Cpl Steiner Posted March 10, 2008 Share Posted March 10, 2008 Since one of the recent patches, when you acquire Javelins from a vehicle, the first one comes with the launcher included. In the past you had to acquire the launcher and then add in the missiles. Problem: What if you already have a launcher? Since the change, there is no way to say, "just give me another missile" if there is a launcher in the vehicle. Solutions: 1) Go back to the old method: i.e. you have to acqure missiles and launcher separately. 2) Assume that a unit that already has a launcher doesn't want a second one, and just give them the option to acquire missiles without launcher included. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 11, 2008 Share Posted March 11, 2008 I think they made the change because people were complaining that it was a two step process to get a Javelin - why would anyone want a launcher without a missile? But I agree with you, it would be nice to be able to get that last missile without having to take the extra launcher. Consider that a scout platoon only has one soldier with Javelin training and there could be 12 missiles and 4 launchers in the accompanying Strykers. That means one squad could be lugging around all four launchers. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted March 11, 2008 Share Posted March 11, 2008 Yup, no doubt changed because of the many, many people coming to the forum complaining that the Javelin doesn't work. But I do prefer the old way as it gave more freedom. Not that having four launchers and at least as many missiles in a single squad can't be fun. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 11, 2008 Share Posted March 11, 2008 Actually you are wrong. If your inf has already gotten a the launcher they just need to grab more missiles. They can do that by getting them from their original vehicle (now without a launcher) or any other vehicle (assume they have launcher to illustrate): All you do is click acquire, and click on the missiles. No need to click on launcher first if you already have one. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 11, 2008 Share Posted March 11, 2008 BUT... and i'm not entirely sure about this... if you're getting all the missiles you can from several vehicles you do have to pick up a new launch unit to get that last remaining missile out of the vehicle. If you're willing to leave that last missile behind then you don't need to pick up a second launcher ...I think One problem with this is a squad's usually only got one ATGM specialist so the second launch unit's going to fall into the hands of a novice - and you can't get the guy to put his launcher down in preference for the pro. [ March 11, 2008, 11:49 AM: Message edited by: MikeyD ] 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted March 11, 2008 Share Posted March 11, 2008 I always thought it'd be easier to have acquire be: /snip/ Jav launcher + 0 missiles Jav launcher + 1 missile Jav launcher + 2 missiles Jav launcher + 3 missiles 1 Jav missile 2 Jav missile 3 Jav missile /snip/ A longer menu - but so what? 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted March 11, 2008 Author Share Posted March 11, 2008 MikeyD is correct. If a squad/team with a launcher goes to another vehicle to acquire more missiles, they have to leave one behind or else take a second launcher. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 11, 2008 Share Posted March 11, 2008 OK here's how it works: the following pics are of one sqd (1st) taking ALL available missels from three strykers: 1st Sqd in 1st Stryker: 1st sqd in 2nd Stryker: 1st sqd in 3rd Stryker: 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted March 11, 2008 Share Posted March 11, 2008 So they only take the missile even if you click the launcher? 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted March 11, 2008 Share Posted March 11, 2008 Another O/T question: do squads suffer an accrued speed or fatigue penalty when loading up on- acquiring- extra equipment? 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted March 11, 2008 Author Share Posted March 11, 2008 When I tried doing this I got the following: Come to think of it, the images Mark posted show that he is leaving behind a missile in each vehicle. The launcher includes one missile. There are three missiles and a launcher per vehicle, not two missiles and a launcher. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 11, 2008 Share Posted March 11, 2008 Someone, i think it was aka_tom_w, was inordinately fond of setting up Javelin 'pac fronts', getting as many launchers and missiles as he could possibly shoe-horn into a single unit. That was a mighty formidable force! BFC eventually spoiled his fun by enforcing the 'one ATGM specialist per unit' rule. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 11, 2008 Share Posted March 11, 2008 That is true and I hadn't thought of that. However if one does not want multiple launchers than what I have shown works fine. Please keep in mind that the AT specialist fix was the launcher plus missile. Otherwise the game assigned the Javelins willy nilly. If you really want that last Missile...give it to another team...or expend the ordinance and then get it. In the end the simple fact is that you can collect more missiles without having to grab another launcher. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted March 11, 2008 Share Posted March 11, 2008 Originally posted by Childress: Another O/T question: do squads suffer an accrued speed or fatigue penalty when loading up on- acquiring- extra equipment? Yes, I think so. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted March 11, 2008 Share Posted March 11, 2008 Originally posted by Other Means: </font><blockquote>quote:</font><hr />Originally posted by Childress: Another O/T question: do squads suffer an accrued speed or fatigue penalty when loading up on- acquiring- extra equipment? Yes, I think so. </font> 0 Quote Link to comment Share on other sites More sharing options...
MD82 Posted March 12, 2008 Share Posted March 12, 2008 Only? That's a lot added to the 75 lbs each man is probably packing already. That would slow most people down. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted March 12, 2008 Share Posted March 12, 2008 Well, if it doesn't it's one of those minor, sweating-the details things that BF can address in the next update. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 13, 2008 Share Posted March 13, 2008 I'm doing some testing on fatigue with-in units and teams. 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted March 13, 2008 Share Posted March 13, 2008 http://shock.military.com/Shock/videos.do?displayContent=163338&page=2 0 Quote Link to comment Share on other sites More sharing options...
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