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Krinks

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    Mississauga, Ontario, Canada
  • Interests
    Combat Mission, Geocaching, Movies, Books, TV
  • Occupation
    Casino Industry

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  1. I am wondering what type of artillery is most useful against entrenched infantry. AP strikes seem to me to be the best since the shrapnel comes from the top down, but it seems that if the enemy is prone in the trench, the fragments may not hit them. So, what does the military use in a situation like that? AP? General? Anti-vehicle? I'm assuming they use a linear pattern along the trench. Some advice on this would be helpful. Thanks
  2. That was amazing. I'm surprised the guy managed to stay upright while he was filming. They almost looked like nukes going off
  3. I agree, and that's why I like BFC so much. I haven't played the game much since I got it due to bugs. Now that I've got the 1.04 patch, it seems to be the CM that I enjoyed so much in the past games. Things behave more or less like you hope they will, my vehicles fire on the enemy without my prompting, and even destroy enemy vehicles. Soldiers behave much more predictably, though I did see one instance of running the long way around, rather than the direct route, but that was a moot point since they were in no danger. I'm starting to enjoy the game a lot more now, and will be downloading maps. Can't wait to play! Thanks BFC.
  4. I must be the odd one out. I am playing CMSF, and probably will play more when 1.03 is out and I have more time (during the winter). I just recently bought BB and AK and currently have a PBEM going in BB, and a scenario saved with AK that I haven't had too much time for at the moment. I'm also still playing CMBO. I seem to be the only one still playing this game. My brother-in-law play it frequently, and I bought it back around 2002. It has been on and off my computer a few times, since I'll put it aside for a while, and come back to it later. Seems no one is playing the original but me these days (or am I wrong?). Personally I'm enjoying all of them so far, and look forward to 1.03 (*Hits refresh...........Hits refresh..........hits refresh........)
  5. The US Army unveils its new addition to the mechanized forces: The Stryker Infantry Bus
  6. I worked at a UPS centre in Windsor, Ontario when it was being build. I was only security there, but I was there long enough to see how they treat the packages. "Fragile," simply means "Throw it 3 meters instead of 6." I won't send anything fragile by UPS again if I can help it after working there.
  7. I had a roomate in college who worked for UPS in the summer. If you listened to his stories you would no longer have have problems imagining. According to him it was like a game to see who could break the most things. [/QB]
  8. When things go right in CMSF, it's a beautiful thing to see. For example, this screen capture shows the AI stacking up perfectly behind a building in the Trident Valley. When I see things like this, it gives me great hope for the future, when this game is patched up. Also, from the same scenario, I put a Bradley FSV on top of a hill overlooking one of the towns. I left it on its own, and it took out THREE :eek: of the four burning BMPs in the background, without me giving it a single order of any kind. This made it easy for my 1st platoon to enter the town without a shot fired by the soldiers. As Hannibal used to say on The A-Team, "I love it when a plan comes together..."
  9. Looks like the French mod has been released.....
  10. Seems he doesn't quite know what he's talking about. He says you can tell that Persona 3 is made for kids because it's anime. Any fan of anime (even a casual fan like me) will tell you that anime is NOT necessarily for kids. I've seen some stuff that makes a Quentin Tarantino film look like Disney.
  11. BTW, I love that even the Javelin missile is so detailed. It's not something you might normally see, but it's a nice touch, and shows a ton of work by BFC. And... it was just plain cool that the turn ended with the missile just out of the tube...
  12. Two screen caps I thought I'd share here. Here is the first photograph of the American Stryker Bus with twice the capacity of a normal Stryker. Here is a great shot of a soldier firing a Javelin from the top of the berm in the first campaign mission.
  13. Then the question becomes "is reviewing unfair" instead of "is [this] review unfair" - and I think the answer is yes. Especially with games, where patching is so expected and easy. What would it mean for film criticism if new cuts were released every few weeks? Reviewing once and forgetting about is a negative influence on gaming, in my opinion. It supports the graphical planned obsolescence that's currently turning most games into engine demos. It's also a strange throwback to print media considering how much game reviewing is done on the internet. [/QB]</font>
  14. Could it be the fire status of the gun? Big Green + means loaded and ready to fire. Small green + meaning firing and red X for reloading...? Just a guess. I haven't paid much attention when playing, as long as the shells arrive on target. This statement concerns me. If I'm reading you correctly, the people who programmed the game don't know what the symbols mean? That just seems weird, and I want to believe I misunderstood, otherwise there's a SERIOUS problem...
  15. Saw this segment on Future Weapons. Pretty cool device...
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