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MarkEzra

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Everything posted by MarkEzra

  1. Attack Assault Probe Maps are all designed with setup areas that make sense for attacking/defending missions. The are NOT useable for Meeting Engagements. I urge you to put any QB Map that shipped with the game in the editor and carefully look at the setup areas and AI Movement orders. Just because an attack/defend scen CAN be played as an attack/defend QB mission does NOT mean it'll fun/interesting to play. The scen original movement orders, time delays and arty setup that were brilliant often becomes just plain weird (that sniper creeping in with movement orders to the church steeple is now a platoon of Wespes!)
  2. I think the desert war and Tunisia are very well suited to the CM engine. While it might not out sell Normandy I expect it would be at least as profitable as cmak. Count me among those who Really, Really want BFC to make it happen.
  3. I generally have access to all in game maps in the cmbn family. The new master maps in mg module are there as well. Future games will use scenario names and master map names for QBMaps.
  4. Welcome! You Played CMAK and CMBB and this is your very first post. I played the CMx1 engine loved it. That didn't mean I wanted more depth and better graphics. BFC moved to the next generation with CMx2 and so did I. Glad you're giving CMBN a go and suggest you stick with it. It's much more demanding but richly rewards the player. Oh perhaps I should mention: When I DL'd the original pre release demo of CMBO I immediately deleted it... Three guys with rotating heads! So I didn't give it a chance. But reading the forum's assurances that CMBO was breaking new ground in wargaming I did give it another go...And very glad I did But even more so with CMx2.
  5. I had Avast activated during DL...got the warning of This file is not ordinary (really!) and selected the option to open file anyway... worked perfectly fine and am playing a PBEM turn
  6. They teach English in American schools but it doesn't seem to help much
  7. I'm the person responsible for all the QB Maps for CMSF and CMBN. The CMSF QB troop selection program does not allow the player to select the precise units he wishes as does CMBN and is therefore not what any of us would have wished. I have no doubt the new CM Modern game will exceed CMBN/QB in many, many respects. Of course the proof of the pudding is in the eating and I'm only the prep Chef.
  8. The problem was the rockets not the AI arty plans.
  9. For most PBEM's I agree to limit arty to the organic unit size we are playing. Usually nothing larger then 81mm
  10. Here's what I have learned from the internets (sic GHB): Never act on the advice of a computer programmer on anything OTHER than the program he created...and then only 50%
  11. Wait? Do I Hear Barbra Streisand singing "The Way We Were" By God...I do
  12. If You cannot recall ever sending me a file then your offer MUST have been an oversight on my part. I have looked at many "reproducible" setups which were only that way for the original two PBEM players. When Testing the same PBEM setup/map with my PC and another Mac user they proved NOT reproducible. BFC is always concerned for it's game. You know that and I know that. So here's what I suggest you do: When you have this problem please send a save file along with a basic description of you rig (PC win8 is really enough for me). Have your PBEM Partner do the same. I will handle it as a bug report to BFC and provide results to you. markDOTezra2591ATgmail.com Hope this will help...
  13. Not a problem. A Bad Map is the FIRST choice... easy to fix... and should always be the first thing to consider. I have way too many maps under my belt to think I can't make a mistake.
  14. This WAS true in early QB Maps of CMSF...I was the one making them. But I am very confident this has not been the case In the CMBN Maps. I am always willing to check a map (they are specifically named and numbered for JUST this reason) So just let me know the name and I'd be glad to do so.
  15. Hi: I am Responsible for every QB Map In the CMBN family. This has been reviewed over and over by me and the BFC Programmers. It is NOT the maps and it is NOT the code. It is, however, some glitch in a users PC setup (especially when playing PBEM-MAC&PC) which creates this annoying effect. It can be lessened by not selecting the "Map Preview" button (turn it off). I'm sure you wish to hear solution...and so do I. It just cannot be found in the QB Maps or the code.
  16. If I had to deliver those stupid lines of dialog it woulda been $2 mil
  17. This thread was just the most fun to read. Release day is just a gas,gas,gas!
  18. bit more truth than poetry in that. CMBN-MG will arrive when it arrives
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