Roter Stern Posted September 27, 2008 Share Posted September 27, 2008 Mission Two - this made for an incredibly boring hour :mad: 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted September 27, 2008 Share Posted September 27, 2008 Love the target arc! Mod for 'turning down' the vile yellow anyone? 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted September 27, 2008 Share Posted September 27, 2008 QB SP WEGO Combined heavy armor mixed (tiny) results in a platoon of 4 Abrams (not sure what else the AI gets) vs a platoon of 3 T90. First engagement: my T90 gets the jump at 470 & 490m from 3/4 and the side aspect respectively. Result: four APFSDS rounds = two burning Abrams hulks. Looks like we get a decent armor matchup here! This could make Red vs Blue playable again. :D:D 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted September 27, 2008 Share Posted September 27, 2008 Only had a few minutes to play, but first impressions are AWESOME! 0 Quote Link to comment Share on other sites More sharing options...
Northman Posted September 27, 2008 Share Posted September 27, 2008 Infantry encounters in close quarters seems to be vastly improved and do not result in the one minute long massacres they used to. Abstracted cover seems to have increased and soldiers fire back and move more realistically. So far it seems like a completely different game at this level. I haven't seen units peek around corners though, as was mentioned in this thread: http://www.battlefront.com/community/showthread.php?t=75317&highlight=corners&page=1. Was this feature taken out? 0 Quote Link to comment Share on other sites More sharing options...
Northman Posted September 27, 2008 Share Posted September 27, 2008 "On Veteran and Elite levels, you will not hear voices of unspotted enemies." About time this got fixed. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 27, 2008 Share Posted September 27, 2008 The Louch, Very confusing to us. When we do a Cease Fire we show a lot of Red instead of 0 (I don't want to give anything away so I'm not going to cite the specific number). The result you encountered is as if there are no Red guys at all, which is very perplexing since we're using the same file you are. Well, looks like Saturday is a recon day for us Steve 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted September 27, 2008 Share Posted September 27, 2008 Totally unplayable. It crashes within the first 3 minutes of a scenario (any scenario, old or Marines) and I can't open the scenario editor at all. I guess I'll have to wait until 1.11 comes out before I can do anything at all with this game. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted September 27, 2008 Share Posted September 27, 2008 The Louch, Very confusing to us. When we do a Cease Fire we show a lot of Red instead of 0 (I don't want to give anything away so I'm not going to cite the specific number). The result you encountered is as if there are no Red guys at all, which is very perplexing since we're using the same file you are. Well, looks like Saturday is a recon day for us Steve I have a save game at the very start of that battle, if you'd like to see it - I've tried reloading it several times, but the red side refuses to spawn. Just say who I should send it to. 0 Quote Link to comment Share on other sites More sharing options...
Spindry69 Posted September 27, 2008 Share Posted September 27, 2008 I did a few more tests, moving fast around the corner into the ambush zone instead of moving in hunt mode. In hunt mode they were dropping to the ground and crawling to cover, occasionally returning fire. Moving fast or quick around the corner they halted when they saw the enemy, remained standing and quickly returned fire, sometimes even firing first and often owning the fight. Very nice! 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted September 27, 2008 Share Posted September 27, 2008 Has anyone tried a TCP/IP session and noticed the improved speed and reliability, as the readme indicates? 0 Quote Link to comment Share on other sites More sharing options...
JP76er Posted September 27, 2008 Share Posted September 27, 2008 Yes, the cooking off thing is very cool, but can also be VERY dangerous. I was close assaulting a T-62 when a Javelin nailed it. I was on the other side of a tall wall and moving in to take out the infantry, when all of a sudden the bloody thing blew up! Collapsed the wall right on my Squad and I had something like 6 or 7 casualties. I was not amused. OK, I was, but only abstractly BTW, the ammo cookoff is directly related to how much ammo, and the type of ammo, the vehicle has in it. Little ammo, little chance of getting a big boom. Lots of ammo, look out! Fire suppression systems, density of ammo, and other factors (including luck) come into play as well. Steve IIIIIIIIII like it! The ammo cook off had me looking all over the place until I realized what it was. The Marines have a great bag of new toys. It seems to me that the firefights even are more realistic. I like the air power better. The arty seems so much better. I'm having a blast. I won't ruin anything for anyone. I just started the campaign & the 1st mission was excellent. Really forced me to use the gray matter. Good Job! I love it! Worth every penny. I'll let you guys slide for being 5 days past my big 5-0 birthday. 0 Quote Link to comment Share on other sites More sharing options...
JP76er Posted September 27, 2008 Share Posted September 27, 2008 If anyone has a spare SMAW laying around, I want it & have 1st dibs. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted September 27, 2008 Share Posted September 27, 2008 Shut up! Just shut up! Some of us aren't rich. We have to wait until our next pay checks, or in my case, next several pay checks. So... no one here is allowed to talk about CMSF Marines until I get mine on November 16th! 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted September 27, 2008 Share Posted September 27, 2008 So... no one here is allowed to talk about CMSF Marines until I get mine on November 16th! Sorry, that ain't happening. Damn, though. The third mission is a doozy . . . 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 27, 2008 Share Posted September 27, 2008 Well I downloaded it in the early hours of the morning and have played through the night, so I guess that shows I like it! First mission I tried, Day at the Beach or some such, was a blast. I really like those big AAV personnel carriers. I also played the "Mullah Omah" scenario and the first two scenarios of the campaign. I haven't touched regular infantry again as I love playing the Marines right now. One thing I did that might help others was to completely deinstall CM:SF first. I saved all my important files such as scenarios, mods and maps in a separate backup folder, uninstalled the game, then installed it afresh. I then immediately installed the Marines module. The main reason was that I wanted to return my copy of CM:SF to a pure original state in case any mods overwrote any of the great new features. I know that's unlikely but too many mods installed might give you a muddied impression of the game. I will probably add them back in gradually to see how they affect the game. As others have said, performance seems improved in addition to all the new features. Love airbursts! Love cook-offs! Lots more but too much to go over right now as I need some sleep. Thank God it's the weekend! 0 Quote Link to comment Share on other sites More sharing options...
JP76er Posted September 27, 2008 Share Posted September 27, 2008 Shut up! Just shut up! Some of us aren't rich. We have to wait until our next pay checks, or in my case, next several pay checks. So... no one here is allowed to talk about CMSF Marines until I get mine on November 16th! Man, that's just right at shotgun season for deer here in Illinois. My freezer of venison is empty already too. Are you currently serving in the military? Let me know. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 27, 2008 Share Posted September 27, 2008 We're slaughtering moose at the moment, which means Bambi and his buddies are next. Forgot all about moose season until I saw a couple on trailers. Ah, the changing seasons Steve 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 27, 2008 Share Posted September 27, 2008 OK, I figured out what happened to The Louch. Short of it is he is too good I'll post about that in a new thread. Steve 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted September 27, 2008 Share Posted September 27, 2008 JP76er. I got out in Aug 2002. Wish I was still in. What does that have to do with deer hunting? 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted September 27, 2008 Share Posted September 27, 2008 Have been playing a few QB's just to test drive the USMC module and the version 1.10...LOVE IT !!! Thanks guys all your hard work paid off and it shows. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted September 27, 2008 Share Posted September 27, 2008 The way Cpl Steiner did it seems to be the best. That was how I did it. Plus it helped me get rid of the three or four different versions I had accumulated during testing. So far a fresh install seems to work the best. Just a reminder, the module is all inclusive so you can start with 1.0 CMSF and it will get all the upgrades. You don't have to apply all the other patches first. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted September 27, 2008 Share Posted September 27, 2008 OK, I figured out what happened to The Louch. Short of it is he is too good I'll post about that in a new thread. Steve Yeah, I simply accepted the unchallenged win of that battle and moved on - everything else seems to work just fine, upto mission four already. My Top Tip of the Day - there could be more than one secondary explosion! 0 Quote Link to comment Share on other sites More sharing options...
JP76er Posted September 27, 2008 Share Posted September 27, 2008 JP76er. I got out in Aug 2002. Wish I was still in. What does that have to do with deer hunting? Nothing with deer season. If Steve & you can PM me, I would like to buy your copy for you as a way of saying thank you. I never served, but I'm always thankful to those who have. I'm disabled now but always have & still do have a great life. I do because of people like you. If it you would let me do that for you, I would be happy to do it. Steve, can you PM me the best way to do it? Thanks! Moose! I have never hunted them but would love to do it. My next trip is out to Colorado, my cousin wants to take me Elk hunting. I love a huge Elk steak on the BBQ. 0 Quote Link to comment Share on other sites More sharing options...
Lampshade111 Posted September 27, 2008 Share Posted September 27, 2008 I am looking foward to picking this up soon. Yet reviewing the patch notes I am going to miss the strafing runs and regular bombloads from my F-15Es, F-16Cs, and FA-18Cs. Anyway we could get these back in limited form? After awhile Syria would not longer be a "high threat" environment for pilots. Also the name of several of these missions implies water. Is water actually represented somehow in the game? 0 Quote Link to comment Share on other sites More sharing options...
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