Big Al Posted February 7, 2010 Share Posted February 7, 2010 I know SC Global has gone gold and will be released soon but I wanted to let you all know there will be 2 other global mods for it coming out from players not in the package. Nupremal is making a global mod 512x256 Not sure the scale probably 50m per hex Im guessing, no AI I have completed my global mod 252x120 40m per hex Europe, 80m per hex Pacific, no AI The game is a nice improvement from the others in the series and Battlefront has again put out a quality product. I give to 2 thumbs up. Link to comment Share on other sites More sharing options...
bowenw Posted February 7, 2010 Share Posted February 7, 2010 I know SC Global has gone gold and will be released soon but I wanted to let you all know there will be 2 other global mods for it coming out from players not in the package. Nupremal is making a global mod 512x256 Not sure the scale probably 50m per hex Im guessing, no AI I have completed my global mod 252x120 40m per hex Europe, 80m per hex Pacific, no AI The game is a nice improvement from the others in the series and Battlefront has again put out a quality product. I give to 2 thumbs up. Hi Big AL why no AI? Cant you install Huberts AI threads into the game? Are there infringement rights that we dont know about? I like the idea of a large map but no AI takes a lot of the importance away of even thinking about playing it, how about going back to the drawing boards and put an AI please, if I cant find the right kind of players, time constraints, time zones etc and I have to rely on an AI then your efforts are a total waste at least to me. I am sure a lot of players will enjoy it and maybe I will too some day but not now. Bo Link to comment Share on other sites More sharing options...
CSS Posted February 7, 2010 Share Posted February 7, 2010 Nupremal is the GOD of superior SC MODs!!!! Link to comment Share on other sites More sharing options...
Armuss Posted February 7, 2010 Share Posted February 7, 2010 pzgndr mod is better. AI is & AI is very strong. Link to comment Share on other sites More sharing options...
Big Al Posted February 7, 2010 Author Share Posted February 7, 2010 I am trying to convert my AI from the PDE module to this one. Its a looooong process. I never got the one for PDE to work in the pacific for the USA correctly. But with the improvements to Amphib operations it will be easier. Link to comment Share on other sites More sharing options...
bowenw Posted February 7, 2010 Share Posted February 7, 2010 I am trying to convert my AI from the PDE module to this one. Its a looooong process. I never got the one for PDE to work in the pacific for the USA correctly. But with the improvements to Amphib operations it will be easier. Thank you good luck hope to see it soon. Bo Link to comment Share on other sites More sharing options...
PowerGmbH Posted February 7, 2010 Share Posted February 7, 2010 and Big AL, there will also come following mod aditionally: 1) For the German speaking Community i'll have probably the Global Campaign translated 90% in German, ready as MOD simoultaneously. 2) comming soon: The World in Flames MOD, focalizing on Allied AI and Axis Human, with several controversial Decisions, slightly changed Map layout, titeling like: "Axis struggle to crush British Imperialism. Do they have a chance?" New Modded Units naturally: Heavy Cruiser, Auxiliary Cruiser, Kamikaze and Deception Unit, and a Single A-Bomb... Link to comment Share on other sites More sharing options...
AZGungHo Posted February 8, 2010 Share Posted February 8, 2010 It all sounds good to me guys! But I've gotta have that AI, so please keep working on it! Link to comment Share on other sites More sharing options...
Snowstorm Posted February 8, 2010 Share Posted February 8, 2010 Ditto, AZ, an AI option is a must. Link to comment Share on other sites More sharing options...
Big Al Posted February 15, 2010 Author Share Posted February 15, 2010 Ok folks I am working on the AI for my scenario. Im trying some new scripting to make the game play faster. If I am successful the computer AI will have several strategies to throw at you just like a human player would, mostly the axis since they drive the game. Link to comment Share on other sites More sharing options...
yolo911 Posted February 15, 2010 Share Posted February 15, 2010 Just wondering how can mods be made for this game when it hasn't even been released yet? Link to comment Share on other sites More sharing options...
CSS Posted February 15, 2010 Share Posted February 15, 2010 Play testers create the new Mods! Link to comment Share on other sites More sharing options...
Snowstorm Posted February 15, 2010 Share Posted February 15, 2010 If that's true (I'm not saying necessarily it is, mind you), how is Big Al doing it? I must be missing something here. Link to comment Share on other sites More sharing options...
Bill101 Posted February 16, 2010 Share Posted February 16, 2010 Big Al is a playtester too! Link to comment Share on other sites More sharing options...
Snowstorm Posted February 16, 2010 Share Posted February 16, 2010 If that's true, why doesn't he have "SC Beta Tester" or something to that effect? Or does it come down to the choice of the poster to put that title there? Just curious. :confused: Link to comment Share on other sites More sharing options...
Hubert Cater Posted February 17, 2010 Share Posted February 17, 2010 I believe the SC Beta Tester can be edited in your profile, probably something Al never realized or decided not to do and that is fair enough as it is optional. Link to comment Share on other sites More sharing options...
Nupremal Posted February 25, 2010 Share Posted February 25, 2010 u guys have no idea how hard it is to make an ai - you have to script what it does, and under all kinds of conditions, and have to set up naval even harder. Link to comment Share on other sites More sharing options...
Big Al Posted February 25, 2010 Author Share Posted February 25, 2010 Oh yes I do. About 20 years ago I made my own space program in Pascal and wrote AI it was a bitch. Writing AI for SC2 is a bitch. My AI isnt even completed yet. Its dont from 39-45 but its not where I want it to be. Then I also want to add options for the the AI to have different strategies. Its very hard. I am having to take some shortcuts to compensate. Link to comment Share on other sites More sharing options...
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