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Big Al

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Everything posted by Big Al

  1. Looking at the post I just realized I made a mistake on the victory conditions.
  2. Casualty chart would be nice to see. I am curious how it was.
  3. http://www.grognard.de/review-strategic-command-wwii-assault-on-communism/ This one is in German. You can run it through Google translate for English.
  4. I am the designer of AoC. AoC is an Eastern Front game. It has a new map that is larger than the WW1 Storm over Europe Scenario. The combat system is modified from standard SC2 in the editor to more accurately represent the Eastern Front. It is a large game but not overwhelming. There are naval naval aspects to it. AoC has very deep involved strategies and future planning for both sides. Download the demo for it and get a feel to see if you like it.
  5. They are implemented in a different way than you think. It is just events
  6. I like seeing these reports. They validate the strategies that were beta tested. Good work.
  7. Which game you play depends on the level of detail you want. I own WitE and it is an excellent game in detail and scope far superior to the original War in Russia from the 1980s. But sadly it is too large for my taste. I believe it also allows you to micro-manage as much or as little as you want. But yes there are quite a few pieces on the map. So it's about finding your level of play. I prefer corp/division level games personally. AoC is corp/division level for the Germans, and army/division level for the Soviets.
  8. Prepare for winter. Hunker down and get in defensive positions.
  9. My suggestion is when the winter effects hit you have to attack. You have got to pound down their supply even if it costs you. The more you pound him down in the winter the longer he needs to prepare for the summer and the shorter the summer offensive will be. I just attack units even @ 0-0 and 1-0. The Germans just can't take it. Out flank out maneuver. Wait for the freezing effects.
  10. I checked the rail is connected. I will look at my version to verify.
  11. I made the changes and it's being tested ATM to be sure it's ok.
  12. I'll correct that. Thanks for finding that loophole.
  13. If you add new units that are not in it's production scripts then no they will not be built. The production scripts are very specific in which unit can or can't be build limited by the force pool of the scenario.
  14. I found the errors which are exactly what you said. Thanks. B2B was correct. Somehow I messed up Barb41. Also I changed the season flag to all seasons to prevent future errors since these events only fire once. Unless these have changed.... WEATHER late winter (March 1 to March 20) spring late spring (May 1 to June 20) summer early fall (September 21 to October 14) fall late fall (December 1 to December 20) winter With the season = 0 if there are any problems there shouldn't be anymore. The winter effects are based on accurate historical data as to when it kicked the Axis in the teeth. This happened about mid December historically. 1st day of official winter is 12/21.
  15. Ok I saw what you were talking about. I would have to put in a surrender script if what you did happens. If the Allies get booted off Africa there is literally no chance for them to recover in the scenario. To launch a major invasion from across the ocean was next to impossible for any power at that time. I am actually pretty surprised you booted the allies off of Africa. They have the larger army and navy.
  16. If there are any adjustments to be made in other scenarios please post them also. So far I haven't heard much.
  17. Both Hubert and I looked at the script and tested it. We think you aren't using the latest and greatest.
  18. You sure you got the right version? I just checked barb41 and B2B and the scripts are correct. They fire once They fire 3x on the correct 41/42 dates. I'm sending it to Hubert for a 2nd look.
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