wawa Posted March 28, 2008 Share Posted March 28, 2008 what is your best attack tactic in this game. also are there real army vets that play this game and what do you think about this war simulator. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 28, 2008 Share Posted March 28, 2008 1. It all depends on the situation you are confronted with. One size, never fits all. 2. Yes. 2. a. Its reasonable but some sacrifices have been made to make it popular. I keep plugging away though. And before you ask, no I wont list what I think is "wrong" with it. Hopefully over time you'll see my list addressed as the patches come out. [ March 28, 2008, 05:08 PM: Message edited by: gibsonm ] 0 Quote Link to comment Share on other sites More sharing options...
wawa Posted March 28, 2008 Author Share Posted March 28, 2008 cool perhaps we can learn something from people that experienced the real thing 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted March 29, 2008 Share Posted March 29, 2008 It's as close as you can get until someone comes out with a more realistic modern squad based combat simulator. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 29, 2008 Share Posted March 29, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 29, 2008 Share Posted March 29, 2008 Keep fishing. He asked me what I thought of it as a simulator, no doubt versus a game. There are quite a few issues that have been compromised to appeal to the public market but I see no point in listing them here as: a. It might compromise efforts to get them included. b. Drive the thread way OT as every man and his dog hijacks it. This way you (and no doubt a couple of others too) can have their jibes and the guy can have his thread still. [ March 29, 2008, 02:36 PM: Message edited by: gibsonm ] 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 29, 2008 Share Posted March 29, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted March 29, 2008 Share Posted March 29, 2008 There is also that pesky NDA in these situations. Believe me, the arguments among the testers are just as spirited as the ones on the public boards. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 29, 2008 Share Posted March 29, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 29, 2008 Share Posted March 29, 2008 Please refer my reply to your email of this morning. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 29, 2008 Share Posted March 29, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 29, 2008 Share Posted March 29, 2008 Well on the off chance you checked here before you looked in your email. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 30, 2008 Share Posted March 30, 2008 All simulations have to make sacrifices, if for no other reason than limited development time. It's impossible, and I mean physically impossible, to make something that has no compromises (sacrifices) in it. Therefore, since we aren't capable of counteracting the forces of nature, all CM games (past, present, and future) will always have some sacrifices in them for one reason or another. Having said that, we do strive to make improvements when possible/practical/desirable. The problem is that if everybody here picked a SINGLE thing to change/add/remove in CM:SF we'd probably have about 2 years worth of work ahead of us. And that would be after culling the really stupid suggestions It is not in anybody's best interest to dwell on stuff like this. We don't make games to underscore the impossibility of simulating the real world in every detail, and I'm sure that people don't play games for that reason either. Steve 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 30, 2008 Share Posted March 30, 2008 Wilco, moving on. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted March 30, 2008 Share Posted March 30, 2008 My attack tactics 1. Identify by recon where the Haji are (mainly their AT and MG assets) 2. Position and suppress them while I flank them with assault element and get closer 3. Assault and occupy the enemy position Keep your Javelins a little back, so they can cover your assault elements 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted March 31, 2008 Share Posted March 31, 2008 There isn't a best tactic to put against a fight. There are however ways to get through it without too much harm. 1/ have a situation awareness. recon and or good sight of the objective and of the troops being there if possible by drawing fire from them and registering their whereabouts. 2/ have a suppressing group and an assault group 3/ assault quickly and don't change your plan unless thing turn badly 4/ don't rest once you get to the objective consolidate and go to ground if there is a possible arty barrage from the opposition to come and or a counter attack 5/ move your support close and or through the consolidated troops (over watching)to a possible advance position (that's called exploitation)if that is the intent of the brass That's what I did. As Patton did, don't necessary do the things the book way but be aware that your support fire will do it the book way however. Be sure they can do it your way. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted March 31, 2008 Share Posted March 31, 2008 I have several discoveries that make for a sure victory: 1. See them first. 2. Shoot them first. 3. Kill them when you shoot them. 4. Don't get shot. 0 Quote Link to comment Share on other sites More sharing options...
G B Scurlock Posted March 31, 2008 Share Posted March 31, 2008 Originally posted by Normal Dude: I have several discoveries that make for a sure victory: 1. See them first. 2. Shoot them first. 3. Kill them when you shoot them. 4. Don't get shot. I haven't thought of any of these. I'll give them a try. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted March 31, 2008 Share Posted March 31, 2008 Originally posted by Normal Dude: I have several discoveries that make for a sure victory: 1. See them first. 2. Shoot them first. 3. Kill them when you shoot them. 4. Don't get shot. Nuke them till they glow then shoot them in the dark. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted April 3, 2008 Share Posted April 3, 2008 Simple and ineffective... a 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted April 3, 2008 Share Posted April 3, 2008 oooops! Hit the wrong key and that happened. Let's try again.. first, use Hunt movement orders to move cautiously towards suspected enemy positions. second, once some enemy positions are revealed, bring up as much support as possible to attack those positions third, fire at such targets until I get bored and then... fourth, perform a frontal assault on these enemy positions, usually using Assault movement but occassionally Quick too. fifth, watch in horror as my casualties mount up and I lose the scenario once again. as a footnote, I used to love playing CMBB as the Russian side, especially with poor conscripts performing human wave assaults against fortified German positions. This tactic does't seem to have the same efficacy in the Modern era though. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted April 4, 2008 Share Posted April 4, 2008 You do realise that "Frontal Assaults" have been pretty much "off the menu" since a little conflict between 1914 and 1918 don't you? 0 Quote Link to comment Share on other sites More sharing options...
Barleyman Posted April 8, 2008 Share Posted April 8, 2008 Originally posted by gibsonm: And before you ask, no I wont list what I think is "wrong" with it. Hopefully over time you'll see my list addressed as the patches come out. Since we're talking about attacking someone.. Arty/mortar smoke? Or, heck, targetable smokes for grunts.. 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted April 11, 2008 Share Posted April 11, 2008 Originally posted by gibsonm: You do realise that "Frontal Assaults" have been pretty much "off the menu" since a little conflict between 1914 and 1918 don't you? Oh, I don't know about that, Gibson. I know a little deli in Wisconsin that serves a great "Frontal Assault"...... 0 Quote Link to comment Share on other sites More sharing options...
Secondbrooks Posted April 11, 2008 Share Posted April 11, 2008 +Flank attack tends to turn into frontal attacks eventually as defender responses... I think frontal assaults are being used by today even (Desert Storm had few of the didn't it). Of course what are we discussing to be frontal assault, as i'm not sure about terms: Platoon might maybe just charge, not assault, unlike company or batallion. Yes? 0 Quote Link to comment Share on other sites More sharing options...
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