Jump to content

Any chance for AI units on your side?


Recommended Posts

Just thinking it would be cool to have an autnomous force fighting on your side since scripts for AI are already there. Would be great for immersion and different type of missions (escort etc) or just to give you a sense of a greater, more lively battlefield where things can evolve outside your god like control. Sometimes it feels a bit lonely out there :)

Their role could be vastly varied from doing recon for your force to being the main force on the map and you providing the support fire. I know victory conditions would be messed up ( AI sending precious tanks to the same ATGM field of fire) but maybe these should not affect the player's score. Just a thought..

Link to comment
Share on other sites

This is something that will come along with CoPlay. Unfortunately, that's not going to happen for quite a while. The amount of time it will take to do this right is... well... not small :(

Steve

Thanks for the feedback. Glad to hear it is at least on some kind of to do list. I guessed multi-multi has a lot to do with this but thought maybe it is simpler to just put some ai scripts on the human side. But better to do it right with a proper interface and a chance to interfere with the ai forces instead of playing alongside a ghost force.

Link to comment
Share on other sites

Basically, baked scenarios allow you to preprogram units ON EITHER SIDE with the ability to carry out orders without your intervention from the beginning of a scenario. I was able to create a simple convoy group that would follow a road system under it's own programming. Honestly, very tedious to get the units to do exactly what you want and you lose all ability to edit the final baked scenario.

I wouldn't say the feature itself is totally with merit, however.

Or maybe I just like the idea of the feature more than it's actual usefulness.

Link to comment
Share on other sites

Thanks for the feedback. Glad to hear it is at least on some kind of to do list. I guessed multi-multi has a lot to do with this but thought maybe it is simpler to just put some ai scripts on the human side.

Oh, that's a piece of cake. The problem is without Human player interaction with the scripts it's not very useful. At least most of the time in most situations. Just imagine that the company on the left of your force is tying down the enemy's amor as you rush out into the open. Then, without any warning, they pack up and move off to do something else. Sure, sure... in real life this happens from time to time, but in a planned attack it would be the extreme exception. The sort of exception that books would be written about and Congressional Hearings would be called to examine. So having that be the norm would be... not very realistic. Not to mention it would suck to play :D

Steve

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...