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Pillboxes


mav1

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Originally posted by mav1:

Why are pillboxes so hard to knock out by Infantry with grenades. A few grenades through the slit would do the job. But I have had some Infantry take between 15 to 25 mins to knock out a pillbox.

Clue: Imagine you've lost your front door keys but the back door is unlocked - What do you do next?
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mav1, try it in a FPS simulation and see how easy it is. Call of Duty 1 had a few situations like that, it can be very difficult if the bunker is manned by competent men to hit a tiny window with a fairly heavy metal "rock" and not have it bouce back at you. Anything that doesn't make it in the window is going to surpress you, not them.

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ATGMs have made bunkers alot less of a challenge these days
I've got some high speed camera footage of TOW-2s slamming into a room and a bunker. As you say, it's really taken the fun out of being in a bunker smile.gif

The Stryker MGS is designed for taking out bunkers too. Having a dedicated company level asset like that should be real interesting to see in action.

Steve

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mav1,

Smart pillbox crews/occupants of fortified structures often used chicken wire and the like to keep out grenades. Many pillboxes also had stepped embrasures to keep out ricochets, fragments and not quite accurately thrown grenades. Some were even fitted with movable armored embrasure covers.

Regards,

John Kettler

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Originally posted by Battlefront.com:

</font><blockquote>quote:</font><hr />ATGMs have made bunkers alot less of a challenge these days

I've got some high speed camera footage of TOW-2s slamming into a room and a bunker. As you say, it's really taken the fun out of being in a bunker smile.gif

The Stryker MGS is designed for taking out bunkers too. Having a dedicated company level asset like that should be real interesting to see in action.

Steve </font>

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MGS uses a modified gun that was on the M1 Abrams. It has an autoloader and its ammo load is quite small. IIRC 18 rounds. However, due to its intended role this isn't seen as a practical issue of concern. 1 or 2 rounds should be all that is necessary for a single target.

It is hard to imagine that a break in the action for reloading wouldn't present itself before the ammo load ran out. Remember that the Stryker Rifle Company packs a ton of firepower. Mass infantry targets should be hit by organic mortars or higher level artillery while armor taken out by organic Javelin or higher level Stryker ATGM. Unlike US Tank Destroyer doctrine that had Tanks doing one thing and Tank Destroyers doing another, the Stryker Rifle Company has all the capabilities it needs organic to its own formation. Higher level units, such as Stryker ATGM, tanks, and artillery should only be needed for occasional missions rather than every day missions. Whether this will work well against a conventional force is unknown since a Stryker Brigade has not had a chance to be used this way.

In WWII the flaw was that these assets were not organically assigned to infantry units and therefore when the infantry ran into something it wasn't assured that they would have the tools necessary to get the job done. And when the threat was armor they might, might, have either Tanks or Tank Destroyers availble. And by golly, whichever was available was going to be used regardless of what the field manuals said. If that meant having to use Shermans to tackle Tigers or M-10s to take out bunkers, well... that's what what happened. As we know, this didn't work out so well.

Steve

[ August 19, 2006, 07:56 PM: Message edited by: Battlefront.com ]

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In CM or in CM:SF?

In CM do a search in CMAK for 'Pillbox' - there should be a thread titled 'Attacking AT Bunkers' posted in Sept 2005

scroll down and read a reply from JasonC dated September 26, 2005 11:43 PM.

Think of these forum archives like a library and learn to use them.

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