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George MC

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Everything posted by George MC

  1. There is no ability to purchase New York Asian escorts in my unit purchase screen. Is that a mod or summink? BFC please fix.
  2. Forging Steel has just made a 1000 downloads!! - many thanks to all those who played it, playing it and shortly to play it. Great wee boot up the scenario making motivational arse Cheers fur noo George
  3. Hi Jhdeerslayer Thanks for your comment - glad you enjoyed it
  4. You seen this http://cmmods.greenasjade.net/ It's been reborn. There is a thread about it's rebirth over on the CMAK forum.
  5. There are points allocated for spotting various Red units, so you get points for touching the NAIs and you also get points for spotting enemy units. Most of the Red stuff is set to stay quiet in the first battle (to reflect the fact they have clocked this is only a recce mission). I had set the Blue intel to about 10/20% so you should see at the start of the scenario some Red Icons giving you a hint of where they are. I’ve just been re-reading ‘Thunder Run’ and the main comment that struck me about when they were planning the second run was how little they actually knew. It was commented on by all the officers, at Task Force, Regiment through to platoon Cos who little intel they actually had. In effect they were attacking into an information void. At one stage the Task Force commander had to move heaven and earth to get a recce drone to fly over their planned route just to get some info. S P O I L E R Re the Red counter attack – not all the AI plans in use have this. I stuck in a wide ball Red counter attack just to throw the Blue player a wide ball. Most of the time you might just get the Red armour (some of it) nosing forward to covered positions in an attempt to snipe at any over confident Blue armour. So yes the attack is a bit odd but it’s only one option out of three other possible AI Plans – looks like you pulled it in your play. Cheers fur noo George
  6. Cheers blow56 I appreciate your remarks about intel etc. But if I did that the first scenario would be pretty bland. In fact you could play the whole thing with blasting any enemy with air or arty assests. The scenario is based on a fictional situation - more NTC type stuff than a 'for real' type situation. I think in the opening brief I set the scene for why things are as they are. I'm away from my PC at the moment so can't check on the actual brief. I've made this tough but if you do get a minor defeat you do get to go fight another scenario, which is slightly easier. Still as long as I have you hooked - be keen to hear how it plays out for you s p o i l e r He! Glad you liked the minefields
  7. You have to unbutton the crew of the recon HUMVEE for the imagaing array to work I think. Cheers fur noo George
  8. Ost Front! Ost Front! Ost Front! Put your hands in the air ooh oi!
  9. I sat listened to the whole talk - very well thought out and insightful into this level of operation. I suspect that had he given the talk on 'the hoove' it would have been more critical of his political masters - as he suggests at the start of the talk.
  10. Hi Paul Thanks for that Glad you are enjoying the opening action. Be keen to hear how you get on with it. Re the tutorial - glad you've found it such use. It was done originally for Beta testers to assist in making scenarios. Glad it's still doing the job. Let us know how ya get on with Forging Steel? Cheers fur noo George
  11. Hi Blackmoria Many thanks for your feedback - glad you found the campaign such a blast. I must say I'm well impressed with your result. I had thought perhaps I had pitched the actions at just a bit too a high a level of challenge for Blue, but you've just gone and proved me wrong Weel done that man! After this campaign I've an idea for a Brit one when the module comes along - armoured based again, this time following a Brit Battlegroup through a 24Hr period... Watch this space Cheers fur noo George
  12. Hi BlackMoria Hey well done That's an impressive result. Your tactics were spot on, and how well you do in the first one does make life easier, or harder in Battle 2. I must admit I had thought that no-one would get far in the first mission to the extent you did! Still there should be stuff for your main attack to chew up. The recon effort should give you some info in the next mission. Re the NAIs - yes there are multiple AI plans and differant NAIs are held in the differant plans. I put more NAIs to account for dummy positions, duff intel etc hence not all have enemy units in their locale. Possible spoiler for mission 2 ahead # # # # # # # # # # # # #The reason you may not have spotted the enemy or them you is I think they are set to hide and only some enemy units are set to enagage. The idea being to leave enough stuff on map to make Mission 2, err unexpected Thanks for the comments guys - great to see and read. Cheers fur noo George
  13. Glad you enjoyed it To answer your question: I checked the flow chart for the campaign. If you lose Battle 1 you end up having to fight over the same map - just the way victory conditions are set and unlike CMX1 operations you can't have the player start the next battle at the positions they gained earlier. Battle 1 is essentially a recon mission, this is where saving and replaying the game means it becomes easier to play and sort of side steps what I set out to do with the first mission. I can see why players do it but it does mean doing this you advance way further than I had foreseen when designing it, hence the anolomay in the next mission. Cheers fur noo George
  14. I've got your SPW Gelb WW mods if that's the ones you mean? Happily email them to you? Cheers fur noo George
  15. Hi Stickypixie Ha the surprise Yup it's mentioned in the briefing, the tac map and the operation map, plus you get the radio message (reinforcement HUMVEE) telling you. Cheers fur noo George
  16. Well done mate Glad you enjoyed it Cheers fur noo George
  17. You can grab the scenario editor manual in my sig
  18. What's the name of the mission you guys are having the issue with? If it's Debouch to Disaster it's a very large map. The Pooh mission likewsie although not as large a map does have a lot of units and is building heavy. Both may/will take a while to load. For any large mission that seems to hang I would let it alone and go do soemthing else for a while. Some large maps could take up to 15 minutes to load. Once loaded and you save it you should find that the load time is significantly less next time around. Hope this helps. Cheers fur noo George
  19. Just noticed that this campaign has had 500 downloads! Thanks to everyone who has downloaded this campaign and an equally big thanks to all those who have emailed or posted comments about it. Cheers fur noo George
  20. Give it 15 minutes - loads faster from a save game once you have it up and going. As JonS said it's a very large map with lot's of terrain elevations etc. Takes a while to load. Cheers fur noo George
  21. Cheers mate - I'll download it tonight. Cheers fur noo George
  22. Nae bother Enjoy your CMSF combat career! Cheers fur noo George
  23. You put the campaigns into the campaigns folder in your game directory? Forging Steel uses Red units from the USMC module - but the scenario was made using patch 1.11, have you updated your patches to run the game with 1.11?
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