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What, no grass mod yet?


Mord

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It's been two days wtf?!

LOL. Glad to see all the guys are diving into the modding already! Good job fellas! I am really looking forward to seeing what the community gets going.

One request on my part. Dirty, weathered vehicles, and unis, please. It will really add to the immersion.

Mord.

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Originally posted by M1A1TankCommander:

Unfortunatly I only have so much time, so right now I am concentrating on US infantry, Syrian SpecOps and M1 Abrams

That's all?! LOL. You say that like it's a small thing! Well bro, I think those will be quite a nice addition to the game. And man, I wouldn't even want to attempt to do one of the Abrams...these models look so much more complex than the CMx1 stuff. Looking forward to seeing your work and using it.

Mord.

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I donĀ“t think the background mountains are necessarily bad. The color of the sky is the problem IMO. You rarely see a sky that bright blue, highly saturated. The landscape is almost monochromatic, very desaturated and then you have this bright blue sky! It stands out too much. Drives a lot of attention to something that should, well, be in the background. If you desaturated the sky to a more grayish hue than the whole would be a lot more harmonious.

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About new horizon art. It'll need to use that 'Alpha 1' knockout channel. The ground is its own bmp art, the sky is something else I'm not sure we can alter much - but maybe we can if we keep rummaging thru those exploded folders til we find something! smile.gif

I've already tried altering the CMSF horizon the same way I did the CMAK skies. I reduced the height of the hills by half, seems to push back the horizon and look more in-scale. The mods not done yet, i still have that Alpha 1 KO channel to contend with.

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