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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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I noticed that all the newer titles have the fortification "Barbed Wire".  CMSF1 does not.  I think I've read all the posts on what BFC is including and not including in CMSF2 but what is the decision for something like barbed wire?  Just curious if it would be added as part of the 4.0 upgrade.  Has anybody read or seen something on the "Fortifications" topic that maybe I missed?     

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30 minutes ago, Pete Wenman said:

It's in CMSF2 at the moment for Red forces only
P

Then in the Editor / Mission / Data / Red vs Red the Blue side would be able to purchase.  I hope it stays in.  Thanks +1  

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Excellent.....Another new tool (provisionally) on the list.  I too would like to see it stay.  B)

Can you give us any updates on the status of IEDs/VBIEDs and other UnCon goodies?  Is something resembling a suicide bomber likely to become a viable option?

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1 hour ago, Sgt.Squarehead said:

Excellent.....Another new tool (provisionally) on the list.  I too would like to see it stay.  B)

Can you give us any updates on the status of IEDs/VBIEDs and other UnCon goodies?  Is something resembling a suicide bomber likely to become a viable option?

Not sure what you are asking. If it is “do the features that were in CMSF still work?”  Then yes. If it is “have you added anything to enable me to do something totally new”, then probably not. 

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Do the Triggermen still take potshots at passers by (rather than blowing them to smithereens)? 

Is there any plan to make it possible to spot IEDs?

Has any consideration been given to VBIEDs more substantial than the taxi?

Is ECM now a factor for a wider variety of US/NATO vehicles when approaching IEDs, or is it still restricted to just one or two mostly UK types?

Do any Uncons get demolitions charges now (Uncon Breach Teams I guess)?

Do Uncons get access to MANPADS?

Edited by Sgt.Squarehead

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Well in a manner of speaking yes, but given the reorganisation of the TOE that is going to be necessary (presumably at any rate) they don't seem to be unreasonable questions?

With regard to the suicide bomber, if the exploding attribute of a VBIED could be transferred to the driver rather than the vehicle (perhaps at a reduced level if he dismounts, say a Medium rather than Huge IED effect), he could be used as a suicide bomber by deleting the car in the editor, while the car could be used as civilian traffic by deleting the bomber/driver and leaving the spy.

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you are a little slow today.  :P  

if the exploding attribute of a VBIED could be transferred to the driver rather than the vehicle (perhaps at a reduced level if he dismounts, say a Medium rather than Huge IED effect), he could be used as a suicide bomber by deleting the car in the editor, while the car could be used as civilian traffic by deleting the bomber/driver and leaving the spy.

"If" means a new feature then probably no.  Changes in ToE have nothing to do with what you are asking.  Nice try (and yes it would be cool, but as many of us have been trying to say - keep your expectations closer to "It is CMSF in 4.0" not CMSF with your wish list).

Edited by sburke

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Sure, I know that one was pushing it, but I thought it was a pretty decent idea so worth putting out there.  ;)

OTOH the questions regarding Triggermen, spotting IEDs, ECM, Breach Teams & MANPADS all seem perfectly reasonable given the Engine & TOE changes.

Edited by Sgt.Squarehead

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40 minutes ago, sburke said:

"It is CMSF in 4.0" not CMSF with your wish list

This s worth repeating - one more time. Also it seems to still be necessary, for some reason.  :D

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59 minutes ago, Sgt.Squarehead said:

Sure, I know that one was pushing it, but I thought it was a pretty decent idea so worth putting out there.  ;)

OTOH the questions regarding Triggermen, spotting IEDs, ECM, Breach Teams & MANPADS all seem perfectly reasonable given the Engine & TOE changes.

Tina-Fey-Rolling-Eyes-Gif.gif

 

You know I think along the same lines, but insurgent warfare was never something BF wanted CMSF to be about.  That we have it at all is wildly cool, but nah I don't see them making much effort to look like 2017 Syria.

Edited by sburke

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Frankly that makes no sense whatsoever.  :mellow:

IEDS etc. do not currently exist in engine 4, so precisely how they are implemented is presumably still open to some degree of change?

ECM exists on British vehicles but not the other nationalities (even the Americans).....Surely you can't let that one pass?  :lol:

If 'Specialist Teams' (Breach/Scout/MANPAD etc.) are to be added to the TOE lists anyway (remember they do not currently exist) why shouldn't the UnCons have them too.....They surely use them and have done so for decades.

2 hours ago, sburke said:

You know I think along the same lines, but insurgent warfare was never something BF wanted CMSF to be about.  That we have it at all is wildly cool, but nah I don't see them making much effort to look like 2017 Syria.

Then why did they include not one, but two varieties of UnCon in the game from the very start (& expand their capabilities in later modules).....Sorry fella your comments are rather nonsensical tonight.

Edited by Sgt.Squarehead

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57 minutes ago, Sgt.Squarehead said:

Sorry fella your comments are rather nonsensical tonight.

well it doesn't help that you aren't listening.  No.  No.  No.  I can't say it any clearer than that, stop wishing BF will tune the game to make an insurgent warfare combat mission and you won't be disappointed.  Anything else is on you.

Edited by sburke

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So essentially you are saying then that Uncons are going into the game completely unchanged, despite the fact that the rest of the TOE has to be re-written?

 The Specialist Teams & Single Vehicles that the BF team will have to create anyway won't be given Uncon skins.....Just because?  What exactly?

 

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14 hours ago, sburke said:

"It is CMSF in 4.0"

So, this is introducing "ground to air" ability, correct? But, which tools can be used by blue side?

18 minutes ago, Sgt.Squarehead said:

So essentially you are saying then that Uncons are going into the game completely unchanged, despite the fact that the rest of the TOE has to be re-written?

 The Specialist Teams & Single Vehicles that the BF team will have to create anyway won't be given Uncon skins.....Just because?  What exactly?

 

Are you sure TOE will be rewritten? That is where I am a little confused. I am not sure "CMSF in 4.0" means TOE are rewritten. And, if there are not rewritten blue side won't have air defense like in CMSF1. Only red side will have ZSU.

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22 minutes ago, ncc1701e said:

Are you sure TOE will be rewritten?

Has to be, or it's not Engine 4 is it?  Plus Steve's repeatedly made reference to BF correcting changes/compromises in the original CM:SF TOE for the new game.

They'll be the same basic units but the structure will be different.  Presumably Specialist Teams and Single Vehicles will be added as they are in all the other games, so why not add them for the Uncons while you are at it?

Edited by Sgt.Squarehead

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55 minutes ago, Sgt.Squarehead said:

Has to be, or it's not Engine 4 is it?  Plus Steve's repeatedly made reference to BF correcting changes/compromises in the original CM:SF TOE for the new game.

They'll be the same basic units but the structure will be different.  Presumably Specialist Teams and Single Vehicles will be added as they are in all the other games, so why not add them for the Uncons while you are at it?

Yes but you reading too much into 'rewritten'. They have to be rewritten in coding terms so that players can split off scout elements etc which cannot be done in CMSF currently. As others have said, CMSF 2 is pretty much CMSF in the new engine.

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2 hours ago, Sgt.Squarehead said:

Just because?  What exactly?

Feature creep baby. Nothing kills a project slower than "just add this one little thing, it's small" and "development is delayed, well that's OK we have time now to add this other little thing too then".

Slow decent into hell - via project failure.

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So no Specialist Teams & Individual Vehicles for anyone?  :o

If that really is the case I'm deeply disappointed.  :(

The current Uncon TOEs are very clumsy, using Specialist Teams & Individual Vehicles would be a much, much, much better way to implement them.

Edited by Sgt.Squarehead

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Sorry sgt

No more replies  I can not give you any more info than what I have and honestly I am a little tired of trying to keep your expectations in line.  You’ll just have to wait till either Steve replies or the game is released .  Perhaps he’ll visit this thread or the bone thread.

 

 

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