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Freyberg

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Everything posted by Freyberg

  1. They both sound very cool - I'll buy them both and I don't care which one comes out first.
  2. Newbie question... 'tank launched' ATGMs...?
  3. That was a truly memorable day. It was the day of a regimental reunion, if I recall correctly, so many of the staff were having a quiet beer or two, and the usual rule about not climbing on or in the vehicles was somewhat 'relaxed' - my buddy and I had a super time (I particularly remember peering through the optics of the Centurion) while the wives and kids sat in the sun and ate snacks...
  4. I may be mistaken, but I think I recall seeing one of these at the Puckapunyal Tank Museum in Victoria.
  5. Lol - well I was a kid at the time...
  6. Lol... I'm not complaining if nuclear conditions are not included, because this period is gonna be exciting anyway, but for me simulating nuclear warfare would mean battles including radiation suits, blasted landscapes, and weather settings for extreme overcast 'nuclear winter' and black rain... It sounds fanciful, but at the time I really believed that would happen.
  7. I was a child at this time, but this sort of apocalyptic war scenario was something we all feared. Having this feature (at some future date) would certainly bring those those nightmares to life
  8. Wow - pre-orders are open... That was a sudden and exciting surprise
  9. I fully and totally understand this point of view, but I don't agree with it. I would like the AI to do these things without being told - and in fairness, the AI has been getting better over recent upgrades. I love making maps, especially QB maps, but I don't want to spend hours micromanaging and testing AI plans. I would prefer improvements and extensions to the way it works already. In fact, my ideal would be that you could give the AI a single order, like 'attack aggressively', and it would work out everything else for itself. That's unrealistic for now, but the way it functions already is kind of based on that sort of thinking, which I think is the best way to go.
  10. I've been getting much better results very recently than I ever used to, by making liberal use of the 'Max Assault' order. Quite counterintuitively, as I only recently learned on this forum*, this order allows AI-controlled units to stop during their advance or assault and respond to the player's units - it should be called 'max response'. [* it's probably in the manual, perhaps some time in the last decade I should have read it...]
  11. Don't take it personally, bro - there are some very prickly characters on this forum, especially among the old-timers. Just take a deep breath and let it go. Personally I appreciate your contribution to this being an active forum
  12. I love .50 cal against buildings. In the WWII titles, my favourite is the White Scout car - it has 1200 rounds. If .50 cal can't deal with occupants of a building, 75mm won't do much better.
  13. Hey please don't get offended - I'm not having a go at you I just picked your message because you were commenting along the lines of what a group of really hard-core users have asked for, which is totally cool and that's your right. I'd just like to make the point that for some of us, the gamesters, more micro-managing is not a feature we would like. I think the balance is good, and I like the level of clicking about where it is now.
  14. In fairness, I don't believe some of you here speak for the whole community. I for one don't want the game to become fiddlier with unnecessary extra added detail; I don't want house-to-house combat to become more complicated (it is a slow enough process as it is); and I don't want extreme contact and command rules imposed. In short, I like that CM is a fun, realistic game - I don't want it to become a complex and tedious technical simulation.
  15. I look forward to improvements in the AI, which I have no doubt are on the drawing board. I also look forward to additions to the map editor (some of these have been discussed, especially relating to modern warfare maps). And of course, whatever setting and belligerents BF chooses will almost certainly be better than anything I can imagine. Apart from these, I would like to be able to import battles, either the battle-scarred maps, the troops, or both, similar to what we used to be able to do in the original CM series - which would be a fun way to play your own DIY mini-campaigns.
  16. My non-scientific experience seems to suggest that troops will pick up ammo up to their normal load - i.e., if they are low they will pick up some - but they will not pick up huge amounts of ammo that might slow them down.
  17. Thanks, I enjoyed that - font size didn't bother me...
  18. OK - it may be more complicated than that in the modern titles - I've never tried - but in the WW2 titles, it's that simple...
  19. If a vehicle can take passengers, you can swap crews. Otherwise, you can't.
  20. I won't say my AI plans are excellent, but I'm enjoying making them. I have been practising getting the defender AI to displace, scoot around, fall back slowly, make little counter-attacks, and so on, without it turning into a Turkey Shoot. It's taken a little bit of trial and error, but some of them are working pretty well
  21. BTW - I'm so glad to see Free French - I love the French and play them a lot
  22. Nope - they will show up in the list whether they have a plan or not. I did mention they weren't finished, but it was a long way up the thread (testing out AI plans has taken a long time - I needed a lot of practice) - sorry if it caused of you guys some inconvenience
  23. Thanks, Man That's cool - and I'm glad you're having fun. As I mentioned in the original post: these are a work in progress, to which I gave a Dropbox link to those who wanted to play around with them; almost all of them have a defender AI plan (mostly only one), but very few have an attacker AI plan - you'll need to check; I'm still working on them and when they're finished, I'll upload them to the Repository. I'm testing different AI plans now - so that when completed, each one will have multiple defender plans and at least one attacker plan but in the meantime, I provided a link (on request) to anyone who wanted to play around with them on the understanding they were not finished. Sorry if there was any confusion guys They're not a completed map pack - I did mention that you should check them for an AI plan before using.
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