tenfive2 Posted June 14, 2001 Share Posted June 14, 2001 What view level is preferred? Level 1 is cool,but limited. Overhead is interesting, but flat. I think I usually end up set on 3 or 4. Link to comment Share on other sites More sharing options...
Silvio Manuel Posted June 14, 2001 Share Posted June 14, 2001 I'm usually in 3 or 4 as well. I tend to not use view 1 enough, and thus miss some important small elevation/terrain changes that you'll only see at the 'grunt's eye view.' <none of my pbem opponents heard that! ...i hope> Link to comment Share on other sites More sharing options...
Kiltie Lad Posted June 14, 2001 Share Posted June 14, 2001 Have you tried fighting the entire battle from the grunt's level? A fellow posted one time that this was the only way to play and that it made for a much tighter game and prevented us from taking advantage over the computer player. I agree with the philosophy of playing at only Level 1 for inf and 2 for tanks, but, man is it hard! For one thing it becomes extraordinarily difficult to manage your way around the battlefield, as you can only hop from one unit to another (using the + and - keys) instead of skying up to figure out where you want to visit next. Makes for tuff long distance orders too, as it is very risky to give a move order to a place over a ridgeline which you can't see. It is possible to get binocular views (using the [ and ] keys, but only from co's tanks, mortars, etc. I have played games like this, generally small ones, and it makes the game very exciting. Try giving yourself only one playback too, or none at all! "Hey, who blasted that panther?!" Select one co as yourself, and all of a sudden self preservation takes on a whole new meaning. I do find it difficult to play an entire game this way, and have never been able to do it against another player, wouldn't even attempt it, but you really should give it a try for realism sake and especially if the computer fails to challenge you fully. Cheers! Link to comment Share on other sites More sharing options...
Warmaker Posted June 14, 2001 Share Posted June 14, 2001 I usually play between levels 2-3 for my decision making. When the plan's being carried out, half the time I go to level one, seeing how the grunts go to work. I'll flip to 2 just to see over my AFVs as they crush soda cans. To see more I'll go to 3. Since I usually like to play at small levels of company level or lower, these are the levels I usually stay in to see the details and the nice lookin' mods... Link to comment Share on other sites More sharing options...
tenfive2 Posted June 14, 2001 Author Share Posted June 14, 2001 Level 1 is cool for viewing, but against an actual tcp-pbem opponent... seems dangerous. Level 2 is more informative, but as said above, it's easy to lose track of the "big picture". I kind of like the idea from Kiltie Lad about playing a small qb against the AI like that. I almost never use the over-head view except when I get carried away with the view arrows. [ 06-14-2001: Message edited by: tenfive2 ] Link to comment Share on other sites More sharing options...
Krinks Posted June 15, 2001 Share Posted June 15, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Kiltie Lad: Have you tried fighting the entire battle from the grunt's level? A fellow posted one time that this was the only way to play and that it made for a much tighter game and prevented us from taking advantage over the computer player. <HR></BLOCKQUOTE> You're talking about the "True Combat Rules" You can find the full rules here: http://home.nexgo.de/tcmhq/International.html You have to click on "Reports" and then go to the "Rules" section. I don't have the nerve to try it myself... [ 06-14-2001: Message edited by: Krinks ] Link to comment Share on other sites More sharing options...
Louie the Toad Posted June 15, 2001 Share Posted June 15, 2001 The level 1 rules have also been called the Iron Man Rules (Franko's). Just ended a QB using them. Now into two games using them, one vs AI one vs pbem opponent for the first time. I posted the rules I use in another thread about a week ago. One crucial part of the rules is that you cannot click on an enemy unit -- ever(ok maybe if he is 5m away in open ground). You can use the LOS tool however. Also toggle off any hotkeys that will help you know stuff you should not know about the enemy such as detailed hits. You can only view from where your units are located and at the level they are located. So this makes 2 story houses key objectives. Also only HQ and FO, snipers and gunners on tanks and field guns can use zoom. 2X for HQ and 4X for the others. Definitely cheating to fly around the battle field at any level. I use some modifications: such as using level 5 to position a unit in a house and the like. But only for that particular position. Also use level 7 or 8 like a battle field map. But only for getting bearings not for moving. Mostly I use common sense. What should the unit be able to do/see realistically. I double dog dare you to try a company size quick battle using Iron Man. Its a whole new game. Link to comment Share on other sites More sharing options...
Stalin's Organ Posted June 15, 2001 Share Posted June 15, 2001 For general gaming & oversight I use 4, for detailed terrain assessment 1 or 2, 5 for positioning in buildings. I never use 3, sometimes 6,7 or 8 for LOS checking. Link to comment Share on other sites More sharing options...
PipBoy Posted June 15, 2001 Share Posted June 15, 2001 4 with one zoom is my fav for watching movies. The angle is a little nicer than 3. 1 is pretty important to use to get the "lay of the land" and see all those nooks and crannies. Much easier to see if you also turn off trees temporarily. 5 and 6 are best for precise movements, when you want to make dead sure you stay out splotches of terrain that slow your units. Or when you want to get right to the edge of that patch of woods. Link to comment Share on other sites More sharing options...
Jarmo Posted June 15, 2001 Share Posted June 15, 2001 I'm using 4 mostly and could really use one "from the side" above that. I never use the current 5 anyway. Link to comment Share on other sites More sharing options...
ned lud Posted June 15, 2001 Share Posted June 15, 2001 I don't use any of the views. I dont even have a monitor hooked up. - I use 'the force' to drive my digital soilders Link to comment Share on other sites More sharing options...
tenfive2 Posted June 15, 2001 Author Share Posted June 15, 2001 I tried a QB with Franco's rules last night. That's a serious amount of work! I could only maintain it for about 5 turns before I received a direct order from my higher consciousness to revert to my god's-eye view. Man, there were German's everywhere! :eek: Link to comment Share on other sites More sharing options...
Louie the Toad Posted June 16, 2001 Share Posted June 16, 2001 Dear TenFive, You may want to use level 7 or 8 to get your bearings every couple of turns. Also when you look around and see your own guys it is ok to select them and then tab to their position. I find it very interesting to discover my own difficulty in estimating where things actually are in relation to one another. At the end of a game on the white results screen when you can check out the enemy and all, I have been quite surprised as to the distance and bearing relationship between objects. JUST MORE FUN !! Link to comment Share on other sites More sharing options...
Peter Panzer Posted June 16, 2001 Share Posted June 16, 2001 ...ground level, without question - get down in the dirt... Link to comment Share on other sites More sharing options...
Louie the Toad Posted June 16, 2001 Share Posted June 16, 2001 Jarmo, I see you are a Blackadder fan. Observant Toad Link to comment Share on other sites More sharing options...
PDVincit Posted June 17, 2001 Share Posted June 17, 2001 Re: Ned Lud's Post You have a computer???!!! Why, when I was a young gamer, we didn't even have a computer! We had some rubbish, an old extension cord, some plastic soldiers. True, it wasn't very satisfying. I forget my point. Thank you. Link to comment Share on other sites More sharing options...
massimorocca Posted June 18, 2001 Share Posted June 18, 2001 Level one, tab key, and zoom x2 for the tanks. You are so placed exactly on the top of the turret. Without zoom for infantry. Level 2 for the Hq that are supposed to be linked with the general overview of the battle with radio or runners. A quick jump to 5 when i need to plot into buildings to get the exact position near the outside wall. Link to comment Share on other sites More sharing options...
stic.man Posted June 19, 2001 Share Posted June 19, 2001 omg i have been playing this game since last october and i have even been aware a of the zoom feature... /me is ashamed Link to comment Share on other sites More sharing options...
tenfive2 Posted June 19, 2001 Author Share Posted June 19, 2001 Hey stic.man. Don't feel bad, I never paid any attention to it either, until I was informed about it here. Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted June 19, 2001 Share Posted June 19, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Louie the Toad: Dear TenFive, You may want to use level 7 or 8 to get your bearings every couple of turns. <HR></BLOCKQUOTE> NO NO NO! Print out a 7 or 8 map before the battle, but you may not use it during the scenario. That, of course, would be cheating, lol. <BLOCKQUOTE>quote:</font><HR> JUST MORE FUN !!<HR></BLOCKQUOTE> YES YES YES! This is most fun way to play CM, even PBEM, if you can trust your opponent. Link to comment Share on other sites More sharing options...
Louie the Toad Posted June 20, 2001 Share Posted June 20, 2001 Dear Verge, I just wanted to explain why I play using level 7 or 8. I treat the view like a map that has been updated by the company staff, you know, those guys in the HQ. They get reports from radios and runners and the CO gets an updated map. I let the computer(company staff) so I dont have to do it by hand. I dont do any other game operation by hand so why should I do this. Link to comment Share on other sites More sharing options...
Soddball Posted June 21, 2001 Share Posted June 21, 2001 silvio manuel said: <BLOCKQUOTE>quote:</font><HR> I'm usually in 3 or 4 as well. I tend to not use view 1 enough, and thus miss some important small elevation/terrain changes that you'll only see at the 'grunt's eye view.' <none of my pbem opponents heard that! ...i hope<HR></BLOCKQUOTE> Would that be the kind of important elevation changes that would affect the survivability of a pair of Shermans, by any chance? Soz silvio Hope the house move is all fine and dandy. Link to comment Share on other sites More sharing options...
Holien Posted June 21, 2001 Share Posted June 21, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by PDVincit: Re: Ned Lud's Post You have a computer???!!! Why, when I was a young gamer, we didn't even have a computer! We had some rubbish, an old extension cord, some plastic soldiers. True, it wasn't very satisfying. I forget my point. Thank you.<HR></BLOCKQUOTE> Consider yourself Lucky!!! You lucky lucky lucky lucky bstrd. You had plastic!! Plastic I ask you!! We were so poor that we lived in a cardboard box and played soldiers with matchsticks my father had hand carved from the twigs of the trees in the local park. You young ones today don't know you were born!!! H [ 06-21-2001: Message edited by: Holien ] [ 06-21-2001: Message edited by: Holien ] Link to comment Share on other sites More sharing options...
deejaykaotic Posted June 21, 2001 Share Posted June 21, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Louie the Toad: One crucial part of the rules is that you cannot click on an enemy unit -- ever(ok maybe if he is 5m away in open ground). You can use the LOS tool however<HR></BLOCKQUOTE> I'm curious as to why you can't click on the other sides units, obviously if my virtual soldiers can "see" what the unit is composed of I should be able to as well. [ 06-21-2001: Message edited by: deejaykaotic ] Link to comment Share on other sites More sharing options...
Louie the Toad Posted June 22, 2001 Share Posted June 22, 2001 Dear Deejay, IMHO clicking on an enemy unit will tell you what the AI knows about the unit, which can often be more than you should know. The LOS tool will tell you what you can see. "What you see is what you get" -- Flip Wilson Link to comment Share on other sites More sharing options...
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