imij0607 Posted February 1, 2011 Share Posted February 1, 2011 Hello CM community. I've been away from CM for quite some time now. I remember the work on the CM campaign, and I'm sad to see this never panned out. I did notice the CMx2 thread. Very interesting. This was a hot topic a few years ago. Nice to see it coming to fruition. I understand now what the SF platform was used for. Make money while testing ideas. Good move Battlefront. Question: I thought I read somewhere on the CMx2 overview that there was going to be a campaign generator / editor. Is there any news on this. I really enjoyed the randome map / random battle option for the previous CM modules. Any information or a link would be greatly appreciated. Cheers! 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted February 1, 2011 Share Posted February 1, 2011 I'll tackle the random map question first. The current terrain is too detailed for a randomly generated map to come out good. There are plans to get something together using pre-made tiles to make random maps, much like the maps of X-COM. But I wouldn't expect that to happen any time soon. Definitely not for this game. Campaigns... erm... if I so much as mention them again I will receive abuse. So I won't. Most recent discussion along those lines: http://www.battlefront.com/community/showthread.php?t=94794 Long and the short of it: Nothing major any time soon, and things aren't looking great on the long term neither. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted February 1, 2011 Author Share Posted February 1, 2011 Thanks - That's unfortunate. That was the best part about CMx1. I understand the detail level issue. Tiles seems like it would be the way to go. In CMx1 it looked like tiles were used for the most part. Thanks for the timely reply =-) 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted February 1, 2011 Share Posted February 1, 2011 There's a Scenario Editor included in the game if that's what you meant. There are also Quick Battles that can be played on pre-made maps that will ship with the game so you can have your random battles as you did before, but no randomly generated map. But no Campaign generator unfortunately. Quick Campaigns would be a desirable feature for me. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted February 1, 2011 Share Posted February 1, 2011 Yes just to expand on that. When you start defining a Quick Battle you can have the computer choose the map so in that sense its a "random" selection within a range of choices as opposed to a random choice within an infinite range of choices. 0 Quote Link to comment Share on other sites More sharing options...
Zonks54 Posted February 1, 2011 Share Posted February 1, 2011 A link to a "campaign generator" discussion we had last week. http://www.battlefront.com/community/showthread.php?t=94789 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted February 1, 2011 Share Posted February 1, 2011 Ah, thanks for that. I got my threads mixed up. That was the one I had in mind when I posted my link. 0 Quote Link to comment Share on other sites More sharing options...
Sardaukar Posted February 1, 2011 Share Posted February 1, 2011 As I posted on that thread too...could always probably use something like RobO's Quick campaign (ROQC) for CMx1 series with CMBN too... Just Excel file to run and maintain your core units when using QB generator. Was quite good fun to do that. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted February 1, 2011 Author Share Posted February 1, 2011 can you build custom maps that the quick battle generator can use to build data base of maps to randomly use? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 1, 2011 Share Posted February 1, 2011 can you build custom maps that the quick battle generator can use to build data base of maps to randomly use? I would assume so; this feature is already available in CMSF; you can create and/or upload from map designers as many maps as you want for your "QB Map Library". 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted February 1, 2011 Share Posted February 1, 2011 can you build custom maps that the quick battle generator can use to build data base of maps to randomly use? Absolutely! It just takes a lot more work than it does in CMx1, if I understand correctly. The reason is that the maps are much more detailed, leading to a richer experience, but also one that is harder to create. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 1, 2011 Share Posted February 1, 2011 Yes; I've only noodled with the map editor, but it definitely takes a lot more time and effort to make a CMx2 map than a CMx1 map. On the plus side, you can do a lot more and the maps look a lot better. It is also worth noting that every time a new scenario is released (either by the scenario community or by BFC in a module), the associated map can also be used as a QB map. So the number of available maps will definitely increase over time. I suspect that within a year or so of release, there will be more bocage available in CMBN, than there actually was in Normandy in 1944... 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted February 1, 2011 Share Posted February 1, 2011 What would be awesome, much like the mega-tile idea, would be the ability to join 2 or more maps together in the map editor (with user resolution of terrain issues) up to the supported 4kX4k dimension. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 1, 2011 Share Posted February 1, 2011 Yeah, there's all sorts of tools I'd like to see added to the map editor eventually. Cut-and-Paste type commands to copy and move sections around maps, or insert a section of one map into another, would be great. The ability to stitch together smaller maps into a bigger one, or split a large map into smaller ones, would also be fun. Right now, I think BFC's resources are mostly focused elsewhere. But I do hope that there's some time for improvements like this, eventually. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted February 1, 2011 Author Share Posted February 1, 2011 This is good news at least. I remember that in CMx1 the community was largely involved with new skins and what not. I would deffinitely put some time into making maps. thanks for the info. I hope to get the full CM shock force bundle some time soon, and play around with that. i did play a few of the demo scenarios. good to see that the syrians have a bit more bite. 0 Quote Link to comment Share on other sites More sharing options...
astano Posted February 1, 2011 Share Posted February 1, 2011 ...or split a large map into smaller ones, would also be fun... This one at least can already be done, I'm pretty sure. Build your full-size map under one save file, change the map's dimensions until you've cut out everything on the map except the specific section you want, and then save it as a different file. You'll still have the original plus the small section. The biggest thing the editor needs IMO - and probably also the hardest to implement - is a cut-and-paste feature. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 1, 2011 Share Posted February 1, 2011 Yeah; I know. It's doable, but kinda clunky. I was thinking more of a full-out cut-and-paste, where I could just outline a section of a map with a selection tool, hit Ctrl-C, and then past the section it, either somewhere else on the same map, or into another map entirely. But yeah, I'm sure fully functional cut-and-paste would require a good chunk of coding time. Sure would speed up map creation, tho. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted February 1, 2011 Author Share Posted February 1, 2011 Sorry I was in class the last time I posted. To be clear: I can create as many maps as I want with victory conditions etc., and the quick battle generator has the ability to pull these maps along with the stock maps randomly? 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted February 2, 2011 Share Posted February 2, 2011 I presume you would put those maps in a folder and they would available for the QBs. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted February 2, 2011 Share Posted February 2, 2011 Sorry I was in class the last time I posted. To be clear: I can create as many maps as I want with victory conditions etc., Yes. and the quick battle generator has the ability to pull these maps along with the stock maps randomly? Not automatically. I've never made QB maps, but IIRC you do actually have to do some work to make them suitable for QBs. It's a lot less work than making a whole new map though! Ask MarkEzra for the specifics, he's the God of QBs. 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted February 5, 2011 Share Posted February 5, 2011 Map editor in CMSF is awesome IMO , in fact i tend to make more maps than play its that enjoyable I find small battles with just a handful of troops and no vehicles help me understand the game engine and how to use it. Really looking forward to CMBN editor , mostly because of the Normandy terrain ... sooooo bored of the CMSF desert. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted February 5, 2011 Share Posted February 5, 2011 Have a look what LongLeftFlank has done in CMSF with the map editor: http://www.battlefront.com/community/showthread.php?t=92372 Man's a genius. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted February 5, 2011 Author Share Posted February 5, 2011 right ~ i feel your pain there. i'm hoping that with a stable platform after CMx2 comes out that they will begin to make expansions for both CMSF and CMx2 that branch out into different theaters. i know i read a post that said something along the lines of CMSFx2 using chinese / north korea vs. blue. that would be great. WHEN IS SOMEONE GOING TO USE THIS ENGINE TO MAKE A VIETNAM EXPANSION!?!?!?!?!?!?!?!?!? 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted February 5, 2011 Author Share Posted February 5, 2011 @other means wow ~ yes i stumbled on that map the other day. i've yet to download it. i'm waiting to get all the expansions before i start downloading maps and what not...but, that is a great piece of work - kudos to the creator for sure. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 6, 2011 Share Posted February 6, 2011 "WHEN IS SOMEONE GOING TO USE THIS ENGINE TO MAKE A VIETNAM EXPANSION!?!?!?!?!?!?!?!?!?" Just play infantry only in dense woods at night with max rain and fog and test how much fun that would be. 0 Quote Link to comment Share on other sites More sharing options...
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