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dima

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Everything posted by dima

  1. Here's how to take screenshot. 1) In game press Shift+PrintScreen 2) Press Alt-Tab 3) Go to Start->Programs->Accessories-> and Launch Paint 4) In Paint press Control+V 5) Save the screenshot (best to choose to save it as .jpg not .bmp) 6) ..... 7) Profit!!!
  2. Yes, if you could post savegame it would be great!
  3. As much as it may sound cliche for me CM is about playing, not winning or loosing. If I played the battle and did my best - that's what matters to me. Overtime I got better, so when I was playing all the CM:A missions I won most of them from the first time. So it can be done, but it requires one to gain a lot of practice and practice in CM world. But while you play and get practice - have fun! The only advice I may give - don't rush. Go slow but steady, if things look too good, don't feel tempted to go faster. Try to move en-masse so that other units cover each other. When advancing lay area fire at suspected ambush locations or buildings.
  4. The reality is that soviets didn't use mortars for direct fire - there just wasn't a need for that. Instead of carrying the heavy mortar then setting it up and popping rounds it was much faster and way more effective for them to call artillery or air support. Mujahiddin sometimes did use the mortars in direct fire but not in true battles, rather as a harassment fire at soviet bases or convoys.
  5. Hm...yes, looks like if the target is on the side of BMP they will indeed fire.
  6. I've just tried to reproduce this but I couldn't...The solders are not firing. Are you sure it was solders firing and not the BMP?
  7. There is one tree that is leafless, I think it is the last icon in the list, looks brown. That's all the winter foliage that there is. Snow definitely has effect on solders and vehicles. But for it to have effect make sure in the mission settings you set it to Snow or Deep Snow only then will Snow terrain tiles have fatigue effect. If you set Light Snow than it'll have little fatigue effect.
  8. Allan, can you provide us with savegame so we can confirm this issue and fix?
  9. DreDay, it would be great if you could provide more specific sources (preferrably original russian sources) that confirm they didn't use RPG-7's much in that war and instead had lot's or one-shot RPG-18/22.
  10. Mord, I am not sure I understand the above message and what the problem is...
  11. Basically the round explodes just in front of the tank. You can kinda see it as you'll see a larger explosion which is not at the tank armor.
  12. Yep. You guys gotta try T-55AD and T-62D versus RPG's. Someone feel free to make a mission with those
  13. DreDay, Just wondering where you have this information from? From countless russian sources I have information that reliance on RPG was high due to their great firepower. So much that towards the end of the war they tried to give every solder the "Mukha" (RPG-18). So RPG's were very popular among russian troops too.
  14. Hmm, this is unusual indeed. In all my memory of BTS using e-License this is probably the first time their systems suffered an outage. Hopefully they'll bring them up soon!
  15. Thanks for the list mate! I'm gathering all these issues in a list and we'll see what we can do about them.
  16. Holy smokes, they translated that book into English?! I've red it in Russian and it was a great read! So yea, by all means anyone who is remotely interested in the state of modern Russian military should read it. At least the section about detailed war chronology. It was only a 5-day war so it is very detailed.
  17. Ah, sorry, you meant for Air support. Hm...no, I have no idea what that means for air support. Whatever it is in CMSF...Anyone know?
  18. Surprisingly I haven't found any decent wargaming forum that talks about CM games in Russia. There were better videos produced that what you saw initially but other than that not much feedback (good or bad). This goes for all other CM games published in Russia. They sell well but not much online discussions.
  19. Actually due to time constraints these did not get reflected in the manual. Exit zones: they actually have direct effect. If you fail to exit units that you were suppose to your enemy gets points. Icons opaque - yes when solders go panicking icons go opaque.
  20. About solders firing through walls. Well, if there is a door in that wall than that is correct behavior. Generally this is intended to allow a larger group of soldiers to be able to shoot without having very complex AI to simulate guys taking turns firing out of a restricted space, i.e. it's an abstraction.
  21. Nope, nothing special, it was just put in there because the CM game engine is constantly being improved and CM:A (which is buily on CM engine) was released later than CMSF
  22. General is for normal HE rounds that explode when they hit the ground. Personnel is the timed fuse that will explode in the air above the ground thus having lethal effect on infantry in the open or in trenches but having no effect when infantry is in the building.
  23. Wengart, is there a door on the side of the window-less wall they are firing through? If not than there may be a problem and we can look into it. But we need a savegame or a replay that can allow us to reproduce the problem. If you or anyone can provide them please email them to me at (dimastep at gmail , com)
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