Neepster Posted September 12, 2007 Share Posted September 12, 2007 Probably this has been reported elsewhere, but a cursory search did not reveal it. Anyone else seeing weird visual behavior when vehicles (may happen with troops too, but not sure) are firing at a building and the tracers fly to the buildin and then at the last second make a 45-90 degree turn and slam into the building? It is really wierd and very unrealistic... maybe it is an artifact of the 8m grid? Anyway, anyone else seen this? 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted September 12, 2007 Share Posted September 12, 2007 Yeah. Area fire snaps to the grid. Kinda like the gun from <u>The Fifth Element</u>. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 12, 2007 Share Posted September 12, 2007 Area fire snaps to the 8m grid? Has that been confirmed by BFC. I never noticed it before. I thought the area fire command was just inaccurate. 0 Quote Link to comment Share on other sites More sharing options...
Neepster Posted September 12, 2007 Author Share Posted September 12, 2007 Ok, that's fine, but can BFC at least have the projectile travel in a STRAIGHT line to the target rather than snapping to the grid at the last fraction of a second and making it look like the ZF-1? 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted September 12, 2007 Share Posted September 12, 2007 "Tha's ma favorite" 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted September 12, 2007 Share Posted September 12, 2007 I've noticed what you are talking about a bunch of times. I thought at first the round was ricocheing off a building or the gunner was making some kind of amazing bank shot with the 105mm and then after seing it a bunch of times I began to think, what the heck am I thinking, that sure does look really funny and makes no sense. So the grid's the problem? 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 12, 2007 Share Posted September 12, 2007 Someone needs to come up with the old grided grass mod so we can finally figure out what's going on. 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted September 12, 2007 Share Posted September 12, 2007 hehe wood 0 Quote Link to comment Share on other sites More sharing options...
Neepster Posted September 12, 2007 Author Share Posted September 12, 2007 I'm pretty sure it is the grid causing the issue, although it would be nice to see Steve chime in. It would be easy to "fix" I think. The AI targeting routine or the tracer draw routines will just have to change how they draw the rounds flying to the grid point. Rather than heading to the player target point and then jumping sideways to the grid, they will need to head to the grid from the instant they are fired. It is pretty hilarious to watch them zig zag into the target. I noticed this on the first scenario I ever played with the full version and thought it was crazy weird, and I was seeing it again last night while playing the campaign and it was just bothering me, so I thought I'd mention it. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted September 25, 2007 Share Posted September 25, 2007 Yes, I have seen this as well! I hope it gets sorted out, because it kills immersion and is quite confusing when trying to figure out who is shooting where! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted September 25, 2007 Share Posted September 25, 2007 Also, sometimes tank guns dont actually point at the target but many degrees off. CMx1 had all the guns pointing exactly where they were shooting. 0 Quote Link to comment Share on other sites More sharing options...
SlapHappy Posted September 26, 2007 Share Posted September 26, 2007 The grid explanation makes sense to me...it's still annoying. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted September 26, 2007 Share Posted September 26, 2007 Maybe it's the same thing that makes area fire target the center of a building instead of the window or balcony the enemy is in. That's really annoyin. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted September 26, 2007 Share Posted September 26, 2007 Actually I think it is that the shots are leaving the center of the grid and moving over the face of the building. I have notice that when you assign an area fire the target line snaps to the middle of the building, which corresponds to the grid. Shots then travel down the target line and at the last second spread out to cover the face of the building. I don't believe this happened before 1.03 and was implimented because area fire formerly only targeted a single point. Now it targets a wider area but the graphics look funny. I have not noticed this when targeting a specific target. 0 Quote Link to comment Share on other sites More sharing options...
dynaman200 Posted September 27, 2007 Share Posted September 27, 2007 Fixing probably won't be as simple as drawing the tracers straight. If the tracer would have missed a building,it would instead just stop existing in the middle of nowhere (since it does not go past the building tile). I have no idea if I explained that well... 0 Quote Link to comment Share on other sites More sharing options...
Neepster Posted October 2, 2007 Author Share Posted October 2, 2007 Well, this visual artifact still seems to exist in 1.04. Anyone else see it? Any idea if it will every be "fixed" or will we have to live with this forever? It rather kills the immersion when my 25mm auto cannon shells zig zag... 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted October 2, 2007 Share Posted October 2, 2007 Anyone else seeing weird visual behavior when vehicles (may happen with troops too, but not sure) are firing at a building and the tracers fly to the buildin and then at the last second make a 45-90 degree turn and slam into the building? i saw and still see it too. hope there is something to do about it. 0 Quote Link to comment Share on other sites More sharing options...
Lurker765 Posted October 12, 2007 Share Posted October 12, 2007 Is there any way to area fire and target an edge of a building rather than the center? Also, how can I tell if a building is heavily damaged and about to collapse? 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted October 12, 2007 Share Posted October 12, 2007 yes i see it in nearly every scenario(i like the replay and watch also the little things). i guess there isnt much to confirm about if everyone can see it. Is there any way to area fire and target an edge of a building rather than the center? well you just can fire at actionspots with area fire. so if the specific spot isnt below a corner of a house, no not directly. your units may be have a bad aim and hit somewhere else, or in the berm or wall, in front of it or whatever blocks LOF but not LOS but you cant put the red line there, so to say. Also, how can I tell if a building is heavily damaged and about to collapse i acually thought about that some days ago. we can shoot single walls out of a bigger or big house, so these single walls would just need textures for different stages of damage(just 1 or 2 stages). well, and also a system wich makes these textures change and show up, would be needed i guess, as this isnt in place yet. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted October 12, 2007 Share Posted October 12, 2007 I have definitely seen it too but I have a suspicion that it happens only for "diagonally" placed buildings and not ones that are aligned with the 8x8 grid. It could be something to do with the extra action spots that buildings overlay over the grid and how this differs for buildings aligned at 45 degrees to the grid. 0 Quote Link to comment Share on other sites More sharing options...
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