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Everything posted by Kirq

  1. Is the guy in the front working as a suppressor? Nice screenshot btw.
  2. I will build my review on Pros and Cons. One of the major Pros will be mod support and quality of those provided by amazing community. I will mention, that those screenshots might contain numerous mods. I use ~10 mods myself
  3. Guys, will it be ok, if I use some of those amazing screenshots in my CM:BN review? I'm writing for free for non profit gaming site.
  4. Hey thanks for help Devs. I will buy Your next game first day!
  5. Hi I just bought polish boxed version of ToW2. Installed it but when I try to launch the game I receive error message. "Nazwa zdarzenia problemu: APPCRASH Nazwa aplikacji: ToW2.exe Wersja aplikacji: Sygnatura czasowa aplikacji: 00000000 Nazwa modułu z błędem: ToW2.exe Wersja modułu z błędem: Sygnatura czasowa modułu z błędem: 00000000 Kod wyjątku: c0000005 Przesunięcie wyjątku: 00d4bda8 Wersja systemu operacyjnego: 6.1.7600. Identyfikator ustawień regionalnych: 1045 Dodatkowe informacje 1: 0a9e Dodatkowe informacje 2: 0a9e372d3
  6. +1 There something odd about the UI and camera control. I'll give it another try later but for now I'll pass this game. Somehow I can't control the game like I would like to, can anyone tell me how to turn the tank without moving it ? O_o PS. It runs laggy on my : C2D 6550 (2.3 GHz) 3 GB RAM GF260
  7. Exactly same problem here. "Out of memory" message after "night stalker mission" and crash to windows. Can we get a word from Devs in this matter ?
  8. Same problem here, bar freeze at 50% when loading mission after "night stalker" then I receive "out of memory" message and my game crash to windos. I tried to load earlier save and end mission with truce. Can anyone help me here ? I play on 1.08 version of the game. My rig C2D e 6550 3GB Ram GF GTX260 300 GB HDD SATA 2
  9. c3k, I have GF8800GTS320 I'm not sure right now but I think I have everything set to high.
  10. Yeah, I have the same problem with trenches.
  11. Reincorced buildings ( sandbags in the windows etc) would be very nice too.
  12. Ha ha ha are they all running to the noe's arc ?!
  13. Are there any estimates for release date of the marines module yet ?
  14. Thank You Huntarr. Thats not exactly what I was thinking about but it should do the job, I was just hoping that I missed something and there is a easy way to control intensity of Your fire. Maybe BF will add some order/option to solve this problem in one of future patches. PS. You accidently posted 2 same links. EDIT. I just can imagine how it is posible to play CMSF real time Sometimes I spend 10 min setting orders for 1 min round Controling all this vehicles long range fights and concurrently infantry squads during cqc seems to be inpossible to me [ April 14, 2008, 09:
  15. It seems to be rare, but I have seen it. IIRC he came back yellow. Has anyone else witnessed this? Most typically they don't return to combat, just vanish.</font>
  16. The question is how to perform area/object attack and somehow control number of rounds fired at targeted location. Lets assume I want to fire Javelin at the building I suspectin enemy presence. When I target the buildind my Jav operator fires all 3 javs. I tried to order pause for 45 sec and then target building but it didnt worked, I think it applies more to movement orders. I got the same problem when I use MGS to fire at buildings. It shots ~5 main gun rounds a minute :/ Didnt check light target order but due to manual it will make my squad use only small arms against targeted buildin
  17. Yesterday I noticed something like this while playing 4th campaign mission. It's town assault at dawn. Several times my infantry and Stryker Inf carrier opened fire at each other, it was pretty unefective fire like one squad member fire 2-3 rifle rounds at distant building ocupied by friendly infantry. I thought it was some sort of bug. Didnt know there is ff in CMSF, I like this game more and more everyday
  18. The question is, what do you do when You see syrian medic providing first aid to smashed inf squad ? 2 days ago when I was playing second campaign mission i called for antipersonel mortar fire at loaction where I earlier engaged two syrian inf squads. Just before impact one of my squads have spoted a medic kneelig in that location. I felt kinda weird when it all disappeared in series of airbursts :/
  19. Yesyterday I tried for a first time to destroy tank with support fire. My FS squad sitting in FS stryker spotted enemy T-55, I called for 155mm Hovitzer fire on tank location ( It was direct targeting , not area fire ) I called for aa munition, medium intensity, short duration. Several shells landed next to T-55 , I didnt noticed any direct hit. And when the dust moved away I saw T-55 unscratched I had to move in with Inf squad and Jav the tank.
  20. I was playing second campaign mission yesterday and... POSIBLE SPOILERS ... in the end I had to destroy SF HQ Building. Ive targeted two 120mm mortars on the building and set general ammo , it didnt even destroy a wall. Then I tried same with Anti armour ammo and it colapsed one block of the building and destroyed 3 walls. I was surprised, I thought that general HE ammo has bigger demolish capabilities. I thought that Anti Armour rounds would puncture few holes in the roftop and maybe penetrate couple of floors.
  21. Ive been trying 120 mm mortar with general munition on low buildings and it seems to do the job.
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