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Badger73

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Everything posted by Badger73

  1. Just to be clear, it sounds like "tagging" must be done in the scenario editor, correct? In other words, "Open the editor, copy in the scenario, apply the precise tags, and save the scenario"? Thank you.
  2. Badger73

    CM New MG34/MG42 LMG animations

    Please consider uploading this to CMMODSIII --> http://cmmodsiii.greenasjade.net/
  3. FGM also has a Field of Glory II fanbase as well --> http://www.thefewgoodmen.com/thefgmforum/forums/field-of-glory-ii.447/
  4. Badger73

    Looking for Opponent

    For some reason, the URL to download and install of CMHelper from http://gregories.net/CMHelper/User Manual/CMHelper.html?GettingStarted.html. appears defunct. However there is a dropbox download link at https://www.dropbox.com/sh/jvh9sx. I think the cm-helper-1.7.5 version is the most stable to use for your machine, PC or Mac.
  5. Me too. I had high hopes for Armored Brigade in development but just can't embrace the final release. Maybe five years from now I'll find something playable when its user community builds the exciting scenario's which the designer failed to accomplish.
  6. I approached "translating" boardgame scenario's to Combat Mission as follows: Look for company/platoon level scenario's. These are the ones which scale best to Combat Mission Look for scenario's with clear or easy to identify locations. These will help me find a google or WWII era 2km x 2km terrain map from which I can make something matching the tactical lay of the land Look for scenario's with clear Orders of Battle whose units are available in Combat Mission. These will help me build a balanced force mix. Look for scenario's with clearly defined mission objectives that can be achieved in 45-120 minutes of game time. These will help me build good briefings and establish clear victory locations for game play. I think Squad Leader / Advanced Squad Leader provides the most fertile ground for this. The challenge is determining which scenario's translate best to exciting CM designs. I want to investigate Command Ops 2 as another possible source of inspiration as well after they release the pending "Patton's Charge/Bradley at Bay" module.
  7. Above and below for existing families. For something new, I favor CMx3 start with North Africa and proceed from there.
  8. Badger73

    Daily Challenge

    Still channeling mustachioed Canadians looking askance at their daughter's suitors . . . But to go back on track, I think this is a great idea. For another place to solicit scenario feedback, you might try The Proving Grounds although it has grown pretty quiet there lately - FGM - The Proving Grounds II
  9. Badger73

    CM:BN Screenshot Thread #2

    What Mod is this . . . . ?
  10. Badger73

    Panic! Battle Fatigue in WWII

    There, there, set aside your concerns my dear Patroclus. Come, take solace amongst the camaraderie of Achilles . . .
  11. Badger73

    Mission description pic bug?

    Yep, briefing images need to be 24 bit. This map overlay thread mentions such.
  12. "Lions of Capriquet" requires having the CMBN Vehicle Pack. Pinging designer - @Ithikial_AU
  13. Badger73

    Update on Engine 4 patches

    Yes, but the CO2 long awaited Volume 8 "Patton's Charge/Bradley at Bay" is 18 months past its published release date. The devs seem to encounter endless problems with the upgrade and no new release date is in sight. It seems they need a great deal of time to insure release a quality product as well.
  14. Badger73

    Update on Engine 4 patches

    Original quote, " Yet is it far better to light the candle than to curse the darkness." Attributable to William Lonsdale Watkinson, 1907.
  15. @glilley - Consider uploading them to The Scenario Depot III
  16. Badger73

    Buy CM1?

    There are people at The Few Good Men and The Blitz who still play these. Check out the URL's below and see if some of them might know. Good luck. FGM - http://www.thefewgoodmen.com/thefgmforum/forums/cm1-beyond-overlord-to-afrika-korps.106/ The Blitz - http://www.theblitz.org/message_boards/forumdisplay.php?fid=10
  17. Check your "Games file" folders; Incoming email & Outgoing email. I've seen the presence of a game file there resurrect it in CMHelper.
  18. Juju's UI and everything done by "Aris"!
  19. Badger73

    I am looking for a mod

    @Falaise - If you are going to rename all those file names to their current values, would you consider uploading to CMMODSIII (http://cmmodsiii.greenasjade.net/) when done? Good luck and thank you.
  20. Badger73

    I am looking for a mod

    That would explain why they were not migrated to to CMMODSIII. FGM only transferred CM mods which would work post v2.0. Good catch. Thanks, @Mord
  21. Badger73

    I am looking for a mod

    I recall those mods. I am surprised they were not copied when FGM migrated them from the old BF repository to GAJ / CMMODSIII. I thought the old repository was archived by Battlefront somewhere offline. Until we find it, these may interest you. Rifle Brigade mod CM:CW 2.00, by Blimey http://cmmodsiii.greenasjade.net/?p=1495 Veins CW Uniforms, by Vein http://cmmodsiii.greenasjade.net/?p=1155 benpark’s British Infantry and AFV Crews http://cmmodsiii.greenasjade.net/?p=1110
  22. True that, but the wider tracks designed for the those big cats reduced tank tread ground pressure to 15 PSI (pounds per square inch) which did enhance their mobility.
  23. Badger73

    VG article on US Airborne in MG

    @John Kettler - I think the question raises a concern about avoiding duplicate posts across multiple threads.
  24. You are all being silly Frisians! . . . .
  25. Badger73

    Update on Engine 4 patches

    In the works; real-soon-now.
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