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About Dr.Fusselpulli
- Birthday 05/08/1985
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Germany
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Alternativeway reacted to a post in a topic: Combat Mission Cold War - British Army On the Rhine
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A Canadian Cat - was IanL reacted to a post in a topic: Combat Mission Cold War - British Army On the Rhine
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Combat Mission Cold War - British Army On the Rhine
Dr.Fusselpulli replied to The_Capt's topic in Combat Mission Cold War
The same system exists in CMCW already with the TOW jeep. But it's not correct, they can dismount an mount again without problem. The think is just, the TOW in the vehicle, and the TOW used dismounted by the crew are in fact different TOW launchers with their independent ammunition, which can't be interchanged. So, if all missiles of the TOW jeep are fired, they can dismount, and fire 5 more missiles with their dismounted launcher. But it's not very useful for the Swingfire, because the dismounted team can not shoot the TOW launcher of the vehicle, while dismounted. -
Centurian52 reacted to a post in a topic: bug or intended behavior?
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IMHO reacted to a post in a topic: bug or intended behavior?
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A Canadian Cat - was IanL reacted to a post in a topic: bug or intended behavior?
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Vanir Ausf B reacted to a post in a topic: bug or intended behavior?
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Halmbarte reacted to a post in a topic: bug or intended behavior?
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Artkin reacted to a post in a topic: bug or intended behavior?
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It's a workaround for an engine limitation. Vehicle weapons can't be rearmed within a mission or dismounted. But certain vehicles, here the Jeep, can dismount their weapons. For this reason, they have a second TOW launcher with it's own ammunition as their team weapon, while the model of the TOW disappears, when no crew is mounted. As this is a combat vehicle, only the original crew can mount it. As the TOW launcher carried by infantry, and the TOW launcher mounted on the vehicle are independent weapons, they can't share their ammunitions. It also works the other way around. If you dismount and shoot all 3 three missiles, they jeep will still have its original 5 missiles loaded. But this way, it is possible to simulate the team to dismount with the TOW launcher at least in a similar way, as it would be in real life.
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THH149 reacted to a post in a topic: Door on Level 2 - How to get the infantry to use it?
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Inspiration for Das Hochwasser
Dr.Fusselpulli replied to MikeyD's topic in Combat Mission Final Blitzkrieg
Great idea. And high water in Spring is indeed rather common. -
Dr.Fusselpulli reacted to a post in a topic: Inspiration for Das Hochwasser
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Door on Level 2 - How to get the infantry to use it?
Dr.Fusselpulli replied to THH149's topic in CM2 Scenario and Mod Tips
I think I once managed to let infantry exit a building to such a door, as it was a door to a balcony that was in line with the terrain, and when the soldiers stepped out to get on the balcony, they continued to walk on the ground and had left the building. But it did not work the other way around, it was not possible to let them enter the building through this door. -
Dr.Fusselpulli reacted to a post in a topic: Why aren't there more mine clearing scenarios?
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Dr.Fusselpulli reacted to a post in a topic: The year to come - 2024 (Part 2)
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Dr.Fusselpulli reacted to a post in a topic: The year to come - 2024 (Part 2)
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ftukfgufyrdy reacted to a post in a topic: Combat Mission Cold War - British Army On the Rhine
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Dr.Fusselpulli reacted to a post in a topic: Survey for future BattlePack projects
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Dr.Fusselpulli reacted to a post in a topic: Survey for future BattlePack projects
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I found some problems with one of my map being cut into a smaller one about a year ago. The flavor objects where still at the correct places, but about 40% of them were randomly different flavor objects. Traffic lights transformed into piles of trash Street lamps into poles Gravestones into park benches Such stuff.
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Dr.Fusselpulli reacted to a post in a topic: Kohlenklau's 3rd Annual Christmas 2023 Scenario Challenge!
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I would suggest for scenario designers to place their setup zones with caution and not blindly paint it on a map. There is no reason to make massive setup zones, if smaller but reasonable setup zones can have the same effect. And I have experience with a very detailed map of maximum size, on a regimental scale attack. Sure, I would wish for the ability to plant more trees, as I had to skim out my forest a bit so the map loads without issues. And I do have some problems with LODs and performance as well, but over all, I'm quite satisficed with the outcome. It works and is playable from my side.
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@BFCElvis what about a patch for the onmap mortars? They are so inaccurate, that I assume there might be a comma mistake or something like that, because it feels like they're inaccurate by the factor of 10. Which makes them almost unusable, as the rounds land all over the place. And I think there is the same Problem for onmap mortars in Black Sea as well. I would also like to report another bug with the lighting. The shadows of the Terrain is switched. When you have a mountain in the morning, the sunny side is shown in the shadows, and the shadow side is very bright. This is a bug in all CM titles. Maybe it's easy to fix, by adding a minus somewhere or something.
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Dr.Fusselpulli reacted to a post in a topic: How do auto surrenders work?
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Dr.Fusselpulli reacted to a post in a topic: Humble request
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I really wonder how they were able to get the Russian equipment for the video? Did the Brits just had a bunch of BTR-60, T-62 and BMP-1 in their service? Even Hollywood movies had bad mock ups, but those vehicles are genuine. That really puzzles me.
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Oh yeah, getting a bike to tour around the game area and sleep in different hotels and pensions nearby might be a good idea. The area is very rural and cheap, but for KCD players definitely worth a visit.
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Fire then move command sequence?
Dr.Fusselpulli replied to wyskass's topic in Combat Mission - General Discussion
This is correct. To be a bit bland here, Battlefront was lazy. ATGMs rarely can be fired on the move, so what Battlefront did, to check if a vehicle is on the move or not, is to check if the vehicle still has waypoints available. And if it does, then the vehicle counts as on the move, and it will not fire it's ATGMs. @Brille describes the work around perfectly, this is how I would do it as well. You can get berm drill with an ATGM vehicle, if the shooting cycle is at the end of the turn, and you just reverse at the beginning of the next turn. -
Kind of, I'm the Community Manager. And I like to play Combat Mission in my free time. Realistic games are my favorite.
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Dr.Fusselpulli changed their profile photo
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@Bulletpoint & @Jane's thank you for your support of Kingdom Come
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Ohhh... Thanks a lot! That is useful!