Jump to content

Artillery in WW2 game


Recommended Posts

Well, Steve or Charles have repeatedly vowed to get properly working on-map mortars in by the WWII title. But lets remember, the reason why they're not in now is due to vexing targeting issues peculiar to mortars and no other weapon in the game. All Charles has to do is budget enough time in his busy schedule to solve that problem with some genius coding brilliance. Oh, and someone has to make the mortar crew animations, and the models and the skins and probably a dozen other things. Sounds simple enough ;)

Link to comment
Share on other sites

Will on-map mortars in CMx2 (whether in a future CM:SF patch or module or in CM:WW2) be useable as mortars have pretty much always been, without the need for LOS to the target (though with some sort of accuracy penalty, I suppose)? From what I understand, that's much of the value of a mortar: you can bombard a target or an area which you perhaps can't reach with line-of-sight weapons or can't even directly see.

Link to comment
Share on other sites

Whenever possible, the mortars themselves were set up behind some kind of LOS-blocking terrain, but someone—usually the crew captain—would take a position where he could observe the target and transmit corrections to the weapon. In CMx1 this was somewhat modeled by having an officer fulfill that role. In real life though it was normally a sergeant or corporal who was integral to the crew. Perhaps with 1:1 representation we might see a more historically valid mechanism for this tactic.

Michael

Link to comment
Share on other sites

Whenever possible, the mortars themselves were set up behind some kind of LOS-blocking terrain, but someone—usually the crew captain—would take a position where he could observe the target and transmit corrections to the weapon. In CMx1 this was somewhat modeled by having an officer fulfill that role. In real life though it was normally a sergeant or corporal who was integral to the crew. Perhaps with 1:1 representation we might see a more historically valid mechanism for this tactic.

Michael

Admittedly, this is not entirely applicable (being the USMC in Korea, not the US Army in Europe), but from reading Colder than Hell by Joseph Owen, a mortar officer in a rifle company, he describes targets as usually being transmitted by runner on the attack or by field telephone on the defense, with himself (a second lieutant) doing the forward observation.

Link to comment
Share on other sites

Whenever possible, the mortars themselves were set up behind some kind of LOS-blocking terrain, but someone—usually the crew captain—would take a position where he could observe the target and transmit corrections to the weapon.

One way to implement this would be to have a mortar crew — two or three men including the corporal or sergeant commanding — in two teams: the men handling the mortar directly; the crew chief. Set the mortar in an out-of-LOS position, then use the "Split Teams" command to 'detach' the crew chief and move him to a good observation position.

I suppose that in CM:SF this would make the most sense with 60mm mortars (and the like), since, if I recall correctly, 60mm mortars are attached to companies (or is it platoons?) in groups of three. In CM:WW2, this would apply to 50mm, 2in, 60mm, and even 3in and 81mm mortars. (By the time of the Battle of Normandy, many German units used 120mm mortars for battalion-level fire support and detached individual 81mm mortars to companies.)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...