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jspec

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  1. That was it! Could swear I was patched, but turns out somehow I had managed to patch the patch to it's own game folder inside the actual game folder (as in ..\Combat Mission Shock Force 2\Combat Mission Shock Force 2). Thanks a lot, thought it was user error just needed a little help figuring out what it was.
  2. Thanks, yes I have it installed (just checked and can start playing one of the NATO single battles).
  3. Hey thanks for making this! I'm getting back into CM after haven't not played for a while, and am having trouble getting this campaign to show up in-game. High likelihood of user error here, but I've placed it where the other campaigns are located (...Documents\Battlefront\Combat Mission\Shock Force 2\Game Files\Campaigns) but when I go into the game menu this one doesn't show up. Built a new machine earlier in the year and reinstalled a few CM games, all installed the 'game files' folder in the documents folder, except CMBN which installed it in the actual Combat Mission Battle for Normandy folder I installed the game to. Not sure if that means anything really, just grasping at straws. I copied my 'game files' folder from the documents to the main CMSF2 folder to see if that did anything but no luck. Thanks
  4. I think Veins effects have modded tracers? http://community.battlefront.com/topic/117756-veins-cmbs-effects/
  5. Another thanks for the update post! Looking forward to checking things out
  6. I've been curious for a while about this idea in general, what would it feel like inside a modern tank that took a hit that didn't penetrate? From another tank let's say. Like a knock on the door? A little push? A car crash? I just don't have any concept as to what it would be like. I wonder if any of our real-life tankers have heard stories they could share? Edit - obviously hope they haven't been in a tank that got hit! Just meant stories they might have heard, or what they understand it would be like based on their knowledge.
  7. +1 I gotta say I'm begining to wish the moderation here was a little more 'active'. This guys posts have been consistently arrogant, condescending, and most of all insulting - what value is he adding to any of the discussions? There are plenty of posters here who can disagree, even argue without basically calling the other person an idiot. Is it an attempt at humor or something? It doesn't come off that way.
  8. This I genuinely don't get - Steve already posted that this is a guy who was already banned, so what's the benefit of letting him post under a different name? http://community.battlefront.com/topic/118902-we-need-another-the-road-ahead-from-bf/
  9. Think I ran into a similar issue playing that small nighttime single mission (where you're tasked with taking out some anti-air with javilen teams). A team would be on hunt, see the armour, then duck down and that was that. Tried hunting again, slow moving, armour arcs, couldn't seem to get them to shoot. Was a little frustrating. Maybe they need to be left alone for a while? Thinking about it now that's the only thing I didn't really try, was to just have them sit for a bunch of turns and see what happens.
  10. Longbow 2 really was one of the all time tops, I think. Most likely you can run it on Win7, although there can be hoops to go through depending on your hardware. A good place to look would be here, lots of info http://simhq.com/forum/ubbthreads.php/forums/2/1/Helicopters This might be a good place to start http://simhq.com/forum/ubbthreads.php/topics/4075535/
  11. Cool, thanks, that totally makes sense. You mentioned SA-11/15's earlier, I've always thought those things must be particularly terrifying (and they've been blowing me up in most of my simming life since the late 90s). Would it still have to be aviation that went after those nowadays? I'm guessing you could use cruise missles, If they were available, but if not.... stealth? Guess I'm wondering if they're as scary as they seem, basically! Thanks
  12. I have to say I feel the opposite - I'm glad they stand up for themselves, and they are certainly never rude to people unless people are rude to them first. He's explained the reasons why lots of the things people want won't be forthcoming in a totally clear, logical way, many times; and there are a small number people who just refuse to accept the answer and basically think they know better, and a (very) few number of those people can end up getting pretty nasty - so why not defend themselves? I'm sure it'd be easier in a big company to let the forum manager, or whoever, deal with these kinds of things but Battlefront has, what; 4 and a half people working for them? There's really no one else who works there to do it, I don't think. So, with that being said.... will the briefing text ever get any bigger?
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