LukeFF Posted August 17, 2009 Share Posted August 17, 2009 Don't know if this is just a problem with the AH-1W, but here it goes: In a mission where I had two Syrian tanks close to one another, I gave an Area Target command to an AH-1W with the mission type set to Heavy. The target area was just large enough to cover both enemy tanks. Imagine my surprise when the pilot makes individual attack runs on both tanks with...his 20mm cannon. Must enemy tanks be thus targeted individually with the Point Target command if I want a helo to use an ATGM against them? That would be pretty counterproductive if that's the case, especially if there are multiple tanks that need to be taken out. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted August 17, 2009 Share Posted August 17, 2009 Must enemy tanks be thus targeted individually with the Point Target command if I want a helo to use an ATGM against them? No. But not all Cobra loadouts include Hellfires or TOWs, IIRC. 0 Quote Link to comment Share on other sites More sharing options...
dischord Posted August 17, 2009 Share Posted August 17, 2009 This is a common and popular issue: The need for more info regarding loadouts. If your gameplan relies on the destruction of one or two tanks it seems a waste of time to wait the 7-12 minutes for the support to arrive only to find out they will be throwing rocks instead of tank killers. Particularly vexing when there is a 1 hour or less time limit. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted August 17, 2009 Share Posted August 17, 2009 Yep, some air support missions only have cannon. That's up to the scen designer, and yes, we need more feedback and info on aircraft loadouts. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted August 17, 2009 Share Posted August 17, 2009 +1 I wouldn't mind a feature where you click on the air asset in the panel, and a little popup window in the corner of the screen list the aircraft loadout. Maybe when Kill stats are implemented, something like this could be added as well. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 17, 2009 Share Posted August 17, 2009 There is already a way to see the loadout of a given aircraft, the ammo screen centre right of the console. But without a tooltip giving more information you can only make sense of it if you already have some idea of what it's carrying. Which isn't all that helpful, really. I hope that with CM:N BFC tooltip EVERYTHING. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 17, 2009 Share Posted August 17, 2009 A couple of relevant threads.... http://www.battlefront.com/community/showthread.php?t=83949&highlight=interface http://www.battlefront.com/community/showthread.php?t=86401&highlight=interface There are more. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 17, 2009 Share Posted August 17, 2009 Let's not forget this: http://www.battlefront.com/community/showthread.php?t=86297&highlight=air+support 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 17, 2009 Share Posted August 17, 2009 Somewhat relevant... http://www.battlefront.com/community/showthread.php?t=83192&highlight=air+support 0 Quote Link to comment Share on other sites More sharing options...
dischord Posted August 17, 2009 Share Posted August 17, 2009 There is already a way to see the loadout of a given aircraft, the ammo screen centre right of the console. But without a tooltip giving more information you can only make sense of it if you already have some idea of what it's carrying. Which isn't all that helpful, really. I hope that with CM:N BFC tooltip EVERYTHING. good point and good point. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted August 18, 2009 Author Share Posted August 18, 2009 I wouldn't mind a feature where you click on the air asset in the panel, and a little popup window in the corner of the screen list the aircraft loadout. Absolutely. If I'd known the Cobras were carrying only cannon rounds I would never have bothered with calling up the support request. 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted August 18, 2009 Share Posted August 18, 2009 Maybe an idiot proof feature that gives you information on what type of attack is currently allowed would be helpful, so it gives you a request unavailable message if you select medium and it's not available. Otherwise maybe have a more detailed info popup that shows the ordinance the aircraft is carrying and have a small 'L,M,H' next to each weapon or a colour to show Light, medium, heavy. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted September 4, 2009 Author Share Posted September 4, 2009 By random chance I was looking through some of my documents from my tour of duty in Iraq (04-05) and came across this tidbit of information from a handout published by the 2nd Brigade, 1st Infantry Division: AIRCRAFT CHECK-IN Definition. Information given to the ground commander by an AH-64 attack team or OH58D via radio when entering that commander's AOR. Aircraft will send the following: 1. AIRCRAFT LOCATION/CALL SIGN 2. NUMBER AND TYPE OF AIRCRAFT 3. TYPE OF AMMUNITION ON BOARD 4. STATION TIME Obviously the pertinent point here is line 3, as it shows that having detailed ammo info in the interface for attacking aircraft is in fact realistic. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted September 5, 2009 Share Posted September 5, 2009 Along similar lines, I'd like to request what weapons are to be used. Instead of heavy, I'd like to choose AT missiles or Rockets (or guns or bombs from jets, etc). Might as well be able to tell my men what weapons to use as well! ;D 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 5, 2009 Share Posted September 5, 2009 By random chance I was looking through some of my documents from my tour of duty in Iraq (04-05) and came across this tidbit of information from a handout published by the 2nd Brigade, 1st Infantry Division: Obviously the pertinent point here is line 3, as it shows that having detailed ammo info in the interface for attacking aircraft is in fact realistic. Procedure is the same for Brit aircraft and JTACs as well. Currently this is handled by the spoken dialogue which right now is generic. I wonder if it would be possible to create specific dialogue for each type of loadout and handle it that way. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted November 15, 2009 Author Share Posted November 15, 2009 Just a friendly little bump for this. It would be nice to have, at a minimum, some sort of tooltip on the ammo loadout screen for aircraft to know what type of ordnance they are carrying. The current interface presentation is wholly inadequate, IMO. 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted November 15, 2009 Share Posted November 15, 2009 Something that just occurred to me: The air support UI pertaining to aircraft loadout could be much more helpful with just a little adjustment. Some of us know that the AH-1W (at least in CMSF) has only two possible loadouts: ATGMs or rockets. But the ammo counters for the respective loadouts look identical. And the Air Support Panel makes no distinction between an AH-1W armed for an anti-armor sortie (i.e., with ATGMs) and one armed for anti-personnel work (with rockets). A wise scenario designer will indicate in the scenario briefing what sort of loadout the allotted air assets have. But what about a scenario designed by someone who, say, forgot to indicate in the briefing the loadouts of the air assets? A suggestion, using the AH-1W as an example: Redo the Air Support Panel so that it reads: "AH-1W / Anti-Armor" or "AH-1W / Ground Support (or some similar terminology)". This sort of one-or-the-other distinguishing may not work for every aircraft, but it's better than the status quo, and simpler to implement (AFAIK) then adding tooltips for each ammo bar for each aircraft. Knowing at a glance whether (for example) the F/A-18s on call are loaded up with Mavericks or with JDAMs would definitely be helpful. 0 Quote Link to comment Share on other sites More sharing options...
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