Lanzfeld Posted December 24, 2009 Share Posted December 24, 2009 Check out the first pic... http://www.battlefront.com/community/showthread.php?t=90197 Do you see it? Between the middle trees......way out there... Is it a Tiger? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 24, 2009 Share Posted December 24, 2009 Nooo, I believe that might be a Sherman...although it could be an M113. :confused: Michael 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 24, 2009 Share Posted December 24, 2009 I didn't take the screenshots, so I can't tell for sure. I did figure someone would ask though My guess is that it's a Sherman, though of course it could be a Tiger since that was the first model textured for the game (and up until yesterday, the only screenshot we released). Steve 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 24, 2009 Share Posted December 24, 2009 BTW, since you have provoked me to look more closely at the pics, I notice the grass growing up through the armor. Also the close-up of the Marder in the second pic suffers some from the jaggies. Presumably those are some of the finer points needing clearing up that Steve alluded to. Michael 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted December 24, 2009 Share Posted December 24, 2009 The Jaggies are a function of the video card and it's settings. Nothing we can do about that per se. Grass is likely to continue (as it does in CM:SF) "grow" through units. Tying up the CPU figuring out collision detection between unit polygons and grass would not be fun for the game experience Plus, it's impossible to simulate each blade of grass like a Pixar film, so if there is a detected collision the whole strip of grass would have to be turned off or yet more CPU power wasted on figuring out how much of it should be disabled and how much of it should be drawn. Much easier on the poor old 'puter to let there be some graphical rough edges that pretty much only get noticed in static screenshots On that note, it is quite funny to see that no matter how much the graphics improve they are still lacking in ways. CM:Normandy's terrain might be a thousand times better than CMBO's, but it's still waaaaaaaaaaaay less detailed than our natural world. Someday, probably when I'm old and gray, games will be able to look like Pixar movies. I really, really hope I live to see that day because it will be so cool! I just hope my eyesight holds up so I can enjoy it Steve 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted December 24, 2009 Share Posted December 24, 2009 The Jaggies are a function of the video card and it's settings. Nothing we can do about that per se. i wonder if it was Mark who did them!? 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted December 24, 2009 Author Share Posted December 24, 2009 BTW, since you have provoked me to look more closely at the pics, I notice the grass growing up through the armor. Also the close-up of the Marder in the second pic suffers some from the jaggies. Presumably those are some of the finer points needing clearing up that Steve alluded to. Michael LOL!!!!! So it begins Steve! 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 24, 2009 Share Posted December 24, 2009 The Jaggies are a function of the video card and it's settings. Nothing we can do about that per se. Grass is likely to continue (as it does in CM:SF) "grow" through units. Tying up the CPU figuring out collision detection between unit polygons and grass would not be fun for the game experience Plus, it's impossible to simulate each blade of grass like a Pixar film, so if there is a detected collision the whole strip of grass would have to be turned off or yet more CPU power wasted on figuring out how much of it should be disabled and how much of it should be drawn. Much easier on the poor old 'puter to let there be some graphical rough edges that pretty much only get noticed in static screenshots Understood. I think when actually playing the game, it shouldn't even be particularly noticeable as (a) we aren't likely to have the camera that close much of the time, and ( the player is more likely to be concentrating on the action rather than how photogenic it all is. On that note, it is quite funny to see that no matter how much the graphics improve they are still lacking in ways. CM:Normandy's terrain might be a thousand times better than CMBO's, but it's still waaaaaaaaaaaay less detailed than our natural world. That's always been the story of computer graphics. Always been true of photography and art as well. I feel relatively safe to say that any depiction of reality is necessarily a simplification of that reality. It's actually a unique and different thing with its own character and peculiarities. Maybe someday someone will come up with a workable algorithm that will transmit exact reproductions—complexity theory maybe—but except for reproductions of items that were digital entities from the beginning, we aren't there yet. Michael 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted December 24, 2009 Share Posted December 24, 2009 probably will be something like this with insane budged consumed for production 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted December 24, 2009 Share Posted December 24, 2009 I'm going to guess that anti-aliasing is off. Turn that on and the jaggies should go away right quick. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted December 24, 2009 Share Posted December 24, 2009 probably will be something like this with insane budged consumed for production I find the single player experience to be lacking. 0 Quote Link to comment Share on other sites More sharing options...
Joe Shaw Posted December 24, 2009 Share Posted December 24, 2009 I find the single player experience to be lacking.And you can't savegame in case you die ... what a ripoff. Joe 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted December 24, 2009 Author Share Posted December 24, 2009 I didn't take the screenshots, so I can't tell for sure. I did figure someone would ask though My guess is that it's a Sherman, though of course it could be a Tiger since that was the first model textured for the game (and up until yesterday, the only screenshot we released). Steve If it is a sherman then how is it they are not turning to fight it!? LOS bug. Game is broken. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted December 24, 2009 Share Posted December 24, 2009 Check out the first pic... http://www.battlefront.com/community/showthread.php?t=90197 Do you see it? Between the middle trees......way out there... Is it a Tiger? It's the much feared, but rarely seen, Sdkfz 190 Jagdpanzerkampfsturmmarderwurferblitzgeschutzwagen III Ausf. G with Porsche turret and early road wheels. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted December 24, 2009 Share Posted December 24, 2009 It's a Stuart. 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted December 24, 2009 Share Posted December 24, 2009 I think its an Abrams, but what do I know. 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted December 25, 2009 Share Posted December 25, 2009 Someday, probably when I'm old and gray.... Steve When??? I doubt you were a spring chicken when this whole thing began and that was many years ago. 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted December 25, 2009 Share Posted December 25, 2009 i wonder if it was Mark who did them!? Nope. Not him. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted December 26, 2009 Share Posted December 26, 2009 I think its a Sherman! Tiger was first Guess but the Wheels loke more "Shermanish" 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted December 26, 2009 Share Posted December 26, 2009 probably will be something like this with insane budged consumed for production This game can be very boring, since you can't respawn you gotta rely on a single life. But the booze, drugs, and women can make it all worthwhile. 0 Quote Link to comment Share on other sites More sharing options...
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