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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
tyrspawn

Walkthrough and let's play of the BLACK SEA CAMPAIGN!

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Ah, forgive me if I misunderstand the breach kits as compared to satchel charges.

 

Re: the Bradley crew, yeah, the behavior was absurd. I wasn't defending the behavior as logical, neither was I attempting to explain or defend any scenario design choices. I was only trying to offer a suggestion as to a possible contributing factor to the admittedly illogical behavior.

 

Again, thanks for your efforts with the videos.

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2. Yeah figured that out after it happened! It's just an inconsistency with map design because in the first mission you can drive your tanks through dozens of trees in a super steep terrain - in the 2nd a little thicket of bushes can stop your movement.

That would do it. Also if you just put a way point on the opposite edge of a forest the vehicle might decide there is a better way around the forest instead. If the wooded area is smallish or has gaps for roads or juts clearings the the vehicle pathing might make a decision you don't like. To overcome that use several way points along the path you want the vehicle to take through the woods. But like @tyrspawn said that was not the case here.

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Demo charges will breach wire and walls but can also be used against vehicles and enemy troops in a pinch. They can also be used against bunkers in other titles.

 

How are they used as such? Blast command or target?

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Blast only works against walls and wires. Against hostile targets they work the same as other grenades or at weapons, they will do it if they are in range on their own. Target can be used but at that range I think it's not necessary.

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They're best used for reenacting that Frank Scorpio episode from the Simpsons, when the Army guys blast through a wall and file in shooting.

 

Hopefully with better results this time, though! :P

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Just finished watching the video of the first battle.

 

To state what is likely obvious:  you are very good at this stuff. 

 

That you "happen" to have the right stuff in the right place when the unexpected occurs is no accident.

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To state what is likely obvious:  you are very good at this stuff.

 

Yeah, i watched the terrain analysis part of the first mission (i dont want to spoil the campaign for me by watching the full video, havent started it yet) and it is really like a tutorial. Very helpful.

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Great videos

 

I´ll be waiting for the next part

 

When I played that mission, while I divided the forces in a different way (probably a less efficient way) I came to the same conclusion that dismounted and infiltration was the way to go and the positions I aimed for were similar, except I didn´t go so deep into the area occupied by enemy recon, can´t wait to see how it goes, hope your guys make it in one piece

 

It´s a very tough one, at least for me, expecting to play a simulation of  something like Kursk 2.0 (or would it be like 5.0 by 2017??), and this one forces you to change your mindset

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Hi Tryspawn!

 

Really cool you take all the effort to show the campaign in video!

 

 

...

2. Yeah figured that out after it happened! It's just an inconsistency with map design because in the first mission you can drive your tanks through dozens of trees in a super steep terrain - in the 2nd a little thicket of bushes can stop your movement.

...

 

Refer to the manual - it says you can not pass 'forrest' ground tiles. So if you switch off trees in an wooded area you somtimes notice different ground tiles with shrub and twigs depicted on them, just like in a real forrest. Those tiles can't be traveled by victors. If the map designer on the other hand has chosen to place a wooded area on normal ground tiles, victors can pass. As tree placement is independent from ground floor type in the mission editor, you can have forrests that are passable to victors and those that are not. Learned this the hard way in a PBEM against Slysniper - so I didn't read the manual propably, too. ;)

 

 

 

HI tryspawn, I'm a newbie at these games.  I've been messing around with them since cmx1, im not very good.  I really enjoyed your thoughts on how to approach the battle in video #1. I have no idea really how to approach a battle, since I have no military background; however I found your introduction on terrain and the scope of battle great.  I will watch it again and again.  I also found your videos on cmsf , this is what I need to become much better at these games, I really thankyou for making them, the manual doesn't do this part.   :D

Al

 

Listen to the Lieutenant-Colonel!

https://www.youtube.com/watch?v=OZ6dDlqye9Q

This is a link to a series of tactical training videos by ret. LTC Jeffrey Paulding.

He mastered tactics - if you know the scenarios he is playing, you notice he mostly plays the most difficult side - and keeps wining (against human players).  B) 

Once you are through these videos, you should know all essential concepts and everything else should come automatically.

 

 

 

...

 

Re: the Bradley crew, yeah, the behavior was absurd. I wasn't defending the behavior as logical, neither was I attempting to explain or defend any scenario design choices. I was only trying to offer a suggestion as to a possible contributing factor to the admittedly illogical behavior.

 

...

 

Battlefront says this is on purpose to simulate the irrational behaviour humans show under intense stress. You could get the impression it is just badly scripted AI. 

Where the truth lies, is up to speculation. ^_^ 

 

But I like to think it is the former, as people go constantly nuts under fire.

Just read this book on this theme:

http://web.archive.org/web/20110131162412/http://www.gustavhasford.com/short.htm

 

Cheers

Olf

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Hey Krause!

 

Just wanted to stop by and tell you that I really like the videos you post about Combat Mission! I think you are very knowledgeable about what you are talking about, and you take the battles seriously. Its a quality that I have found to be exceedingly rare on youTube, so props to you!

 

I'd also like to mention that I like a lot of your other video series as well, specifically the Steel Beasts videos. Those were the videos that first introduced me to your channel. I still re-watch them from time to time.

 

Keep up the good work!

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Krause.  Just started the vid, and thanks for the kudos, but hoping I disappoint you as far as predicatability.  There really wasn't much to the AI plan.  If you want me to go full on Russian AGMB some time, I'll build one.  Good website, btw.  

 

You sure did set up to burn through a lot of your indirect ammo in preparatory fires.  Remember, that is your PRIMARY killing agent in this game!  You do get another section of Paladins, but be conservative and leave something for later.  Remember, no reason your UAS cannot do some of the observing on the NAIs for you.  You don't necessarily have to get physical eyes on.  And do make sure you take out the overwhelming majority of the IADS before committing your CAS or ATK.  

 

Oh, and I was NOT in the Gulf War (whipper-snapper must think I'm OLD!) - was at Armor Officer Basic when it went down, with my name on the "I volunteer, please send me now..." list.  Obviously over by the time I got done.  All my interesting time has been in IZ and AFG.  

 

"Hardcore 6, this is Power 6, identify enemy main body serials and pass to X-ray for targeting, break."

"Keep your scouts alive, carefully manage your anti-armor ordnance, and don't shoot dirt with my artillery!  Good luck, out." 

Edited by pnzrldr

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Krause.  Just started the vid, and thanks for the kudos, but hoping I disappoint you as far as predicatability.  There really wasn't much to the AI plan.  If you want me to go full on Russian AGMB some time, I'll build one.  Good website, btw.  

 

You sure did set up to burn through a lot of your indirect ammo in preparatory fires.  Remember, that is your PRIMARY killing agent in this game!  You do get another section of Paladins, but be conservative and leave something for later.  Remember, no reason your UAS cannot do some of the observing on the NAIs for you.  You don't necessarily have to get physical eyes on.  And do make sure you take out the overwhelming majority of the IADS before committing your CAS or ATK.  

 

Oh, and I was NOT in the Gulf War (whipper-snapper must think I'm OLD!) - was at Armor Officer Basic when it went down, with my name on the "I volunteer, please send me now..." list.  Obviously over by the time I got done.  All my interesting time has been in IZ and AFG.  

 

"Hardcore 6, this is Power 6, identify enemy main body serials and pass to X-ray for targeting, break."

"Keep your scouts alive, carefully manage your anti-armor ordnance, and don't shoot dirt with my artillery!  Good luck, out." 

 

I figured if you were a LTC you were probably a junior officer in the early 90s.

 

I am aware that I blew through indirect suppressing suspected SPAA positions vicinity the construction company - but it's a priority for me to suppress any, even on a whim, so that the fixed/rotary wing can roll in hot.

 

I am expecting to be attacked by platoon+ sized armored CRPs at my OPs and possibly a company sized FSE before the main body arrives. So i'm expecting unpredictability!

 

Also I am wary about using the UAS without SEAD completion. I'm planning on playing through the rest of the mission tonight so we'll see how it goes.

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Oh, and I was NOT in the Gulf War (whipper-snapper must think I'm OLD!) - was at Armor Officer Basic when it went down, with my name on the "I volunteer, please send me now..." list.  Obviously over by the time I got done.  All my interesting time has been in IZ and AFG.  

 

 

Talk about career tracks, same same here.  I was at Quantico for the The Basic School and then the Infantry Officers Course when the Gulf War happened. At the time I felt like I "missed my war". Silly me.

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****. My JTAC got hit by a FAB-500 or whatever russian monstrosity is dropped by their fixed wing. This is going to be a very tough battle going forward... uploading the next 2 hours of this mission probably tomorrow.

 

Also  I ran out of hard-drive space while recording and I think about 20 minutes of the battle are missing! I was essentially talking to myself for 20 minutes :P

Edited by tyrspawn

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