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Ivan Zaitzev

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Everything posted by Ivan Zaitzev

  1. I know that the mdr files for helmets, for example, reference to the BMP that should be used (and probably a lot more). But, is there a file that references what mdr should be used for each type of soldier? I mean, is there an mdr that references both type of British helmet for a British soldier? How does a German solider know it must wear a German helmet, etc? Thanks.
  2. Does anyone know where can I find the 1:25.000 maps of France, specifically from the Normandy region, the military used in WWII? I'm trying to plot some coordinates found on a war diary and I need the maps. Thanks.
  3. I managed to get the right beret editing the mdr files, thanks to the advice of kohlenklau that is coaching me on this. I will try that translucent thing but can bmp files be translucent? EDIT: Thanks, I managed to do it and it's working like a charm!
  4. This is an old thread but maybe somebody can help me. I'm trying to give the British infantry berets editing the MKII helmet to be a beret. What I did was: - Copy all the smod_british_beret-afv files and rename them with the corresponding smod_british_helmet-soldier-mk2 filename - I edited the smod_british_beret-afv (now called smod_british_helmet-soldier-mk2) with a random color to see if everything was working fine. What I got was: - MKII soldiers wearing the standard Beret-afv, not my modified file with the new color. - Beret soldiers wearing chin straps! So, my questions are: Why I can't edit the beret skin? How do I go about removing the chin straps from the MKII or from everyone? Almost forgot, I tried to edit the stock beret-afv with a new color, but the afv crews are still wearing the old stock berets. Thanks! PS: I'm talking about CMBN, didn't realize this was the Black Sea section. Sorry.
  5. Juju's mod is essential for playing this games! Thanks!
  6. I would love to see a Pacific game, Guadalcanal and all the Island jumping after that. But that would mean a total conversion of the game and a lot of heavy forested maps, so I don't think this is ever going to come true.
  7. I have a different experience. With low graphics my pixeltruppen look jagged and the divisional patch is just a splash on their arms. With higher (Improved) graphics they look smooth and the patch is distinguishable.
  8. Thanks for the answers, it's clear now. I will try using that buddy aid swap to give medics a better chance.
  9. A bit of an Off-topic here but, do this things really affect the chances of a soldier being hit or spotted? The buddy aid for example, will the guy make a smaller target with that mod or it would be the same for the game only with a different visual for the player? How would this affect MP games if only one side is using the mod?
  10. Amazing videos, just watched all in one go. I would love to see a video on mortars, specially direct fire mortars, because I always struggle with those. Thanks!
  11. SLIM, Thanks! The weather (and the whole battle) is in the stock game, we didn't change anything. A co, I really suck using mortars and because of the low visibility I didn't see any chance to use the mortars earlier. I don't use any mods for sounds, at least I think I don't. Only graphics. Feel free to critic everything that will make me improve!
  12. My first video of one of my very first PBEM.
  13. Not the first time at all. I'm just talking about what sparked this argument. Useless might not be the word, but I will repeat that it can be improved and it's far from optimal.
  14. When I say "grenade", I mean "smoke grenade". I was taking fire, let's say from the north, the enemy was not in grenade distance. I wanted to pop smoke between my troops and the enemy to disengage under cover. I issued a face command towards the north but my guy tossed the smoke grenade to the east because that just happen to be the direction he was facing when he was ready to throw the smoke grenade. You can't choose how far away you want to throw the smoke either, so if you want to close a gap between two houses for example, you will have calculate it pretty good. To me, the pop smoke seems like an afterthought. It could be greatly improved with a line of sight command just like the fire command.
  15. Yes, that works in ideal conditions, but if you are under fire and the grenade guy decides to reposition before throwing the grenade, then the smoke will go to wherever he was facing when throwing the grenade. And that's the exact situation that just happened to me before making this thread.
  16. Is there any way to use this action reliably or is it just luck? The soldier appears to throw the smoke to whatever direction he happens to be facing when he managed to pull off the grenade. Pretty useless?
  17. Placebo, or anyone else, I'm up for a CMBN PBEM game. I prefer something small, will let you choose sides and theatre. I have all the modules.
  18. Do you know since when? Because it's been a year since the last patch, maybe its time for some hotfixes.
  19. Requiring every CM to participate seems a bit harsh to me, but I won't be participating anyway. I would have divided it by game, but then again it's not my tournament and the rewards would probably skyrocket.
  20. Great video. And I agree it's getting better but I can't get that menu out of Category, not in Firefor or Chrome. EDIT: Never mind, looks like it just needs a prolonged click.
  21. Is there going to be a different section for campaigns or it will be like the current BF Repository?
  22. I created a custom skin for a jeep, imported the tag file and now every jeep is using that skin. I thought I was going to be able to pick individual units and select if they should use the skin or not. Is this how it is supposed to work or I'm doing something wrong?
  23. Can someone else confirm if when purchasing single vehicles for the Polish Airborne, in the editor, they get the Armored Infantry Skin with infantry (not airborne) helmet and the uniform of the armored troops?
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