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George MC

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Everything posted by George MC

  1. The opening music is "Cock O'The North" - the Gordon Highlanders Regimental march. You can buy the CD at this link http://www.gordonhighlanders.com/ghshop/index.cfm?p=shop&pID=74&cID=7 Some background: 4 SCOT = HIGHLANDERS - (4th Battalion) Although the Regiment originated in 1778 when the Seaforth Highlanders were raised across the Highlands and Islands of Scotland, they later amalgamated with the Gordon Highlanders. In 1961 the Queen's Own Highlanders were formed from the amalgamation of the Seaforth Highlanders and the Cameron Highlanders. In 1994 a name change occurred and The Highlanders were formed. This Regiment is now part of 7 Armoured Brigade. It now becomes The Highlanders (4th Battalion The Royal Regiment of Scotland). More here: http://www.gordonhighlanders.com/about/index.cfm?page=45 Cheers fur noo George ps I live in the Gordon's old recruiting area. Just down the road there is a statue to the Duke himself. One story goes that when recruiting for the regiment his missus (who was rather attractive seemingly) promised a kiss, in addition to the King's shilling, to any man who joined her husband's regiment - The Gordon Highlanders.
  2. Cheers! Re the lack of cups of tea. That's the part 2 - BFC have actually coded up a special section and done a scenario where you basically play out the whole act of brewing up then taking the piss out of your mates.
  3. I've put together an unoffical film showing the British module in action. It shows Challengers and Warriors from the UK Highlanders Battle Group (4 SCOTS BG) in action as they advance along Highway 2. Syrian reserve infantry forces in battalion strength have established a blocking position oriented north along the axis of HIGHWAY 2. They have established dug-in firing positions equipped with hand held AT weapons, ATGMs and supported by AFVs. The film covers the opening combat events in a scenario I designed called UK Armoured Assault - there are no spoilers by the way
  4. Challengers and Warriors from 4 SCOTS BD encounter heavy resistance near OBJ QUEENSFERRY during their attack along Highway 2.
  5. Warriors from 4 SCOTS BG advance to support Challengers from 3 and 4 Troop B Sqn SCOTS DG.
  6. http://img174.imageshack.us/img174/7613/cmshockforce20090718083.jpg' alt='cmshockforce20090718083.jpg'> Challengers from 4 Troop B Sqn SCOTS DG driving hard and fast along the axis of Highway 2.
  7. Warriors supporting their dismounts during Operation Hammersmith.
  8. Andy also has a sideline as a bangin' DJ on the club scene Webwing: Working in the Cairngorms in winter, in storms, being able to make yourself heard is an asset - must be like trying to make yourself heard above the noise of weapon fire
  9. Oops See my 'off the cuff' comment might have been misconstrued... That word I used has a multitude of meanings, al of em depending on context and tone in which it is used. So yes it does describe 'wimmins bits' but in the context I used it means more why you being daft. So see, not as offensive as it might first have sounded For those who collect such phrases I've another, which for you guys 'over the water' will not sound all that bad but has those of us on the other side of the pond sniggering - "Don't be a fanny"... Think I better post some screenies latter today before I get banned...
  10. If the map is very large, and you want some fidelity with it here is a method I use. Go to the 3D view - zoom out to a level where you can see the detail (buildings etc) take screenshots then stich em together using Photoshop or similar. That way you can get large maps for planning with enough detail to actually use. I'd love a way to do similar maps I make for CMBB based on screenshots that actually have the topography shown (thaaks to Rockinharry who showed me the technique).
  11. Although not strictly set in Europe I've a few scenarios that cover similar sort of situations that a conventional US force might face in a WIII situation. As FMB says the Red vehicles are not up to what an actual Soviet force would possess but the 'flavour' of the scenarios might be what you are after. All on the repository: Cry Havoc Armour Attacks Forging Steel (armoured based campaign - might be on the ball with what you are after?) In the above three scenarios I've beefed up the Syrian experience and given them good quality stuff to approximate the sort of fight a Soviet unit might put up but I should stress they are not US vs Soviet scenarios. Anyways check em out and see what ya think Cheers fur noo George
  12. All things considered I think the CMSF editor is pretty easy to use. You can make it complex but the basic buidling blocks are no harder IMO than the editor in CMX1 - just you can make more complex landscapes with CMSF but that's not to say the editor is complex. Maps in CMSF are time consuming but again no more time consuming than doing a good map in CMX1 (not a random generated horror). Regardless of how easy or otherwise making maps is perceived to be the AI plans are I think the real toughie to crack. But again experience with doing a few makes that process easier. Reckon it comes down to what you are used to. You should try it - simple 500m square map, add some stand alone buildings, run a road through it and I bet that process is both easier and faster than CMX1. In fact I'm so sure I'll bet ya
  13. http://www.blowtorchscenarios.com/George%20Mc%20Mods%20for%20download/GMc_mods_for_download_Frameset-6.htm I've some SPW in late war GD camo schemes (taken from some photos). Grab em at the above link. Cheers fur noo George
  14. Check out the manual in the link in my sig. It's a we bit out of date now (due to game chnages etc) but the core details in it might be of help when building scenarios). Cheers fur noo George
  15. Hi ASL Vet Cheers for the post - interesting reading. It does highlight some scenario design issues that are worth discussing. It is worth bearing in mind that some scenarios created by designers are purely for play vs the AI. This might be due to force balance issues or 'tricks' the designer uses to make a scenario challenging or fun against the AI. It also highlights scenarios played H2H require a different thought process in many respects. As you mention several of my scenarios (Wilcox, Brandenburg and Rhadnack) I'll give you some background as to why they are what they are. The two early scenarios described involved a combination of both game design and scenario designer issues. At the time PBEM was not an option so both these were designed originally to be played as Blue or Red Vs the AI. In addition I was still finding out how this game was working and due to both game testing and design issues it was a tight timescale. Hence there are some flaws in them. Stuff I would not do now from a design POV. However with both these scenarios there is an easy fix. You go into the editor you remove the reinforcement option for the appropriate units. Re-paint the set-up zones and you have two H2H scenarios. The editor is very easy to use, this is five minute job and worth doing if you like these scenarios and want to see em play H2H. With Rhadnack, hands up, my fault. I just forgot to paint the set-up zones for these guys out in the boonies, if I mind most of the playtesting was done vs AI (there are AI Plans for both Red and Blue in this one). Seeing as it’s my fault I’ve done the work for you and done a revised version which will allow you to set-up your Red troops who were left out of the set-up zones. FWIW any British scenarios I’ll be putting together will be also playable H2H. In fact if at al possible within design/scenario constraints I’m making all scenarios playable H2H as well as versus AI. Cheers for bringing it up – helps keep my attention focussed! Cheers fur noo George
  16. Sometimes the server providers have a period of grace ( a week or so) before they close the site down (just in case you forgto your payment or some such thing). Least my website server provider does that so no reason to see why CMMODS does not have the same deal.
  17. Re his comment about civillians - well scenario designers can give a penalty for koing lot's of buildings by assigning 'preserve' options in the terrain goals for Blue, just make em not known to player but ensure you do that in the brief. It is worth remebering that CMSF was originally designed to simulate a warfighting situation rather than a counter insurgency operation. Yeah is odd though that he raves about it then just gives it 3.5/5 cos there ain't no civvies!
  18. Thought this might be of interest. It's a trailer for a new Ost Front film http://www.youtube.com/watch?v=7NrPopiddzk Cheers fur noo George
  19. "RIGHT TO LIFE 1. Everyone’s right to life shall be protected by law. No one shall be deprived of his life intentionally save in the execution of a sentence of a court following his conviction of a crime for which this penalty is provided by law. 2. Deprivation of life shall not be regarded as inflicted in contravention of this Article when it results from the use of force which is no more than absolutely necessary: (a) in defence of any person from unlawful violence; ( in order to effect a lawful arrest or to prevent the escape of a person lawfully detained; © in action lawfully taken for the purpose of quelling a riot or insurrection." Not really looking for a debate here. I can see the irony of the Human Rights Act being used to saveguard soldiers right to life given the occupation. FWIW the opening article of the Human Rights Act.
  20. Here ya go - on the BFC site: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=2 Some files are zipped (RAR files) check the FAQ at the repository as to how to use em. There is a whole heap of stuff over there. Also check out the scenario threads in this forum. Cheers fur noo George
  21. Doh You want to watch the whole mission being played out eh?
  22. You can have FRAPS running in the background. It'll record video clips of the action so you can watch your play again. Unfortuntaely you can't change the view you see from what you saw when playing RT - if that makes sense
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