TCMHQ Posted June 20, 2011 Share Posted June 20, 2011 Old CMBO view on "Plomville" New CMBN view on "Plomville" Full map view The right place for BIG explosions... ...and heroic actions. Available at a Repository near you on Wednesday, the 22th of June 2011. (Still testing the AI settings now) Final scenario can be played from US or German side and should be great fun as H2H or Quick Battle map too. Cheers Tom 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted June 20, 2011 Share Posted June 20, 2011 never played the first, but the rolling hills look intriguing. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted June 21, 2011 Share Posted June 21, 2011 YAY! Thanks Tom. 0 Quote Link to comment Share on other sites More sharing options...
BloodyBucket Posted June 21, 2011 Share Posted June 21, 2011 never played the first, but the rolling hills look intriguing. Why, way back in the olden days we had Valley of Trouble for breakfast, lunch and dinner and we were damn glad to have it, too. Why, I remember walking uphill, both ways, through that map and stumbling over pixels that were so big that it took a month of Sundays just to get around them. We didn't have no fancy "call for fire" to help us out none, neither...there was none of that new fangled linear or point targeting, we just had these FO's that moved their heads back and forth like LEGO men and had binoculars that looked like two big fat Tootsie rolls duct taped together, and that was it. Oh, and them crazy engineers would shoot big, square gobs of fire at you, and everything burned, and those big blocky enemy soldiers had knives and clubs they would use on you...I tell you, it's all different nowadays, 'ceptin' mebbe the voices...anywho, that's how I met your mother. Looks very nice. Thanks for making it. 1 Quote Link to comment Share on other sites More sharing options...
Splinty Posted June 21, 2011 Share Posted June 21, 2011 Awesome! Been waiting for this one 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted June 21, 2011 Share Posted June 21, 2011 great work! now i only need riesburg (or whatever its called) to complete the collection 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted June 21, 2011 Share Posted June 21, 2011 Why, way back in the olden days we had Valley of Trouble for breakfast, lunch and dinner and we were damn glad to have it, too. Why, I remember walking uphill, both ways, through that map and stumbling over pixels that were so big that it took a month of Sundays just to get around them. We didn't have no fancy "call for fire" to help us out none, neither...there was none of that new fangled linear or point targeting, we just had these FO's that moved their heads back and forth like LEGO men and had binoculars that looked like two big fat Tootsie rolls duct taped together, and that was it. Oh, and them crazy engineers would shoot big, square gobs of fire at you, and everything burned, and those big blocky enemy soldiers had knives and clubs they would use on you...I tell you, it's all different nowadays, 'ceptin' mebbe the voices...anywho, that's how I met your mother. Someone get this old coot the therapy cat. Put Mr. Biggles on his lap to calm him before he's gets too excited and sht's himself. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted June 21, 2011 Share Posted June 21, 2011 Actually, id like to see even more elevation differences (ie sharper elevations) since the old valley of trouble map was really a valley, this is more of a rolling hills :/ edit, nevermind that... just looked a couple of times more at the screens, and they are the correct heights... just doesnt feel like it for some reason :/ 0 Quote Link to comment Share on other sites More sharing options...
McAuliffe Posted June 22, 2011 Share Posted June 22, 2011 Why, way back in the olden days we had Valley of Trouble for breakfast, lunch and dinner and we were damn glad to have it, too. Why, I remember walking uphill, both ways, through that map and stumbling over pixels that were so big that it took a month of Sundays just to get around them. We didn't have no fancy "call for fire" to help us out none, neither...there was none of that new fangled linear or point targeting, we just had these FO's that moved their heads back and forth like LEGO men and had binoculars that looked like two big fat Tootsie rolls duct taped together, and that was it. Oh, and them crazy engineers would shoot big, square gobs of fire at you, and everything burned, and those big blocky enemy soldiers had knives and clubs they would use on you...I tell you, it's all different nowadays, 'ceptin' mebbe the voices...anywho, that's how I met your mother. Looks very nice. Thanks for making it. Yes, but in those days we could play this game with a 450 Mhz Pentium III and a 16 MB Voodoo Banshee graphic card and design 3 x 2 km maps. Now I have a 2.7 Ghz and 64 MB video card and cannot play the game even at lowest resolution. What do improvement of graphics matter if you cannot see them? 0 Quote Link to comment Share on other sites More sharing options...
TCMHQ Posted June 22, 2011 Author Share Posted June 22, 2011 Yes, but in those days we could play this game with a 450 Mhz Pentium III and a 16 MB Voodoo Banshee graphic card and design 3 x 2 km maps. Now I have a 2.7 Ghz and 64 MB video card and cannot play the game even at lowest resolution. What do improvement of graphics matter if you cannot see them? Hi McAuliffe, I feel with you. On the other hand, look at that prices for current PC hardware. 12 years ago I had to spend vast sums for a reasonably powerful computer and now the hardware costs almost nothing. On my actual laptop CMBN runs without problems. The price for this little toy was less than 400 €. Unfortunately 64 MB of graphic memory are not enough for many modern applications. Kind regards Tom PS "Valley of Trouble" is available for download at the Repository ! 0 Quote Link to comment Share on other sites More sharing options...
Jaws Posted June 22, 2011 Share Posted June 22, 2011 Thx well done 0 Quote Link to comment Share on other sites More sharing options...
Mikkey Posted June 22, 2011 Share Posted June 22, 2011 thanks for this scenario TCMHQ and looking forward to Ryan 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted June 22, 2011 Share Posted June 22, 2011 Took a quick peak before heading off to work this morning. Beautiful and the terrain appears faithful to the original, as I recall it, anyway. 0 Quote Link to comment Share on other sites More sharing options...
BloodyBucket Posted June 25, 2011 Share Posted June 25, 2011 I had a blast playing this one the other day. Even with the changes mandated by the different features and weapons available in CMBN, the feel is very similar. Amazing how that virtual terrain is burned into the ol' memory banks. Well done and thank you very much! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted June 25, 2011 Share Posted June 25, 2011 Why, way back in the olden days we had Valley of Trouble for breakfast, lunch and dinner and we were damn glad to have it, too. Why, I remember walking uphill, both ways, through that map and stumbling over pixels that were so big that it took a month of Sundays just to get around them. Between that an Chance Encounter I had to of logged a hundred hours of game play, easy...Attacked every possible way I could come up with...not to mention all the time I spent modding what I could, waiting that terrible wait for the game to arrive...worse for me 'cause I mailed them a Money Order. Looks great, Tom. Great job. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Sakai007 Posted June 25, 2011 Share Posted June 25, 2011 I only use a 128MB card and CMBN runs fine with the near trees trunk only setting, full trees is a bit much 0 Quote Link to comment Share on other sites More sharing options...
Bradley Posted June 29, 2011 Share Posted June 29, 2011 Thanks for the remake what a blast to play this one. This one has to be in my top 1 or 2 scenarios I've play thus far. I played it 4 times (as Americans) before I got it right for a total victory:) Before the 4th try I had to put this in the editor and expand the time to 2 hours though I finished just under an hour. There is just too much succulent fun stuff going on to play in the allotted time. I'd never tried the Gridded mod before this battle but gave it a go and I'm hooked on this. Valley of Trouble is ideal for this mod. Once again thanks TCMHQ and to Bil Hardenberger for the mod! OH, thanks to Battlefront for a great game to go with it:) 0 Quote Link to comment Share on other sites More sharing options...
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