah we saw this one way back. Hopefully they will put a priority on it. LOS/LOF problems
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Yeah we saw this one way back. Hopefully they will put a priority on it. LOS/LOF problems
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I've restarted my Campaign and have also noticed a marked reduction in the units firing even with target arcs up. I seem to have to manually target everything now. That blows in WEGO. I had 2 M1's not 40m from Syrian Troops and they never fired at them. Before they would open up with even the gunners top MG, now I have to target everything. This is also the case with Strykers. Performance is up but TacAI seems to have taken a step back.. well maybe a step sideways. I did see M1's turning to engage tanks. [ August 10, 2007, 09:25 PM: Message edited by: Huntarr ]
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Nice increase in performance from 1.02
Huntarr replied to Huntarr's topic in Combat Mission Shock Force 1
ouch, I'm starting to see Blue on Blue mobility kills from even my M1's. They pop smoke and that bug is still there. BAM track kill. Smoke Kills Still a marked improvement -
Dirt is this whining for the sake of...?
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Dirt is this whining for the sake of...?
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Dirt is this whining for the sake of...?
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Hey great start. I see an immediate increase in smoothness and I actually increase my resolution just to see what she can do. Restarting my Campaign to enjoy this sucker again. I can't wait to see the other fixes. Just wanted to give some positive feedback early. Kudos Charles!
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Where are all the internet opponents!???
Huntarr replied to ironpants's topic in Combat Mission Shock Force 1
People are taking into account that Multiplayer is broken. You should read that and be aware of this disadvantage. -
Good suggestion on the autosave. The lack of reaction AI really makes it necessary.