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ah....the long wait seems to be ending soon.

Got a little worried when the testers did not mention an AI in their testing.....and so the AARs were a little frustrating as they showed a great looking game but hinted at far more work being required.

Sure you'll have a long list of pre-orders.

Hope there will be the facility immediately for everyone in Europe to also join in the rush for a new copy.

One thought on the CD release. Can any protection allow for head to head LAN play ..with one copy being a cloned 'lite' version as per Starcraft/ T Annilation. This would allow people to play multiplayer at home with 2 computers....perhaps have CD check on one machine? Used this fully on both the above games........would not want this function on-line for obvious reasons

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HC's last post re: AI said: Soon

It will be interesting to see how HC implements it in this game.

Some games like AOE and Civ and GalCiv have different AI personalities with varying levels of aggresive action and research/production priorities. Others have a single AI that makes choices based on the situation.

Example: Civ4 has a personality that is overly passive and another that is overly aggressive. In SC2 terms this might be a Defensive oriented Russian AI that tends to retreat and hold the line until the Allies land in the west and an Aggressive Russian AI prone to aggressive counterattacks.

I would like to see; ;)

At least 4 Russian AI personalities for;

a. Prewar Build & Research Stratgies - ie Blashy's Tank Strategy, Corps Strategy, etc.

b. Operational Strategy - Forward Defense, Fighting Withdrawal, Offensive, etc.

c. War Strategy - Defense in East until D-Day in West, Conquer Finland, etc.

By combining these in random and having the AI track which is the most successfull (and being more likely to select the most successful personalities) you will have a most unpredictable opponent in the East.

[ November 14, 2005, 09:25 AM: Message edited by: Edwin P. ]

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Got a little worried when the testers did not mention an AI in their testing.....and so the AARs were a little frustrating as they showed a great looking game but hinted at far more work being required.
Doesn't it make some sense to wait until AFTER game features are implemented and stable before implementing an AI? Also, bear in mind that SC2 builds upon a lot of good stuff that already works in SC1, so it's not like the AI code is starting from scratch.
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Originally posted by Liam:

;) You guys should put this puppy for Download. The Write Protection is I know the worry most have. It's so easy to copy a file over and over and send it to all your pals. There are ways to secure it...

no, there are actually no ways to secure it ;)

It doesn't even matter if you allow the download or issue the CD/DVD. What can be done, can be undone.

The problem is, pay the man for his work and allow him to work on another cool thing. He has to eat, drink, to have a house, a BMW or whatever makes him happy - he's happy, he'll work for SC3 and we'll spend countless hours in off or online quality entertainment.

Simple as that.

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