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MarkEzra

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Everything posted by MarkEzra

  1. It also can help your score if using Friendly casualties as part of scoring... Here's a pic of the aid station during Chance Encounter battle:
  2. It also can help your score if using Friendly casualties as part of scoring... Here's a pic of the aid station during Chance Encounter battle:
  3. It also can help your score if using Friendly casualties as part of scoring... Here's a pic of the aid station during Chance Encounter battle:
  4. If you have Paradox then I can't help. If you have BFC than I can copy the incremental files.
  5. Mike the wino said: "I am still on the original version of the game as I don't have internet access to d/l the patch which sucks." Maybe somebody could mail a disc with the patches?
  6. This part I understand: "It's not missed much now because - as you and others have said - close combat in modern war is very rare. That will change as the software is applied to other settings."
  7. And it may be a white Christmas! I have a vivid recollection of the family home in Independence (an antebellum beauty) It had snowed heavily on Christmas eve but the dawn of Christmas day broke bright and sunny. A cardinal came to rest on one of the pine trees...The red of the bird stood out against the lush pine green and pristine snow like Technicolor...What a Christmas gift that was!
  8. Close Combat is abstracted only. It was Abstracted in CMx1 and it is in CMx2. Panic/hiding is represented in both engines the same. The history of the hand to hand combat "problem" pre-dates CMBO. It comes up with each new game. If it were in (along with defined interior spaces!!) you'd hear a roar of approval from all. YankeeDog points out the fact that it actually rarely occurs. I expect, the actual reason it has never been included has far more to do with the technical difficulties and resource management issue that arise.
  9. Now I understand...Thanks Yank...It's smog!!
  10. CMx1 was a good enough abstraction of hand to hand combat...which visually is none. The "inside a building fighting" must be abstracted in the CMx1 mode. No interior walls, no furniture...no TV's and no water beds making a mess of the apartment below. Units that are panicked...aren't gonna to participate much...just like CMx1...In playing many house fights only those troops that are panicked stay put for long periods...Don't find it disconcerting in view of the empty space that is abstracted as some guys living room, kitchen, bedroom, bathroom, hallway, closets, and office with PC. Actually I identify with those guys cringing in the corner...pretty sure that's where I'd be!
  11. I've avoided using Thick Haze in scen 'cause I just don't understand what that actually means. I live in the high desert and I'm trying to relate that terminology to what I see around me.
  12. 12 years there myself...Consider it one of my Home Towns... Great people great town...Christmas on the Plaza...sighhhh I always miss it this time of year
  13. I can confirm they stay open and they do lend fire support...Hopefully this has already been caught.
  14. www.CMMODS.com Is where you will find player made Scen and Quick battle Maps (you WILL NEED to dl these to get all styles of maps/battles covered by the game. Your purchased product has only a few Quick Battle Maps and doesn't cover every situation.) Welcome to the family!
  15. You can control vehicle Javelin by working with "Supply" The max Javelin is 3 the min is one...an example of this is found in "Chance Encounter" I used "Scarce", I believe.. Same thing with AT4 for the infantry...just can't get below 2
  16. Hi-lite the plan you are in PLEASE Triggers and events: The major thing I want the designer to specifically control is unit facing The AI should have MOST control of threats and posture. Adding strict triggers that force the AI to respond ONLY a certain way at a certain place, at a certain time just goes against all that is CM AI to me. I think BFC knows that and will tread carefully in this area.
  17. On page 112 of the Big Book of CM:SF it says... "If at any time you change your mind, not a problem. Simply highlght the formation or unit and hit the delete button to reset them"
  18. On that note, it also would be nice if there was an undelete option. It is frustrating to bring a battalion down to company level, play test the scenario, and realize maybe I cut one to many squads. Also a way to select multiple things. If I want different elements within a company to have different stats (ammo, experience, and the like) it would be nice if I could just select multiple things at the same time. </font>
  19. I wonder if this thread could become one of those above the line threads that are always seen. New guys to scen design should always be aware of this great video.
  20. Please, sir leave the monkeys in peace!
  21. Still sore cause we won the revolution and stold your hat?!
  22. Royal Marine: Shag dead Monkey, have a cuppa and make small talk. UNITED STATES Green Beret: Shag and Eat [ December 04, 2007, 12:18 PM: Message edited by: MarkEzra ]
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