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MarkEzra

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Everything posted by MarkEzra

  1. Hi Big Duke: That you gave a general order will be influenced by amount of ammo, perceived threat, and a dice roll or two, I expect. Had you given the AT 4 crew a specific target command you most likely would have gotten a faster result. As it was you gave a general command and they blew the target to hell more slowly then you would have preferred.
  2. It is NOT about scen. It is found in the campaigns. And if I read Steve properly It is found in some EARLY campaigns. Please do not confuse the two. My personal experience with the Scen is: They all play as designed. Many designers add multiple plans. I certainly do. And with in each plan a crafty designer can add multiple choices for the AI to make at setup so a player can Never be sure he's got plan 3 or 1, or 5. That means Just because I "know" plan one always has guys in bldg A it does not follow (always) that I can count on the mine field, MG nest, arty fires, hidden sniper, ATGM, tank to be in those woods on the left. It is the sublime beauty of the AI editor of CMx2 that allows a scenario to be re-played without certainty
  3. I just checked Big City Blues and saw this too. I haven't used the editor much. Do units always start in the same location, regardless of what plan is chosen? If so, then there is a definitely a mismatch between where I saw units in the editor and where they were located when I reviewed the map. (I ceasefired after three seconds, so they didn't have time to go anywhere.) </font>
  4. Good idea... But as you can read: many comments re-garding the fresh take on earlier battles are positive.
  5. Fire up any number of scenarios. 'Rescue on the Outskirts', for example. Place a Syrian squad on the roof of a bldg, adjoining another identical bldg. Plot a movement from one roof to the other. The squad will exit their current bldg, and climb the stairs of the contiguous one rather than step over the tiny, shin-high wall separating them. Renders urban combat rather farcical, methinks. </font>
  6. 106 Changes made in the density of trees for los/lof without apparent performance hit allowed me to use more 3 tree graphics got rid of the mud and improved Blue Infantry from Regular to typical in Chance Encounter. In Riesberg I was able to add more Tall pine trees and 3 trees tiles. In last defense I took out the ATGM which didn't have any impact on the V105 game but works like a charm in 106 and alters the game balance and original CMBO flavor a lot... You need not change to the V106 versions. The earlier versions do play on 106 but you may be less happy with balance. When you get into playing V106 I think you will note a significant difference in many aspects of the game. That was the reason for my "tuning" of the earlier scens.
  7. While a great deal of work was done on the interior door and movement orders, I don't believe the roof top jump was addressed with this patch...I'm making a note of this for my 107 wish list. It may be more difficult to do without creating a situation where troops can be ordered (inadvertently) to jump off roofs.
  8. New Scen : Big City Blues Revised Scen for V 1.06: Chance Encounter, Riesberg, Last Defense at www.CMMODS.com
  9. AP reports Steve arrested!! Apparently Steve along with an accomplice only identified as "this Big, bald, mad MutherFxxxker", by witnesses, broke into the Giants Locker room firing Malt liquor cans from a slingshot made with Patriot jockstraps. Their Arraignment will be this afternoon.
  10. As pointed out above The Reinforcement actions work fine. Your point about setting time approx/specific for AI Arty is very good and I bet a Beta tester or two would agree.
  11. An excellent and pro-acvtive response to the whims of developers everywhere. My take on the UI: The sides of the control panel should not respond to mouse control, thus moving my carefully set view of the carnage to come. If not plausible move the red button towards the center a bit so I don't hit the side and scroll off into the desert. But PLEASE: No automatic pop up screen when I pause my mouse over ANYTHING...The single most irritating gaming convention ever
  12. Hi Chelco: You've gotten some good answers from guys who know. One thing that helped me was putting Scen I enjoyed in the editor and looked them over. How did the designer use his group selections. What AI settings, pauses. speed and deployment size was used. I really hope you'll continue to work with the editor New scen designers are ALWAYS welcome.
  13. I believe you are holding out the UnCom Kitty...Why? Is it Top Secret
  14. Lovely work. I've got the same white fender glitch you do. I was told it might be due to my graphic card Nvidia 7300GS. What is your graphics card?
  15. I had that happen in a PBEM once...thought it was a bug.
  16. Damned fine work...We've got a lot of talented people on this forum!
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