wunwinglow Posted November 23, 2007 Share Posted November 23, 2007 I remember being able to mod explosions in Combat Flight Simulator 2 so there were little strikes all around the main bang; it looks especially effective over water, where the main spout would have loads of little fragment splashes; and this was 5 years ago! I agree, bang/flash in the air, mess of smoke and dust on the ground. But no zooming over to the target area and hearing the screams of otherwise invisible enemy troops... Tim 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted November 23, 2007 Share Posted November 23, 2007 http://fracpilot.com/videos/Artillery.wmv Some air burst rounds mixed in there at the end. The only thing I think the game needs visually (as far as artillery goes) is dust. In the video, and every other explosion I have ever seen, a large amount of dust is kicked up. They already model it with smoke clouds and dust from moving vehicles, why not make large explosions create large dust clouds? 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted November 23, 2007 Share Posted November 23, 2007 Originally posted by the Fighting Seabee: http://fracpilot.com/videos/Artillery.wmv Some air burst rounds mixed in there at the end I think or maybe just stuff launched up from explosions. The only thing I think the game needs visually (as far as artillery goes) is dust. In the video, and every other explosion I have ever seen, a large amount of dust is kicked up. They already model it with smoke clouds and dust from moving vehicles, why not make large explosions create large dust clouds? 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted November 23, 2007 Share Posted November 23, 2007 Originally posted by the Fighting Seabee: http://fracpilot.com/videos/Artillery.wmv Some air burst rounds mixed in there at the end. The only thing I think the game needs visually (as far as artillery goes) is dust. In the video, and every other explosion I have ever seen, a large amount of dust is kicked up. They already model it with smoke clouds and dust from moving vehicles, why not make large explosions create large dust clouds? Absolutely. Apart from the visuals, it would be more realistic from a gameplay point of view as the dust kicked up by a large strike might linger for quite a while, causing LOS problems for both friendlies and the enemy. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted April 6, 2008 Author Share Posted April 6, 2008 Since Artillery Smoke seems to be on most minds lately. The old smoke from arty was IMHO significantly better looking. I just don’t care for the mis-scaled burst of artillery at distance. It stays huge at range entirely out of proportion. An 81mm should not look like a 4th of July sparkler. The "beaded" quality of the burst is distracting. I’ve provided written docs, video, photos, and personal endorsements on airbursts. Just take a look at the old smoke from arty, it was mean and nasty looking, now we just don’t have that same effect. The “Cone of Death” can be easily addressed by increasing its speed of downward motion. (adding an angle of descent would be much loved) Throw in little random dirt puffs that pop in a circular pattern under the airburst from the fragmentation and you have yourself some seriously intimidating Artillery. We had much more smoke from Artillery is it too hard to bring that smoke back? I even have a new clip using Devil Dogs USMC Air Burst [ April 06, 2008, 08:29 AM: Message edited by: Huntarr ] 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted April 7, 2008 Share Posted April 7, 2008 Originally posted by Sixxkiller: Ya the original was better. And Huntarr, please contain your OOrahs until the Marines have landed. The correct term for the game is Hooah (and anyother time for that matter). Except when he's saying no... 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted April 8, 2008 Share Posted April 8, 2008 Originally posted by Huntarr: Just take a look at the old smoke from arty, it was mean and nasty looking, now we just don’t have that same effect. The “Cone of Death” can be easily addressed by increasing its speed of downward motion. (adding an angle of descent would be much loved) Throw in little random dirt puffs that pop in a circular pattern under the airburst from the fragmentation and you have yourself some seriously intimidating Artillery. We had much more smoke from Artillery is it too hard to bring that smoke back? I am Elmar Bijlsma, and I support this message. And not just because I can be easily bribed. 0 Quote Link to comment Share on other sites More sharing options...
Kirq Posted April 10, 2008 Share Posted April 10, 2008 Im a bit surprised by lack of dust under airbursts. There is so great looking dust after detonations and even after tank main canon blast. I dont see reason why not to generate some random small dust spots under airburst detonation , I would benefit both visual and tactical aspect of the game cause heavy antipersonel barrage would obscure LOS in that area for a long time. I think that this video shows how airburst should look like http://www.splodetv.com/video/usmc-artillery-direct-fire-air-burst 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted April 10, 2008 Author Share Posted April 10, 2008 I'm glad you agree Kirq and thank you for that support that's why I posted that video a couple days ago. I even have a new clip using Devil Dogs USMC Air Burst A return and/or addition of the old smoke could possibly cut down on a lot of the cries for Arty smoke as a seperate deloyable assest. Although we all know we would like it for massive smoke barrages. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted April 10, 2008 Share Posted April 10, 2008 Originally posted by Huntarr: A return and/or addition of the old smoke could possibly cut down on a lot of the cries for Arty smoke as a seperate deloyable assest. Although we all know we would like it for massive smoke barrages. [/QB]I would definitely like increased smoke effects for current artillery, but I'd still want artillery-fired smoke rounds even with them. It's an ammunition thing. 0 Quote Link to comment Share on other sites More sharing options...
Kirq Posted April 10, 2008 Share Posted April 10, 2008 Sorry Hantar, I dont know how but I didnt noticed You have already posted this vid :/ 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 30, 2008 Author Share Posted August 30, 2008 Well Holy Hannah! After more than a year of hand to jar fighting Airburst's Cone of Death has come back with a vengeance and they are meaner & better looking than the original. OUTSTANDING! {Break} Don't let this low res .gif fool you Devilpups they are mean & nasty. There is hot lead in the air and the dust is getting kicked up. {Break} Steve is gonna NJP(Non-judicial punishment) my arse for showing you this, but I'll tell him that we had a bad C2 radio link. {Out} 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted August 30, 2008 Share Posted August 30, 2008 Great footage of the new patch - if that's what it is. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted August 30, 2008 Share Posted August 30, 2008 That is mega-cool. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted August 30, 2008 Share Posted August 30, 2008 It HAS to be v1.10 feature. This new version is looking better and better with each new leaked feature. And it was already awesome. the next couple of weeks are going to d - r - a - g! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 30, 2008 Share Posted August 30, 2008 Very nice! (But what will these new airbursts do to my M249 gunner? ) Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted August 30, 2008 Share Posted August 30, 2008 Need . . . Devil Dogs . . . Now . . . 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted August 30, 2008 Share Posted August 30, 2008 It looks to me the dust puffs on the .GIF aren't spread out enough in comparison to the video. Maybe it is unfinished though. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted September 28, 2008 Author Share Posted September 28, 2008 Where's the love for the new & improved "Cone of Death"?! Heck, I outta tell them BFC boys ya'll are a bunch of spoiled grab-tastic slackers! Give our Art(y) boys a big oOOHHRAH! 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted September 28, 2008 Share Posted September 28, 2008 OORAH! I really do love the new airbursts. I've just been using them too much to post about them! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 29, 2008 Share Posted September 29, 2008 Heh... there's a battle in the Campaign where the only thing that will save you is a bunch of airburst 60mm in the correct spot at the correct time. Miss your window and you're likely to get overrun. Although airbursts have always been in the game, damn do they look great at night now! Well, unless your own guys are under them. Not quite as pretty when that happens. Steve 0 Quote Link to comment Share on other sites More sharing options...
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