Jump to content

New Review from Australian PCPP!


Recommended Posts

Just got my latest issue of PCPP yesterday and it had a review of CM:SF.

5/10... not very good considering they gave all the other CM games 95-100% scores.

There key gripes were:

Bad and unresponsive AI.

Lack of the Righclick menu.

Interface being too clunky for RT.

No ability to customize forces in QB.

They said they patched to the latest version too.

Link to comment
Share on other sites

no, i think they get it alright

5 is a fair score for my mind

lets hope the *new* overlord is tad more impressive than this one.

not a patch on CMx1 titles

it would be fair to say,im not a fan on this theatre,however,i bought it along with all the earlier stuff,to support the team,for the upcomming WW2 stuff.

just doesnt have enough scope to keep my interest,and is a tad clumsy.

sorry fella,s

Link to comment
Share on other sites

After 1.04 it has turned out pretty well. Yes, my soldiers sometimes seem to go backwards before going forwards, but overall I enjoy it a lot more. Still the AI is better and my soldiers do prioritize who they shoot (IE target arcs don't mean anything when the squad has javelins and sees a tank).

The interface is a bit clunky, but considering you have hotkeys and can map them this seems a lot less reasonable, and once you get used to what the pictures mean it is pretty easy.

I do admit the QB has some problems (which is getting better with CMMODS website), but I also admit cherry picking units is pretty gamey. I think the lack of maps provided with the game and lack of the modding community for sounds, skins, etc is what I miss the most.

Right now I give the game a 7 or 8 out of 10. Good game and I don't mind the fact I bought it, but it is still too immature to whole heartedly recommend it to my friends. One more patch and the ability to mod and I am sure I will bump it higher.

Link to comment
Share on other sites

Fair points but 5/10 with latest patch? If they mean 1.04 they are way off. Even gamespot gave it a 4.5 when practically CMSF was an unplayable beta.

Its a 7/10 for me. Despite some impressive simulation moments, game still seems rather short lived and limited and the TCP multiplayer part that I had hoped it will keep it alive is totally screwed right now.

Link to comment
Share on other sites

And most reviewers have no real military experience to find the stuff that CMSF does do right. And now most of the stuff that completely ruined the fun for most of you has been fixed. I havent seen a tank drive backwards instead of forwards for a while now. smile.gif

Also its hard to compare this with previous titles, but I suspect that it will continue to be so compared. It's getting better with every patch. Just hang in there. smile.gif

Link to comment
Share on other sites

Originally posted by Sixxkiller:

Also its hard to compare this with previous titles, but I suspect that it will continue to be so compared. It's getting better with every patch. Just hang in there. smile.gif

Reviews are a tool for users to evaluate possible game purchases - allows us to measure the value of Shock Force versus other games on the market, as well as other previous, similar gaming experiences. It's completely fair and expected for shock force to be measured against it's predecessors.
Link to comment
Share on other sites

I'll tell you - I just don't get it. I think CM:SF is pretty awesome in it's current state, marred only by some bugs and missing features. I don't think it's perfect, but I'd give it 8/10 in my opinion.

It's a lot of fun to watch the guys run around . . . that's worth a point in and of itself.

Link to comment
Share on other sites

The thing you have to remember is that PCPP does their review's up to 3 months before it gets printed in the issue ,so that could be anything from 1.01 to 1.03 but not likely that its 1.04 - reading the review it seemed to me the reviewer expected an RTS.

I had to laugh at the statement where he said he didn't think even a whole lot more patchs would help Shockforce , Every patch since release has made it better.

Link to comment
Share on other sites

Originally posted by Flanker15:

Just got my latest issue of PCPP yesterday and it had a review of CM:SF.

5/10... not very good considering they gave all the other CM games 95-100% scores.

There key gripes were:

Bad and unresponsive AI.

Lack of the Righclick menu.

Interface being too clunky for RT.

No ability to customize forces in QB.

They said they patched to the latest version too.

As long as the core issues aren´t fixed (LOS/LOF, Multiplayer, etc.) 5/10 might even be too high. When was this marvel of programming skill released ? 6th August ? That makes it about 12 weeks for not getting the core issues fixed ? Maybe people "just don´t get it" :rolleyes:
Link to comment
Share on other sites

Originally posted by Panzer76:

CMSF as released: 5/10

CMSF 1.4: 6/10.

I dont think any patching will make this game good in my eyes. I just hope things will be sorted for the WW2 game.

I agree with your comment.

For me as released the game is an abortion of epic proportions. The reputation BF has garnered for the CMx1 games is partially responsible for the scope of my disappointment.

What I see are a score of fundamental problems with the engine, yes I said fundamental, that I will consider fundamental until someone can prove otherwise.

The line of sight issues seem fundamental to their pre calculated tiles. The path finding issues, if big studios with infinitely larger resource pools can't make quality path finding for simplistic RTS's, I don't see how BF is going to pull it off with one guy being the brains behind everything and the game itself being something "slightly" more than a basic RTS. The standard stance that "We are something more than a basic RTS" is not an excuse. That does seem to be a pre-canned response to criticism by the way. That because our game is so complex these things are to be expected.

I think part of the issue is that Charles is the only guy coding the game and providing solutions to problems. Two heads are always better than one and I am sure there have been instances in the development where having more programmers to tackle a problem would have provided more points of view and ultimately more and in some cases a better approach to solve that problem.

You have to understand my disappointment with SF is as great as it is, due to my love of the CMx1 games and my lofty expectations for CMx2.

At the end of the day my question is this. You haven't invented a hover board, so why the hell did you try to reinvent the wheel. Everyone would have been very happy for the same functionality with modern graphics.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...