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Lurker765

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  1. This has been the case for a long, long time and has been requested for just as long a time. ie: http://www.battlefront.com/community/showthread.php?t=98775
  2. This all seems very familiar. A review comes out that isn't as favorable as some would like. The reviewer is insulted and then the publication is dismissed. It reminds me of: http://www.battlefront.com/community/showthread.php?t=75870 Indie game development is doing great nowadays. You have games like Angry Birds for the masses. Braid for puzzle platformers. Minecraft for builders. Depending on your definition of indie games you have great ones like Mount and Blade, Amnesia, etc. I would imagine those shops started out about as big as BFC a few years ago. You can't charge full game prices and not expect to be compared to other games for the same price. If you want the indie label and the review discount then you price yourself accordingly. If you want to compete at full price then you compete with the big shops. CMx1 got GREAT reviews from the big magazines whether they catered to twitch gamers or not. How many people here are using the standard tabbed UI controls for their games? How many are using the text file that a user made to change the hotkeys? If you are a reviewer you are using the stock game and basing your review on that then IMHO the UI is backwards. If you hit a key and your tank crew bails out rather than prowl forward looking for a target based on which tabbed window is selected then it is probably a bad UI decision.
  3. Sometimes exceptions are good. Any idea if the mortar/atg ammo sharing is being looked at?
  4. But what about mortar ammo and ATG ammo? No belts or clips there.
  5. Does this apply to all units? I have had difficulty getting mortar ammo bearers sharing with mortar crews that are not in their platoon. Ditto ATG ammo bearers.
  6. It is all about how much time you can spend on developing these things. Sometimes kludges that achieve acceptable results are fine. The time required to code something like if your tank should stop based on X targets being around is unacceptable. Getting a CMx1 hunt command with armor cover arcs solves the vast majority of cases.
  7. I used hunt with covered armor arcs quite well in CMx1. My tanks would hunt for armored targets and engage them at a stop and then continue on while ignoring infantry. I had no complaints in this area in CMx1
  8. In CMx1 tanks will fire on the move if you tell them to. You can give them fast or move orders and they will proceed to their target while shooting (inaccurately). Or you can give them a hunt order and they will stop to engage a target and once that target is removed (knocked out or blocked due to visibility changes) the tank will continue moving on its way. I don't think CMx1 has this fundamental problem as you state.
  9. How can you tell when this is going to happen?
  10. I'm sorry, but I don't have the full game (demo only so far) and can't check this scenario out myself. And I wanted to make sure I understand you since it appears English is not your first language (and I probably can't write anything in your native language). Are you saying that the soldiers involved in this particular assault were green Americans running across an open field attacking the enemy in foxholes without any working command chain while having live fire going around them in both directions?
  11. What are you talking about? He posted the video so you can see what is happening EXACTLY. Twelve seconds into the video one of his defending soldiers stands up and shoots at the incoming soldiers (to no effect). All of the incoming soldiers are in the cover arc location. Eventually the incoming soldiers get out of the cover arc, but only after running quite some distance through the cover arc and after taking ineffective fire from the defenders and then they jump in the foxholes with the defenders! From what I can read of the text it appears the defenders are not "nervous". The text looks like it switches from "spotting" and "hiding" and only changes when the shooting starts. And he mentioned that there was no fire coming from outside onto his troops. In fact you can see the last American soldier shooting at another unit to the right of the screen that was ALSO shooting at the attacking uber-soldiers.
  12. How is this possible? He had a cover arc so that his men would open fire on the exact area they would be coming from. The enemy soldiers arrived in that area and even stopped and stood there for 5-10 seconds. Isn't that the purpose of a cover arc? To limit your men to shooting at someone in a specific area and when the enemy goes there they should get shot?
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