PipBoy
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Everything posted by PipBoy
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Down in Flames goes gold and now available for Pre-Order!!!
PipBoy replied to Madmatt's topic in Down In Flames
I preordered as well. Yay. -
I am also curious why it takes 2 cards to climb sometimes...
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One Click to Combat - Anyone interested?
PipBoy replied to KMan's topic in Combat Mission: Barbarossa to Berlin
omg please update it! -
Help My Wife ordered me he mac version in error
PipBoy replied to Hannibal's topic in Combat Mission Archive #4 (2002)
Here's a site that can prevent that problem I'm just kidding!! -
Macgamefiles user do some bashing:
PipBoy replied to LGMB's topic in Combat Mission Archive #4 (2002)
Er yeah you sure showed them If CMBB didn't support Windows XP I would be ticked myself. -
There is also a short preview in this month's Computer Gaming World, along with a little mugshot of Charles and his gaming and reading preferences.
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CM:BB and Nvidia Detonator 40 drivers don't mix
PipBoy replied to Sitzkrieg's topic in Combat Mission Archive #4 (2002)
Just turn off FSAA. That driver works fine otherwise. Matrox, lol [ September 01, 2002, 05:50 PM: Message edited by: PipBoy ] -
I didn't see an option to place ambush markers, is "cover arc" the replacement?
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New SB Audigy drivers for Win XP/2000
PipBoy replied to Firefly's topic in Combat Mission - Tech Support
I just installed this today as a matter of fact. The new driver works fine with CMBO and the CMBB demo. -
CM:BB and Nvidia Detonator 40 drivers don't mix
PipBoy replied to Sitzkrieg's topic in Combat Mission Archive #4 (2002)
Ah that's too bad since 40.41 gives a good framerate improvement. Hopefully nvidia will address the issues soon. -
Who wants a Windows Mirror Link???
PipBoy replied to medlinke's topic in Combat Mission Archive #4 (2002)
Thanks... your 50 k/s means I can play tonight, compared to the 3 k/s I was getting from BTS -
Definitely return it. AGP is a much faster connection for the video card to the rest of the computer. If you can, exchange it for a non-GF4 MX card. A good value now is any GF4 Ti200.
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Definitely return it. AGP is a much faster connection for the video card to the rest of the computer. If you can, exchange it for a non-GF4 MX card. A good value now is any GF4 Ti200.
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Something's Rotten in the State of Oregon
PipBoy replied to Croda's topic in Combat Mission Archive #4 (2002)
Gamey? Hello Kettle? This is Pot, you're black! -
Hey what was that bangalor thing they used to take out the pillbox (or was it to clear the trench on the other side of their sand hill)? It was a long tube that they shoved some small rocket or mortar round into, I think.
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Commands that would be useful.
PipBoy replied to Balderone's topic in Combat Mission Archive #3 (2001)
I just like the sound of "marked for death." -
"PBEM Helper": All users/wannabe-users Q/A here .....
PipBoy replied to WineCape's topic in Combat Mission Archive #3 (2001)
Is there any added functionality in this program that OneClick doesn't have? -
Not really, I don't think you can do that in the middle of a game. I'm talking about an easy to use planning tool.
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MORE answers to all your questions here!
PipBoy replied to Battlefront.com's topic in Combat Mission Archive #3 (2001)
*bump* for a thread that had such great potential... -
Maybe this has been suggested before, I haven't been around that long. My thought is that I'd like to be able to contain my game plan within the game itself by adding a note-taking feature. Right click on a spot on the map, a small text window pops up. That way you could tag a note onto that hill over there "objective alpha--place 2 spotters, turn 3". Of course include a shift key toggle to turn them off. If you wanted to take it a step further, add the ability to draw arrows and such on the map to indicate your ideas for troop movement. If I have several PBEM games going, I may not remember all the intricate details of my battle plans, especially if someone forgets to send a turn for a couple days. Yes, you could print out the map and write on it, but that's a hassle. Comments?
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Quick! What operation is most fun for pbem?
PipBoy replied to PipBoy's topic in Combat Mission Archive #4 (2002)
Actually we just finished battle #5 last night with my surrender It was fun though. I guess I need to learn more about setting up effective defensive positions. The Americans "punched a hole" through the village in the first battle, and it was all downhill from there. I lost a couple Panthers to the dreaded "shot trap" on about turn 4, it wasn't pretty. I nearly soiled myself when the Allied air support blew the town to hell, I had never seen that before.