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A Complete Video Walkthrough of the German NATO Campaign with Narration


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The other thread was becoming bloated, and I finally finished recording the entire campaign so wanted to showcase it as a whole. Admins: Feel free to delete the other thread.

Mission 1, The Borders are Burning (out of sync narration): http://www.youtube.com/watch?v=Fl_-ncMefbY,

Mission 2, Ghost Towns: http://www.youtube.com/watch?v=O6mGmZbvgck,

Mission 3, Al Bab: http://www.youtube.com/watch?v=n3eKdzcZlV4,

Mission 4, Minakh Airfield:

Mission 5, Syrian Gambit:

Mission 6, Fields of Fire:

Mission 7, The Factory: http://www.youtube.com/watch?v=tt6MSXRBb5c,

Mission 8, Reservoir Ridge:

Mission 9, The Fortress:

Mission 10, Jabal Zayn al Abidin:

Mission 11, Kuhnheit!: http://www.youtube.com/watch?v=qNYURgy0g-Q

Mission 12, Brucke nacht Walhalla!: http://www.youtube.com/watch?v=aC5vdmHixDo

YouTube Playlist:


YouTube Channel:


Mods used:

Modified Nato Floating Icons

AKD Sound Mod

Marsh to Water

Software used:

Windows Movie Maker (first two videos)

Adobe Premier Pro CS5

Audacity (recording and cleaning up narration)

YouTube Advance Uploader

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oh no!!! I had all that extra artillery in "the factory" if only I clicked on those little arrows?!

I am SO bummed right now... I'm getting murderlized in that mission; just deleted a whole bunch of saves so I can't even go back and start it over. My own fault, of course, can't believe I didn't notice that there were two "pages" of artillery the whole time I've been struggling with this mission.

Thanks for putting these up, really entertaining (& informative!)

Hopefully I can level everything in sight with the rest of those howitzers and eek out some kind of win... or at least not a major defeat!

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  • 3 months later...

There is SO much programming talent in East Europe and Russia. You guys are astounding.

Have you fellows ever thought about reviving the Combat Missions project that would revive the CM1 series?

All we've ever wanted was a system to create an operational/strategic "shell" for the tactical CM1 games that would act as a scenario generator.

Sadly, the original developers got waaaay over their heads in attempting to produce a standalone operational game with its own AI etc - it was a much too ambitious effort and collapsed under its own weight.fyrtuy

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  • 2 months later...

Why is the term "oblique fire" used when describing enemy fire received from a flank during the...I think...mission 2 video? I thought this was known as "Enfilade fire". Oblique fire is fire that is placed on a target that is not perpendicular to a target. When receiving such fire it would be termed, flanking fire. When receiving fire from the front AND a flank, this (to my knowledge) is called enfilade fire. I've been in the Army for 6 years so, this is to the best of my knowledge. I'm not saying you're wrong, I'm just curious if you have a different experience that has taught you to use those terms in such a manner.


Also, when you discussed the size of squads in comparisson to the German mechanized squad, I think it has more to do as you said, with the amount of men the Marder can carry. If they had 14 man squads, practically (they are German after all..) they would have 2 Marders per squad. Just my two cents. I did enjoy the videos though, it gave me some ideas about different tactical approaches.

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