mjkerner Posted May 19, 2011 Share Posted May 19, 2011 Are any scenario-makers interested in a 600m x 600m map? It has a lot of different features...marshy water courses, woods, lots of bocage, sunken lanes, farmsteads. Good infantry country...take your chances with armor. I'll upload it if so. It's not ready for QB, since there are no AI plans for it...I don't know how to do that without having units assigned. How does BFC do that, anyway? Just paint in various AI group plans, and then when one side is picked by the player, the game assigns various enemy units to those plans? But I digress... 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted May 19, 2011 Share Posted May 19, 2011 This map looks great! 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted May 19, 2011 Share Posted May 19, 2011 yeah, good looking map. cant wait to play on it. 0 Quote Link to comment Share on other sites More sharing options...
Waycool Posted May 19, 2011 Share Posted May 19, 2011 Nice looking map. Lots of atmosphere. Try opening a BF quick battle map to view details of AI and setup options. Cheers. 0 Quote Link to comment Share on other sites More sharing options...
Gryphonne Posted May 19, 2011 Share Posted May 19, 2011 I will use this for some MP action 0 Quote Link to comment Share on other sites More sharing options...
Johnny Canuck Posted May 19, 2011 Share Posted May 19, 2011 What a thing of beauty. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 19, 2011 Author Share Posted May 19, 2011 Well, Thanks guys, I'm glad you like it. The thing with the AI plans in the QB, they are very simple--too simple it seems. I'll see what I can come up with. In the meantime, should I upload it vanilla? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 19, 2011 Share Posted May 19, 2011 Go for it. Speaking which how do you indicate to the game that a map you design is suitable for QB or not? What I'm getting at is, if it has no AI plans how does the game know that the map should only be used for human on human battles. Of if you create a AI plans for infantry only how does the game know not to use the map for QBs with armour? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 19, 2011 Author Share Posted May 19, 2011 Ian, the QB maps go in a separate folder. Check your Game Files folder, they're in there with the scenarios folder, etc. 0 Quote Link to comment Share on other sites More sharing options...
BigJ62 Posted May 19, 2011 Share Posted May 19, 2011 Great looking map. Upload it I'll fill in my own AI plans. 0 Quote Link to comment Share on other sites More sharing options...
Migo441 Posted May 19, 2011 Share Posted May 19, 2011 Awesome! When can we get our hands on this? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 19, 2011 Author Share Posted May 19, 2011 I uploaded it to the repository. It should be up in a while if I didn't screw up the process. I'll upload at GreenasJade's in a bit. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 19, 2011 Share Posted May 19, 2011 Looks really nice MJ...Good job! Mord. 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted May 20, 2011 Share Posted May 20, 2011 Mjkerner. Really all you have to do is paint in the AI paths and set the times they will leave the painted areas. It depends on what mission you want. Judging by the map with the farm in the middle. Id say meeting engagement. For QBs i make 3 AI plans for each side, with 2 groups for each plan for each side. Just paint in the areas where you want the groups to deploy, then move to. Id just have two groups pincering on the farm for one plan. The next plan id have both do a straight down the middle assault. And for the final plan id have one group attack, then the other attack from a flank later on. Say about 15 minutes into the game. Dont forget to paint in support areas as well where you want the AI to drop its artillery. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 20, 2011 Author Share Posted May 20, 2011 Thansk Stagler...I wasn't sure how to deal with different groups. Does the AI put the forces that the players/the AI chooses into those groups according to "its" own plan? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 20, 2011 Author Share Posted May 20, 2011 Hey, you guys got a bonus scenario...half finished. I uploaded the version from my Game File, instead of from myseparate Mods file. A platoon of US Airborne troopers have to take the farm. It was a long way from being done, even though the Germans do have an AI plan. I'll upload a clean map here and at GreenAsJades. Sorry for the confusion. 0 Quote Link to comment Share on other sites More sharing options...
GDog Posted May 20, 2011 Share Posted May 20, 2011 Great job, that looks very natural. Something to aspire to! 0 Quote Link to comment Share on other sites More sharing options...
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