dan/california Posted February 6, 2011 Share Posted February 6, 2011 Simply an amazing piece of work. We may yet manage too map all of Normandy at one meter resolution. On the Ost front we will have pick 100*100 kilometer sections. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted February 6, 2011 Author Share Posted February 6, 2011 @Erwin They could do something like the Tet Offensive or some such - that happened all over the place...wasn't there the battle for wei city or something like that. sorry it's a bit late here, and the brain is cloudy...lots of option for vietnam. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 6, 2011 Share Posted February 6, 2011 I agree, an urban fight is an urban fight. Considering that it would involve similar squad weapons as in CMSF (AK's and M1/M4/M16's?) but lose the automatic grenade throwers etc. it would be a question of modding the buildings and uniforms. Maybe a large mod and carefully designed scenarios is what you want? But, when one thinks Vietnam, one thinks of dense jungle and airborne insertions and gunships. Am not convinced that jungle war makes for such a good tactical game. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted February 7, 2011 Author Share Posted February 7, 2011 I think it would be interesting to create map sets and see what the community creates as far as the terrain goes. i know there were various things like rice paddies and what not. a mod would be the way to go i think. unfortunately i can't mod worth a damn lol. however, if someone made the map stuff, i'd be more than happy to try to make some interesting nam maps. hide and seek might be interesting as well. i know in some of my old combat missionx1 maps there were heavy woods. you could either go around them or go through them depending on how you felt as a tactician. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 7, 2011 Share Posted February 7, 2011 Doesn't CM2 feature soft ground? Maybe use that plus shrubs for rice paddies? 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted February 7, 2011 Author Share Posted February 7, 2011 don't know - i don't have any beta version of CMx2 =). i haven't looked in the CMSF editor to see what they have as far as tile sets. i was just thinking if someone could make a tile set for nam release it to the community and let them build the maps. easier to spread the work around that way. then there's modding the infantry, vees, and support - that would be a whole other bag of tricks. i'm assuming you could attach the vee code to different skins for the most part. i.e. use the BMP object but put a nam vehicle skin to it. don't know - never tore anything apart to mod it as i'm horrible with graphics. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted February 8, 2011 Share Posted February 8, 2011 The problem with trying to model a radically different environment using CMSF editor is the hardcoded cover and visibility values associated with different terrain tiles. The CMSF version of dense woods is meant to simulate the densest woods you get an extremely arid environment. I'm not even certain that works for some of the more heavily irrigated parts of Afghanistan, I am absolutely certain he will not make good jungle. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted February 8, 2011 Share Posted February 8, 2011 I think you might find it challenging to made a Mid East building look like its actually somewhere in the āJā. Not a lot of mud brick or concrete block construction (let alone Mosques) in South Vietnam. 0 Quote Link to comment Share on other sites More sharing options...
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