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Another to add for the CMX2 wishlist: embarking prisoners.


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Why? What practical use would it have beyond (at a stretch) trying to get captured troops out of an surrounding enemy ring so you retain the VPs (I believe captured units get 'uncaptured' when within about 5m of an enemy unit and there are no escorting friendly units). Maybe just for effect/taunting?

Or am I missing something?

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Originally posted by mrpwase:

Why? What practical use would it have beyond (at a stretch) trying to get captured troops out of an surrounding enemy ring so you retain the VPs (I believe captured units get 'uncaptured' when within about 5m of an enemy unit and there are no escorting friendly units). Maybe just for effect/taunting?

Or am I missing something?

You're missing something. Like a scenario victory condition that requires you to move the prisoners off the map. Would be even better if we could start a game with prisoners in tow.
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I agree with Michael Dorosh on this. It's easy to envision a number of situations in which the ability to put prisoners on transport and quickly get them out of the area would be a good thing. How about a mechanized snatch raid to smash an outpost and seize prisoners? Indeed, I could use such a capability in my current RoW IV battles. Remember, prisoners count double for victory points. As such, it's a good idea to get them out of areas under fires from small arms, MGs, AFV cannon, and various artillery, mortars and rockets.

The old Army rubric for POW handling was four S (Search, Silence, Segregate, Speed). Carefully check the POWs for weapons, maps, etc. Do not let the prisoners talk to each other. Separate the officers from the enlisted men. Speed the prisoners to the rear for swift interrogation and exploitation of any information they might have and for their protection under the Geneva Convention (capturing side is legally responsible for safety and wellbeing of its prisoners).

Let's see...I come racing in guns blazing, crush a listening post and need to evacuate my prisoners. Wait! I can get my men back into vehicles and into friendly lines before the defending force just down the road comes boiling out of its barracks--except my speed of egress is now reduced to the fastest speed my prisoners can manage on foot. Yeah, that sounds logical!

Another example would be where forces clash sharply, prisoners are taken, but heavy enemy reinforcements are spotted, and worse, begin to pound the capturing force with everything they have, not because they're trying to kill their own but because they're simply dealing with a threat on dominating terrain, terrain partially consisting of their own former defensive positions. What if going back up the hill amounts to a virtual death sentence for the prisoners and they're already taking hits because they're in a zone under intense AFV and MG fires? What if I can get them out of the line of fire by going downhill and loading them into transport previously unloaded?

As for anyone who'd abuse the system by first embarking prisoners on transport and then letting them be slaughtered, that person is trebly a fool, losing the points for the transport, whatever it might be, and double victory points for the prisoners.

Regards,

John Kettler

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Yah - John nails it fairly well. I've found sometimes with mech-infantry forces that they can face the decision of having to abandon prisoners or escort them at walking speed. It'd be nice to force them into the taxi at gunpoint.

I can see not allowing prisoners unescorted into vehicles (e.g. no friendlies in the truck except fot the driver).

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Originally posted by Brent Pollock:

I can see not allowing prisoners unescorted into vehicles (e.g. no friendlies in the truck except fot the driver).

Weren't there occasions during the war where an escort really wasn't necessary? For example, the surrendering of German troops towards the end of the war - I've read accounts where they were all too glad to stop fighting for what was by then a painfully obvious lost cause. I can't think of where I read this just now, but I recall a story where a U.S. armored column in the spring of 1945 came across a group of Germans who threw down their arms and asked where they needed to go. The Americans pointed to the rear and drove off, and the Germans obediently marched in column down the road into captivity.
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Though the CMX2 game engine is a TOTAL mystery, I'll bite.

--

I want the ability to manually target the Ballista catapults on my city walls when the Greek phalanx formations come marching to lay seige to my city.

I want the iron balls of my Napoleonic war cannon to bounce and continue rolling into the the enemy square formation if they strike the ground at a shallow angle.

I want use of wire-guided TOW missiles to be limited to cross-wind conditions of UNDER fifteen mph.

I want lots of civilian casualties! :eek: :D

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Originally posted by MikeyD:

Though the CMX2 game engine is a TOTAL mystery, I'll bite.

--

I want the ability to manually target the Ballista catapults on my city walls when the Greek phalanx formations come marching to lay seige to my city.

I want the iron balls of my Napoleonic war cannon to bounce and continue rolling into the the enemy square formation if they strike the ground at a shallow angle.

I want use of wire-guided TOW missiles to be limited to cross-wind conditions of UNDER fifteen mph.

I want lots of civilian casualties! :eek: :D

Hey man stop killing my villagers :mad: !
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Originally posted by GoofyStance:

</font><blockquote>quote:</font><hr />Originally posted by Brent Pollock:

I can see not allowing prisoners unescorted into vehicles (e.g. no friendlies in the truck except fot the driver).

Weren't there occasions during the war where an escort really wasn't necessary? For example, the surrendering of German troops towards the end of the war - I've read accounts where they were all too glad to stop fighting for what was by then a painfully obvious lost cause. I can't think of where I read this just now, but I recall a story where a U.S. armored column in the spring of 1945 came across a group of Germans who threw down their arms and asked where they needed to go. The Americans pointed to the rear and drove off, and the Germans obediently marched in column down the road into captivity. </font>
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Originally posted by Flammenwerfer:

It's way too early...

CMX2 may not even have prisoners, or trucks or soldiers.. or gravity...or lifeforms.

You will not even be able to purchase CMX2...

MadMatt will be traveling 'round the country 'infecting' people with the game.

You're right. Let's go back to talking about the CM:AK patch.

oh...

wait...

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yea putting prisonesrs in trucks to take them away would be cool. one time i was playing on a map i made myself and i took like 25 pows and all of them were blown up by friendly planes becouse they had to walk across the hill instead of just being driven to a safe place. lost all the points for them too.

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the planes were friendly to the pows and yeah u r right a truck would attract more atention but embarking pows on vehicles still has it's uses. like john kettler said in a hit and run raid u can take 2 extra halftracks to take 'em back to your base when u start to run becouse if they r walking the enemy will probably see where they r going since they r moving so slowly.

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Moving prisoners around always seemed out of scale for me with CM. I always thought that prisoners should move towards the captur-ee's (word?) map edge and off of the map if they are going to be in the game at all.

smile.gif

I don't think this would be a neccessary addition to the game, IMHO.

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first if u move pows off of the map won't u lose points for them? i like to have all the pows in one placed together with a company hq (unless i'm using him as a rally point) or a depleted squad to guard. i don't think that 1 squad would be enough to guard them against an recapture attempt but it looks cool

:D

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