seba0412 Posted August 17, 2007 Share Posted August 17, 2007 1. How can i give back Javelin to Stryker? Is it possible? 2. I wonder if amount of ammo and Javelins have any impact on tiring of my units? 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted August 17, 2007 Share Posted August 17, 2007 Originally posted by seba0412: 1. How can i give back Javelin to Stryker? Is it possible? 2. I wonder if amount of ammo and Javelins have any impact on tiring of my units? 1. No 2. Yes they do have an effect - Javelins are pretty heavy - teams carrying all three tire very quickly. Weight: 11.8 kg (26.0 lb) missile. 6.4 kg (14.1 lb) CLU. 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted August 17, 2007 Share Posted August 17, 2007 Giving a Javelin back would be a nice add on feature, maybe you could just click the aquire button again, which would let you move items both ways instead of just out. That seems pretty simple. 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted August 17, 2007 Share Posted August 17, 2007 Seems a 'drop equipment' option would also be useful in certain situations outside of returning items to vehicles -- notably, when it's time to hustle and you'd rather risk losing the Javelins, MGs, AT-4 et al then lose the people. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 17, 2007 Share Posted August 17, 2007 Javelins are pretty bulky and heavy(35lbs. for the missle, 14lbs for the CLU), I sure as hell wouldn't want one while I was clearing houses. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted August 17, 2007 Share Posted August 17, 2007 Just split the team and leave the javellin/AT team sitting back - that way you don't slow down thw whole squad. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted August 17, 2007 Share Posted August 17, 2007 a drop heavy equipment command would be nice... I agree with Mud on that one 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 17, 2007 Share Posted August 17, 2007 You would NEVER drop equipment and run. Especially a Javelin AT system. Thats one big sensative item right there. 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted August 17, 2007 Share Posted August 17, 2007 Letting enemy troops take heavy equipment off your corpses seems to be a strictly inferior choice to letting enemy troops take heavy equipment from the location you just vacated. It's especially inferior if the equipment isn't as useful because it's out of ammo (ex. heavy AT-14 launcher, no missiles) or because you also set demo charges or called in 155mm before you left. There are options. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted August 17, 2007 Share Posted August 17, 2007 Originally posted by LT Mike: You would NEVER drop equipment and run. Especially a Javelin AT system. Thats one big sensative item right there. Interesting section in Ambush Alley - The Marine is desparate not to lose the CLU - especially as the optics are so useful - even without missiles. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted August 17, 2007 Share Posted August 17, 2007 How about you plan BEFORE you get out and only take what you need ???? WTF take a Javelin if you are clearing a building ???? Next you'll be telling me you took claymores to an anti armour support by fire position. 0 Quote Link to comment Share on other sites More sharing options...
tharawdeal Posted August 17, 2007 Share Posted August 17, 2007 Originally posted by Mud: Letting enemy troops take heavy equipment off your corpses seems to be a strictly inferior choice to letting enemy troops take heavy equipment from the location you just vacated.Well, when that very advanced weapon system costs more to replace than you do, guess what the Army is going to say about leaving it for the enemy? Not, as Martha Stewart might say, "a Good Thing." Sure, you might be able to preserve yourself by throwing away the CLU or the missiles and running, but you would be leaving your buddies up **** Creek without the proverbial paddle if they came up against more armor and didn't have the equipment to deal with it. That would be like throwing away your rifle, except worse, because rifles cost beans and can't kill tanks! 0 Quote Link to comment Share on other sites More sharing options...
KNac Posted August 17, 2007 Share Posted August 17, 2007 what about thisÇ: if javelins have been used and you re-enter yoyur squad into the stryker, they automatcly drop CLU 0 Quote Link to comment Share on other sites More sharing options...
tharawdeal Posted August 17, 2007 Share Posted August 17, 2007 I think that is a very smart solution, but even so, only one guy in the whole squad is going to suffer from carrying the CLU. As was mentioned earlier, in a situation like that it might actually be better to keep the CLU for the optics. Which makes me wonder, how far can the Javelin troops see in CM:SF? 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 17, 2007 Share Posted August 17, 2007 I've actually had trouble getting the Javelin out of the Stryker. I think if you "fast" out they drop it. Could be a bug though. 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted August 17, 2007 Share Posted August 17, 2007 Originally posted by gibsonm: How about you plan BEFORE you get out and only take what you need ???? WTF take a Javelin if you are clearing a building ???? You can pick up to 3 in an Acquire. Once picked up, you can't drop them. If you don't know how many it's going to take to destroy a particular target that you expect to be fairly tough (ex. SF HQ in Mission 2... or a vehicle that you might actually *miss*), you have a few choices. -Pick up one at a time, making multiple trips in and out of the vehicle. This seems slightly silly, and is probably inefficient in WEGO. -Have multiple squads each pick up a CLU and Javelin, and likely burden some squads with an unused missile -- but at least it'll be only one. -Pick up multiple, and risk having to carry around 'extra' missiles until you either need to expend them, or until the scenario ends. -Magically guess the exact number you'll need to use. 0 Quote Link to comment Share on other sites More sharing options...
Mac1234 Posted August 17, 2007 Share Posted August 17, 2007 You know what would be nice? It would be nice if surviving squad members would pick the launcher up and use it when the guy carring it dies... instead of standing there shooting at the T-72 comming there way with there M4's. That would be nice. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted August 17, 2007 Share Posted August 17, 2007 Mac1234, I agree whole heartedly. Same with the enemy ai... although I guess you could say that when the guy was shot/blown up, so was the weapon. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted August 17, 2007 Share Posted August 17, 2007 There is a simple solution to this. Have the Stryker vehicle have its own "Acquire" command. If there are troops on board, the Stryker can acquire their Javelin launcher, Javelin missiles, and even their 5.56mm and 7.62mm ammo in 500 round chunks, just as the troops acquire stuff from the vehicle. No changes needed to the interface or new commands other than to enable the acquire button for the Stryker and modify the game code to treat gear held by troops as acquirable by a vehicle. The only complication is that several units may occupy a vehicle, so the vehicle would have to take the equipment from the unit that had the most first. In practice the player would probably just acquire everything and then switch back to the unit to acquire back from the vehicle what the unit needed. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted August 17, 2007 Share Posted August 17, 2007 Originally posted by gibsonm: Next you'll be telling me you took claymores to an anti armour support by fire position. William Wallace did! 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted August 17, 2007 Share Posted August 17, 2007 Originally posted by Cpl Steiner: There is a simple solution to this. Have the Stryker vehicle have its own "Acquire" command. If there are troops on board, the Stryker can acquire their Javelin launcher, Javelin missiles, and even their 5.56mm and 7.62mm ammo in 500 round chunks, just as the troops acquire stuff from the vehicle. No changes needed to the interface or new commands other than to enable the acquire button for the Stryker and modify the game code to treat gear held by troops as acquirable by a vehicle. The only complication is that several units may occupy a vehicle, so the vehicle would have to take the equipment from the unit that had the most first. In practice the player would probably just acquire everything and then switch back to the unit to acquire back from the vehicle what the unit needed. That sounds good to me! 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted August 17, 2007 Share Posted August 17, 2007 Should work, provided there's no ambiguity -- theoretically, you could give Javelins to two teams which would both fit in one vehicle, I believe. Obvious non-UI-workaround is to move in one team at a time. *shrug* That leaves the case of ditching gear to live -- eg. not taking the time to pack up a currently-deployed machine gun or ATGM launcher system if bothering to pack it means you'll die, judging from the AH-64 that's currently strafing in your direction or the heavy spotting rounds landing right near by, or so forth. If I understand correctly, non-deployed heavy weapons systems aren't directly a problem when fleeing, because they don't reduce max speed -- just increased fatigue rates -- and dropping the system won't help fleeing unless you have to run far enough that the fatigue kicks in. A deployed system, however, reduces speed to zero while re-packing, which is a bit more immediately dangerous. 0 Quote Link to comment Share on other sites More sharing options...
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