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Huntarr

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Everything posted by Huntarr

  1. I noticed this also. I'm not sure we can. I think we have to dismount and split like you said.
  2. Vet mode Campaign WEGO (RT lame IMHO) I am not using +/- I am talking about the bottom Left UI where the list of Command Structure is located. If you click on it it will take you to the HQ of that unit. Up and down the Chain of Command. Just like if you select your own unit and check for it's HQ. You can do this for the enemy and locate all his positions by using his Chain of Command :eek: I also get the enemy troops sounds
  3. Not sure if anyone has noticed this I tried a search for it but "no joy". Once I have spotted an enemy unit I can click their command structure and get taken to the command unit that is not yet spotted. From there I can select all the units under its command and see where they are located without having to spot them with any of my units. This is a major problem for multi player if you can see where every thing is without spotting it. I am not sure it works in multi I have only done this in single player, which is also a problem. I mean you literally see all the enemy units you had no idea even existed just by spotting one. :eek: If this was noticed link me the thread so I don't cause another tangent.
  4. Well remember the battles are on a limited scale. The time frame is usually about an hour. It does seem very improbable that someone who just soiled his shorts and said "screw the rest of you guys" I want my mommy, :eek: is going to just “wait I think I’ll just take a quiet moment while you guys stay here and die”. :cool: “No really guys, I’ll be right back, just gimme a minute” He may rally but just not during this battle. Just some food for thought.
  5. Exactly my thoughts. Well said Jason Side note WEGO RULZ! That is my watching every position and enjoying the spectical that is CMSF
  6. Steve has stated in another post that even he does not know what or how those indicators work.
  7. We are not talking about the scenario ending with surrender, we are talking about routing of individual troops. [ August 03, 2007, 07:37 PM: Message edited by: Huntarr ]
  8. Not designed behaviour? Clearly that is what happened. The software didn't just "decide" to make them vanish, it was written that way.
  9. During After :eek: [ October 08, 2007, 06:41 AM: Message edited by: Huntarr ]
  10. I stand corrected. Sorry about that BFC I should never have doubted you guys. The more I play the better this puppy is looking. Here is the evident to the contrary. I rarely ever prove myself wrong, but I have to man up and say they did include it in the game After my battle at the Airfield with the Syrian Spec Forces I was convinced no one ever surrendered or routed. In that scenario it may be the case of their fanaticism is so high, they want a Jihad. Thinking back now I understand why the Regulars pulled out after our air strike. I then was lead to the High Point Low Point scenario where Syrian regulars and reserves were engaged by a Recon unit followed up by a Stryker Plt. I took an overwatch position on the Left Ridge line and started hammering the valley with 2 Brad Cav Scouts. I saw 2 members of an HQ unit pop and exclamation marker over their heads then a couple of seconds later the vanished. They were not injured or killed out right. They were immediately removed from the list of the unit. The casualties were listed. These guys just bugged out. So it would appear that units don’t run back to the rear like CMx1. When someone Routes they just disappear. I can live with this. I have to admit got tired of gunning down routing troops in the old days. [ August 03, 2007, 04:23 PM: Message edited by: Huntarr ]
  11. After my battle at the Airfield with the Syrian Spec Forces I was convinced no one ever surrendered or routed. In that scenario it may be the case of their fanaticism is so high, they want a Jihad. Thinking back now I understand why the Regulars pulled out after our air strike. I then was lead to the High Point Low Point scenario where Syrian regulars and reserves were engaged by a Recon unit followed up by a Stryker Plt. I took an overwatch position on the Left Ridge line and started hammering the valley with 2 Brad Cav Scouts. I saw 2 members of an HQ unit pop and exclamation marker over their heads then a couple of seconds later they vanished. :eek: They were not injured or killed out right. They were immediately removed from the list of the unit. The casualties were listed. These guys just bugged out. :confused: So it would appear that units don’t run back to the rear like CMx1. When someone Routes they just disappear. I can live with this. I have to admit got tired of gunning down routing troops in the old days. [ August 04, 2007, 04:33 AM: Message edited by: Huntarr ]
  12. Trying to put all the LOS / LOF problems together so they can find them easier
  13. here is the unoffical LOS / LOF thread Trying to consolidate the random threads
  14. Not only problems with the walls but also with the ground not providing LOF coverage.
  15. Original thread Keep it here so we can ensure they see the problems
  16. This is after all a MOUT campaign. We need the TUSK! :eek: FEAR ME! The USMC Module would be fine. Since we were using it awhile ago. M1A2 TUSK Photos
  17. I'd be happy with just a dot on the ground to let me know where all my units will end up in relation to one another so I can get my vehicles in the proper place relative to all my other units. </font>
  18. I'm really distressed about the fact a big deal was made about the separation of Suppression and Moral. Of course suppression is going to put your head down, it's more an immediate knee jerk reaction to fire. Morale is being factored you can see it when they take casualties. It’s that overwhelming need to survive and get the flock out of there. They just need to write some code for routing to be in effect. Otherwise what is the point of the separation? Some more thoughts on routing
  19. Thread started already Search is your friend (Top right of screen)
  20. Honestly my impression is that the fidelity is not as accurate as CM. The gut is telling me that we lost it for RT glitz. Smaller scale. More "main stream". Larger ADD clickfest crowd. That being said, I paid my dues and I will stick by BFC. I'll give them time to "adjust fire mission" on this one and git’er on target. They have shown us the way thru several of their titles and this one has some growing pains to work through. Unfortunately this release may give many fans pause on the next release.
  21. Most users don't read manuals, especially when they're 200 pages. It's a reality I wish you guys would accept and adapt to. Anything with significant importance to gameplay should be self-evident or explained within the user interface. Again, I think tooltips would go a long way to fix some of it. I understand that it's on your wish list. Two other suggestions that I remember now - You should display just how long each artillery bombardment option will last - how does "Short" and "Emergency" equate in game minutes? Also - it would be useful to know how much ammo each of those options will consume. This will allow you to make decisions such as - "should I do one long bombardment, or three short ones?" At the moment, I'm just guessing. There's also no indication to how much ammo air assets have left. Is the apache out of hellfires? Is he down to just his 30mm cannon? </font>
  22. I believe this would greatly help out the WEGO problem of units not targeting threats. If we could make an arc that went out side the map boundary and or give us 180 presets, somefink. This restriction is leaving a lot of ground uncovered.
  23. Thanks birdstrike. It's what I was assuming. I hope your right. The problem is that when I have the FO in an FSV he can't see what the FSV see's. So how do you explain that he is more accurate?
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