Guest Guest Posted April 27, 2008 Share Posted April 27, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Mishga Posted April 27, 2008 Share Posted April 27, 2008 There is a type of soviet ammo that can explode at a set distance. Not sure of the designation but it does exist and is used in the more modern tanks mainly. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted April 28, 2008 Share Posted April 28, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 28, 2008 Share Posted April 28, 2008 Hi Adam! Do you have any instructions for us on how to reproduce this? Did the tank have any chance to spot the infantry? Is it a spotting bug or a ordnance clipping bug? You do not happen to have a save game, do you? Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted April 28, 2008 Share Posted April 28, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted April 28, 2008 Share Posted April 28, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 28, 2008 Share Posted April 28, 2008 In an old U.S. M48 'Tank Commander's Guide" I recall seeing a chapter about combining delay fuses with 'skipping' shells off terrain in order to produce airbursts over trenches. It sounds like something that would take considerable practice to do right, and something a modern Abrams 'dual purpose' HE shell wouldn't be able to reproduce. I understand there's a Chinese RPG round that does the same thing. The nose fuse has a slight delay and the tip of the round has a circular 'washer' that would cause it to skip & spiral on hitting the ground. Its been found in Iraq but I don't think its in the game. 0 Quote Link to comment Share on other sites More sharing options...
Secondbrooks Posted April 29, 2008 Share Posted April 29, 2008 Well they [tanks, IFV, RPG rounds] blow on top of roof as well, without any logical explanation of how it blows there. It should either hit wall of building or fly over the building, as flat roofs generally are not visible from ground level and therefore are not in line of fire... Some abstraction of same kind with this? Yeah it could be delayed fuze as well in case of builsings. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 29, 2008 Share Posted April 29, 2008 I don't recall ever seeing a round detonate where it hadn't ought (Seconbrooks' roof explosions excepted). Were there any trees or telephone poles in the area? Treebursts are VERY common in the game. Like I posted above, early generation rifled gun HE often had a timed fuse option, though it would take a mighty clever TC to use it correctly. So 'conceptually' its not entirely out of the question. I don't have a clue if its designed-into the game. There's too much stuff going on under the hood for anyone to keep track of. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted April 29, 2008 Share Posted April 29, 2008 I double checked with Charles and there are no VT Fuze HE rounds available for Syrian tanks. Airbursts can, however, happen if the round detonates on something like a tree, a raised patch of ground, etc. Like MikeyD, this is the first I've heard of rounds airbursting in ways that appear to be incorrect. I'm definitely curious if someone can come up with a reproducible situation where that's happening. Steve 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 29, 2008 Share Posted April 29, 2008 A question: do US airbursts (81mm) occur above GROUND level, or above building height? I'm asking because the burst height seems to be the same regardless if the round comes in over a tall building. (Note that I have not tested this.) Thanks, Ken edit: What I posted is in error. After testing, confirmed artillery airburst works as expected. Sorry. [ April 30, 2008, 06:50 AM: Message edited by: c3k ] 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted April 29, 2008 Share Posted April 29, 2008 Ken, Any chance you can start a new thread for this? Otherwise I’m guessing its going to get buried as not many people read a “Red Airburst ammo for tanks?“ thread in order to answer US mortar ammunition questions. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted April 29, 2008 Share Posted April 29, 2008 i have seen this too. here is a screenshot from the second mission of the hasrabit campaign it seems to be a tankround of one of the t72 i can upload the savegame if you need it 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted April 30, 2008 Share Posted April 30, 2008 c3k, There was an adjustment to airbursts over buildings way back in v1.06. They should be bursting correctly. What is it doing that you think is wrong? permanent666, Please hold onto that save. We think we have a save that shows a problem, but Charles can't look at it for a couple of days due to other tasks. If that one fails to show the problem I'll send you an email asking for yours. If you send it to me now I'll probably just lose it Steve 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted April 30, 2008 Share Posted April 30, 2008 MikeyD, Graze action fuzing goes back to at least the French 75mm in WW I. Colonel Jarrett, of APG fame, revived this capability by providing French fuzes from Syria for U.S. supplied 75mm HE on the Grants and Shermans in the Western Desert and was decorated in consequence. Graze action/ricochet fire is clearly shown in FM 17-12 Tank Gunnery from 10 June 1944, which I own, is clearly described by Wilson in FLAMETHROWER, and was practiced by the Germans as well. Search the CMx1 Forums under ricochet fire for an extensive discussion of this topic. Even WW II HE typically had three settings: Superquick (detonates on impact), Delay (for penetrating cover, then detonating) and Graze Action (ricochet fire). I know no fundamental reason why Syrian tanks couldn't do at least what their WW II counterparts could. This discussion is separate and distinct from any regarding the special antihelicopter rounds under development/in service on both sides for late model tanks and such IFVs as the 100mm armed BMP-3 and BMD-4. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
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